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Spells:
Ignite
Ghost
Ability Order
Berserker Rage (PASSIVE)
Olaf Passive Ability
Introduction
I believe that Olaf has always been a strong jungler and I will always disregard those who say, wow olaf is weak, he needs a buff. SCREW YOU, YOU JUST SUCK AT OLAF AND DON'T YELL AT YOUR MONITOR ENOUGH.
The fact that you can't get CC'ed during your ultimate, the small 25% reduce on his duration of his ultimate means jack **** now since you can use it while you're stunned. Before you would have to guess when to press it and sometimes if you get out played people will not even use the CC on you. Now you can wait until you get cc'ed, or if you're finishing off the AD carry and need that small damage reduce to survive long enough then so be it.
Player's mentioned above inspired me to play Olaf. I CAN SEE CLEARLY NOW, CLEAR EYES FOR DRY EYES.
But aside of the history and past experiences, now arises to my attention a new Olaf, a LANE olaf.
He has always been there but I just always ignored it, now I realize his potential.
With a little bit of effort and recognition, I have now seen the force that is LANE BROLAF, a real BRO.
Ghost: You want to try and have this up every fight. This is mainly why I go ultility, the ability to chase down their low HP champions have only warmogs and no dmg items, to destroy them with your E and Q. Makes you so scary and unstoppable. Use this to chase, run away, everything. This skill will give you pentakills.
For each 1% of health missing, Olaf's attack speed is increased by 1%.
Explanation:
Very useful passive to go RAMBO mode when you're about to die, just lifesteal like a beast and never die always win.
Q: Undertow
Olaf throws an axe to a target location, dealing 50 / 90 / 130 / 170 / 210 physical damage plus 50% of his attack damage to units it passes through and slowing them by 16 / 22 / 28 / 34 / 40% for 2.5 seconds.
If Olaf picks up the axe, the ability's cooldown is reduced by 6 seconds.
Cost 55 / 60 / 65 / 70 / 75mana
Range 1000
Explanation:
Used to clear waves, do damage, catch people, poke. Very good skill in olaf's arsenal.
W: Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 7 / 14 / 21 / 28 / 35 base damage plus 1% of his max health. While active, Olaf gains 9 / 12 / 15 / 18 / 21% lifesteal and spell vamp.
Cost 40 / 45 / 50 / 55 / 60mana
Range 700
Explanation:
Great for sustain in lane, you also only have to put one point it if you want to. If you have smite, you will gain the spell vamp from it, same for madred proc. It will also allow you to gain life off of your Q but not your E. It does stack with spell vamp/lifesteal items.
E: Reckless Swing
Olaf deals 100 / 160 / 220 / 280 / 340 true damage to his target and inflicts 40 / 64 / 88 / 112 / 136 true damage to himself.
Cost none
Range 325
Explanation:
One of the most powerful lvl nukes at lvl 5 in the game. It has a low range but once you hit level 9 and start spamming this skill in lane everytime their melee champ comes close, they'll be crying home with no answer to TRUE damage. This skill rapes every champion except heroes like mundo or high sustain champs. Specifically alistar, and rammus. Two of these are like 1 Cho's ult if you think about it, don't underestimate it, the damage is unreal in trades.
R: Ragnarok
Active: For 5 / 6.5 / 8 seconds, Olaf is immune to disables and reduces incoming damage by 20 / 30 / 40.
Passive: Olaf has 10 / 20 / 30 increased armor penetration.
Cost 100 / 75 / 50mana
Range 400
Explanation:
They changed it to allow to use it when you get cc'ed, which is better then the 8 seconds. Don't listen to those people who are like, WELL I NEED THAT LATE GAME.
NO that's *********, infact this is much better because before you had to guess now you can just go full on hero mode without worrying to waste your ult.
Depends if you are vs AD or AP or the threat level of the enemy.
Ex: If the enemy is nasus you can go boots 3 pots since he won't be harassing you at all. It will be easier to avoid jungle ganks that way.
Boots:OR
Ninja Tabi vs AD's like Vayne or Kog to avoid that initial damage Or if they have a lot of auto attackers.
Merc Threads just because your ult won't last forever and it'll be good MR against AP which is what you need.
Goals:
The brusier metagame dyrus treasures so much. You can switch out Warmogs for if you need more CC to chase.
Some items you should be flexible to building
: If you have heals on your team, and if they have a lot of Magical Damage.
: Armor, Regen, Slow, AOE CC Slow, what more can you ask for besides a heart of gold item to farm even harder!
: Life steal like a boss, crit like a boss, destroy everything like a boss
: Spell vamp and lifesteal stacks with your W, it's not cost efficient not really something you wanna buy early.
Stacking : Scary as **** when olaf hits you and gains 30% of his max life back. When he gets lower he hits even faster too, no need to build attack speed on him.
: Throw axes like a boss, don't need golem buff like a boss.
: Tank like a boss, be a team player like a boss, HERO MODE like a boss.
: YOU NEED THIS IF YOUR TEAM HAS LIKE 0 CC OR NO CHASING POWER. This is rare so try not to buy this item to much.
Mid: SPAM E LIKE A BOSS PRESS R AND YELL AT YOUR MONITOR PRESS GHOST AND JUST BEAST IT
Late Game: 1v5 their team with your ******ed late game and laugh in their faces as they tremble before your HERO MODE olaf.
Save ghost for fights.
Flash is w/e can be traded out with exhaust or ignite to beast people even harder. Mobility wins games sometimes though since olaf has an E that just tells the game stats FCK YOU I GOT TRUE DAMAGE.
Choose a good time to run in with your ult and ghost, because one wrong initation can have you hurting. Positioning yourself where you can throw an axe and have your team follow up is really important. It's really straight forward like singed running in with ghost and poison, slow.
Press ult when you get cc'ed and you need to get out of it instantly to rape.
Press ult if they're ALL targeting you to reduce the damage with your ult.
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