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Hecarim Build Guide by Tagakuro

Oh Look a Pony

Oh Look a Pony

Updated on July 4, 2012
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League of Legends Build Guide Author Tagakuro Build Guide By Tagakuro 4 3 5,858 Views 4 Comments
4 3 5,858 Views 4 Comments League of Legends Build Guide Author Tagakuro Hecarim Build Guide By Tagakuro Updated on July 4, 2012
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1
Tagakuro (8) | July 3, 2012 5:56pm

Hello, this reply is to constructively criticize your build portion of your Hecarim guide. This reply is completely based off my opinion and if the build works great for you, then keep using it. : ) When I jungle Hecarim, I feel that he is really squishy early game so I start off with cloth armor and 5 health pots. I like that you have Wriggle's in your build. I'm not really sure about The Brutalizer. If you are going for some cooldown reduction, I would possibly get a frozen heart instead. If you are going for an early Heart of Gold, I almost always finish my build with Randuin's Omen being the last item. For me, it seems that Tri-Force is a MUST-HAVE for Hecarim. Tri-Force provides some Crit Chance, AP, AD, Attack Speed, a buffed Sheen proc, some health and mana, and some movement speed. I can understand the phantom dancer and Youmuu's Ghostblade. However, I wouldn't probably use those items and I don't really get the Maw of Malmortius being the last item. Also, I find your Hecarim build leaving him a bit squishy. He does have some armor and magic resist but it doesn't seem like he has enough health. But like I said, I can see this build being viable but it does seem to lack some points that make Hecarim a hyper mid to late game champ. Feel free to counter reply because I am open to improve the way I build Hecarim as well.


Wow, everything you said makes sense... But you see, the build order is always very versatile. What I really want for Hecarim is the max usage of his passive... I don't play him Tank, I play him Carry/Off-Tank... The reason I lacked health is because I like giving points to armor and M.Resist more... It's said that having over 250 armor is pointless, so I try not to go over that point.. So I only choose Hecarim if I have a tank... Of course. The reasoning for my early Brutalizer is that Hecarim would be amazing at taking down tanks cause he has some armor to accompany that, and since I like the Youmuu's, It fits nicely.
What you said about the Trinity Force, makes sense. The sheen is nice and whatnot... But that item feels too hybrid IMO, although I have played him with that item before.
On your Jungling Item choices:: Yeah, he's rather squishy when jungling, I feel you, but I rely on my partners when leashing/damaging the Blue golems. and I make the boots early for that extra +5 attack damage from the passive, and to be honest, I make the cloth armor right as I go base =)
You should try this build out and I can assure you, you'd like it.

Loved your reply by the way... You made some good points. +rep for you and your future guide if you make one bro =)
1
iCameFromCoD (1) | July 3, 2012 4:16pm
Hello, this reply is to constructively criticize your build portion of your Hecarim guide. This reply is completely based off my opinion and if the build works great for you, then keep using it. : ) When I jungle Hecarim, I feel that he is really squishy early game so I start off with cloth armor and 5 health pots. I like that you have Wriggle's in your build. I'm not really sure about The Brutalizer. If you are going for some cooldown reduction, I would possibly get a frozen heart instead. If you are going for an early Heart of Gold, I almost always finish my build with Randuin's Omen being the last item. For me, it seems that Tri-Force is a MUST-HAVE for Hecarim. Tri-Force provides some Crit Chance, AP, AD, Attack Speed, a buffed Sheen proc, some health and mana, and some movement speed. I can understand the phantom dancer and Youmuu's Ghostblade. However, I wouldn't probably use those items and I don't really get the Maw of Malmortius being the last item. Also, I find your Hecarim build leaving him a bit squishy. He does have some armor and magic resist but it doesn't seem like he has enough health. But like I said, I can see this build being viable but it does seem to lack some points that make Hecarim a hyper mid to late game champ. Feel free to counter reply because I am open to improve the way I build Hecarim as well.
1
MetalBucket (3) | July 3, 2012 4:04pm
I really liked this guide, never thought Heca could be played this way, nicely done.
1
Tagakuro (8) | July 3, 2012 3:41pm
My First guide, I'm up for suggestions =D
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