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Choose Champion Build:
Spells:
Ghost
Ignite
Ability Order
Runic Blade (PASSIVE)
Riven Passive Ability
Introduction

- Early game survivability
- Late game versatility
Usually this is up to the skill of the player; however, addressing some of Riven's inherent weaknesses by carefully thought out use of her skills, and a tweaked item stack, can reduce - and in some cases entirely eliminate - the problem of Riven being a glass cannon.
What's a glass cannon, you ask?
There's a difference between a champion being simply squishy (low armour, low health in the early game) and needing to farm excessively to be effective, and being a glass cannon. The second class of champions can, even in the beginning minutes, crush the right opponent in 1v1. Usually this is accomplished by laying down a suppressing combo of summoner spells and abilities that forces a champion to hug their tower or recall. Very often, unfortunately, it means the glass cannon is on the wrong side of First Blood - and ends up being drastically underfed from then on.
Avoiding the Glass Cannon problem requires a bit of finesse. I've managed to mitigate the problem substantially for Riven; chances are this will work for anyone, assuming you're willing to be highly aggro in the early game, and willing to tag-team with your lane-mate quickly. If this is done well, by level 10, you should both be even in kills and assists.

- 2012-01-03 - Guide published, Pane 1 only.
- 2012-01-05 - Pane 2 added based on suggestions from tehAsian in the comments. It's pretty effective!
- 2012-01-06 - Pane 3 and individual per-pane item guides added below.


Why

- Ghost can be used both as a chase tool, and an escape.
- It's far smoother than Flash, which can be disorienting if you play camera-locked.
- The long duration (10 seconds) means tower-diving an enemy for a last hit is far more survivable.
Why

- Prevents healing, which helps you crush a single enemy in one maneuver without waiting for cooldown.
- It can also act as a last-hit if you crush quickly enough to leave your opponent with very little health and less-effective healing.
For example: If you're chasing a target, catch up with



Riven's abilities as a fighter are quite good - however, she fares poorly against ranged champs, who can kite her and kill before she can close. Using



In order to mitigate some of her squishiness, I've chosen both


Unlike most guides using lifesteal, I've left it out of my masteries in favour of enhanced damage instead - because, with the amount of lifesteal in her items (especially if opting for


The aim with these Masteries is, in all cases, to augment Riven's natural burst design. Because these are chosen before a match, I've built all three item streams around the same masteries, to maximize Riven's available power.
Alternates
There are some areas where it can be prudent to focus more on defense. I play highly aggressive, so even as an offtank, my job is to out-AD the opposing champ, not out-health them. Defense is handy when looking for longer engagements and survivability therein - however, I've found setting an enemy off balance is far more effective. This is a play style issue, not a champion, mastery, or rune build issue.
I always focus on maxing







Why Build This Way?
Other Riven guides often suggest building from


When you have the bonuses from



However, the end game is less important than a properly managed early game. Your job in early-mid is to survive long enough, and keep your opponent CC'd enough, to let your proper attacks do their work and get your lane-mate into play. Ensuring you have levels in

Engagements - Initiate, Stun, Crush
When closing on a single opponent, or even count 2v1, I generally open with







In this focus, taking a single point in




With the recent rework of Riven's skills,




Why Build This Way?
As stated above,


Engagements - Initiate, Peel, Chase
With a mid-to-low mobility enemy camp, Riven's mobility is her key asset. The range extension from



When diving an enemy team, I move into position with






For 1v1, I open with a





In this case, I chose to focus on extremely high mobility, attack speed, and critical damage.
Use this build when you need to get around the map very swiftly - either because your opponents are ranged, or because you're the designated gank machine.
This item order is great for backing up a proper tank like




Getting the



Keep in mind this is best used with a focus on




This build is most useful against AP champs like





Always a good choice when laning with a burst assassin like


As this build goes hand-in-hand with the




Where the other two panes in this guide focus on offtanking for another champ, this is a ganker's build, pure and simple. A heavy combination of


While this build is fairly tough, you want this to kill tanks like


This build also works best with the



Given the variety of champions I've successfully laned this Riven with, I'm happy to report the build works quite well - netting me an average of 10-15 positive in kills by round's end.
General Note: Nothing can mitigate Riven's early squishiness enough to let her solo a lane, other than your own skills. I've always worked under the belief that securing a kill - even as an assist - is worth trading your death, especially on a fragile lane.
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