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Choose Champion Build:
- Basic
- Experimental
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
League of Draven (PASSIVE)
Draven Passive Ability
[STILL UNDER CONSTRUCTION]
Hi there. My guide is still under construction!
Feel free to read the first two chapters of my guide to Draven
Please feel free to submit your thoughts on what I wrote so far! ;)
Hello there! My name is Ghalithegreat and I will teach you perfection, without a problem.
You always hear " Draven is OP this!" and " Draven is OP that!", But you dont get it.
Jeah for sure he does some damage, but it's so hard to catch those axes and damn he's squishy. Well.. It's about time someone taught you the secrets of Draven.
So there it finally is! The Draven build that makes you dominate your lane even if your support is so bad he makes you want to cry and go to your mommy.
This guide will make you the most fearsome AD carry in the game.
Draven really needs balance in his build. Don't stack attack damage untill you realize that you actually need Attack Speed or regret you have lost a game because the AD carry didn't do any Attack Damage with all his Doran's Blades and Zeals
Item Sequence
Health Potion
50
Health Potion
50
Health Potion
50
Berserker's Greaves
1100
Doran's Blade
450
B. F. Sword
1300
Bloodthirster
3400
Brawler's Gloves
400
Zeal
1100
Dagger
300
Phantom Dancer
2600
Cloak of Agility
600
Infinity Edge
3400
Black Cleaver
3000
Frozen Mallet
3100
Described with only their attributes you will have this list:
[Movement Speed] >> [Attack Speed] , [Movement Speed] >> [Attack Damage], [Health], [Life Steal] >> [Attack Damage] >> [Attack Damage], [Life Steal], [Passive: Gain +1 attack damage and +0.2% life steal per kill (maximum +40 attack damage and +8% life steal).] >> [Critical Strike Chance] >> [Attack Speed], [Critical Strike Chance], [Movement Speed Multiplier] >> [Attack Speed] >> [Attack Speed], [Critical Strike Chance], [Movement Speed Multiplier] >> [Critical Strike Chance] >> [Attack Damage], [Critical Strike Chance], [Passive: +50% critical strike damage.] >> [Attack Damage], [Attack Speed], [Passive: Physical attacks reduce your target's Armor by 15 for 5 seconds, (maximum 3 stacks).] >> Attributes of your own choice.
I start with plain normal Boots and three Health Potions. Unless you are Chuck Norris, you will be unable to buy anything more than this at the start. The reason I don't start with Doran's Blade is because this will not give you any [Movement Speed] and the potions will give you your [Health] back much faster than Doran's Blade will do. Some builds start with these and give as reason that their Blood Rush will cover for them if ganked. I disagree with this. Most AD carry's have slowing abilities like Caitlyn's 90 Caliber Net, Ashes Frost Shot and like Draven himself with his Stand Aside. Those who do not have this have a Flash or [Movement Speed] increasing ability, like for example again Draven with Blood Rush and Ezreal with his Arcane Shift ability. If you are getting slowed your [Movement Speed] will still be reduced to a value under the normal value and let's not waste our Flash. With boots your Blood Rush will give you what you truly bargained for: The [Movement Speed] of a horse. Atop of this, Your Spinning Axe gives you the bonus [Attack Damage] you would normally have to purchase with any other AD Carry.
Notice the colors are spread througout the scheme? Even though after Bloodthirster I stop for a while with purchasing [Attack Damage] and focus on purchasing [Critical Strike Chance] and [Attack Speed] , I keep stacking it up to a total of [+100 Attack Damage]! This awesome [Passive] is also active on your [Life Steal], wich stacks up to [+20% Life Steal]. This is the reason I always try to get Bloodthirster as quickly as possible. Sometimes, when I am really fed, I even skip Doran's Blade, just to get it faster.
Now while I was stacking [Attack Damage] and [Life Steal], I have been buying the parts for and eventually Phantom Dancer itself. After this the time has come to build up sum real deeps with Infinity Edge. Infinity Edge will give you even more [Critical Strike Chance] and its [Passive] will make you very stronk and very dangerous. Most of the games i play with Draven are near Victory at this point so mostly this item finishes up my game.
If you payed attention, you've certainly read the word "Mostly" in the subchapter covering the Infinity Edge. Some opponents dont give up that easily and some are really stronk and have the smarts to build and stack dat bittersweet [Armor]. So, what can you do then? Call the A-Team? No! We build some items with [Armor Penetration]. We build [Armor Penetration] till we are big and stronk so the Deeps get through that armor. I advise you to buy Black Cleaver in situations. The item wil give you [Attack Speed] , [Attack Damage] and a [Passive] that lowers your target's armor with every hit.
Some times you have those engages in wich the enemy players get away with only a tiny bit of [Health] left on their healthbar. I can understand this annoys all of you.
And though you bought the upgrades for your boots, so have they. The solution to get those pigs back on the execiutioner's block is the purchase of an item that slows them just enought to do that last bit of damage it takes to kill them. I mostly use Trinity Force in these cases, but you can also build something else with Phage like Frozen Mallet.
Sure you know what your abilities have as effects. But you don't know what they could affect.
I'm going to describe what they do and, after having done that, I will show you how they could (or should) affect your gameplay. There will also be a guide how to engage and how you can combine your spells with those of other champions to have no pity in ganks and engages.
Abilties Explained
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Draven's critical strikes deal 30 + (4 × level) bonus physical damage over 4 seconds. Spinning Axe also causes this effect even if it does not critically strike. If a Spinning Axe is blocked, parried or dodged, Wicked Blades is still applied. |
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Cost: 45 mana Cooldown: (12/11/10/9/8) seconds Draven's next attack will deal bonus physical damage. This bonus is equal to 45 / 55 / 65 / 75 / 85% of Draven's total [Attack Damage].
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Cost: 40 Mana Cooldown: 12 seconds Draven gains increased [Movement Speed] (+40%/45%/50%/55%/60%) for 1.5 seconds and increased [Attack Speed] (+20%/25%/30%/35%/40%) for 3 seconds. The [Movement Speed] bonus decreases rapidly over its duration.
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Cost: 70 mana Cooldown: (18/17/16/15/14) seconds Range: 1050 Draven throws his axes, dealing physical damage (70/105/140/175/210)(+50% of Total [Attack Damage]) to targets hit and knocking them aside. Targets hit are slowed (20%/25%/30%/35%/40%) for 2 seconds. |
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Cost: 120 mana Cooldown: (110/100/90) seconds Range: Global Draven hurls two massive axes in a given direction, dealing physical damage (175/275/375) (+ 110% Of total [Attack Damage]) to every unit struck.
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How to use Draven's Abilities
Draven is very strong if u only know how to use him. U will need to do sequences of abilities to make an attack really worth it and the same for if u want to escape.
Let me show you all of his combo's:
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