Not Updated For Current Season
Ok. Let's look on Nasus. Champion like others... but.
The enigmatic creature known as Nasus came to the League from a faraway world, and served as part of a vast and learned desert empire. There he was a respected and enlightened individual, having been made the Keeper of the Great Library. However, he was also part of a race of animalistic creatures that served as the rulers and protectors of the people. War was never more than a breath away, as others of his kind craved to enslave the people and claim totalitarian sovereignty. In the midst of a heated battle, just as Nasus was about to slay his treacherous brother Renekhton, he was summoned to Runeterra. It didn't take much to convince him that Champions were needed to fight against the injustice here and he took up a place in the League of Legends. These days, he is the Keeper of the Sands, feeling most at home in the crumbling ruins of the Shurima Desert.
"The Keeper of the Sands, though contemplative, is not to be trifled with."
* "Do not try my patience."
* "Your soul will be measured."
* "Their death awaits."
* "There...with grace I go."
* "Where angels fear to tread."
* "Life is part of a cycle...yours is over."
* "If it is your wish."
* "Death...is a harsh mistress."
* "Death is never evil"
* "Anthropomancy: divination by entrails."
* "Soon...there will be nothing."
"Your legacy shall drift away, blown into eternity like the sands of the desert."
"Who...let...the dogs...out. Woof. Woof, woof."
"The cycle of life and death continues. We will live, they will die."
(Innate): Nasus drains his foe's spiritual energy, giving him a natural 10 / 15 / 20% lifesteal. The lifesteal value increments at levels 1, 6 and 11.
--> Our passive skill gives us very nice lifesteal, what of course will help us killing buff monsters, or dragon.
Siphoning Strike (Q)
(Active): Nasus's next attack will deal an additional damage (+30 / 50 / 70 / 90 / 110). Siphoning Strike permanently gains 2 damage whenever it kills an enemy.
* Cooldown: 8 / 7 / 6 / 5 / 4 seconds.
* Cost: 20 / 25 / 30 / 35 / 40 mana.
--> Very important skill for us! Nice in early game to last hitting creeps, in mid game to destroying towers and in late game deathbringing for our enemies.
(Active): Nasus ages his target, slowing their movement and attack speed by 35% and reducing it further each second for 5 seconds.(Extra Slow: 3 / 6 / 9 / 12 / 15 %)
* Cooldown: 15 seconds.
* Cost: 100 Mana.
* Range: 700
--> It's our slowing skill. Very deadly for our enemies. Remember that range: 700 is a very long distance! :)
Spirit Fire (E)
(Active): After a brief delay, the target area becomes desecrated. Enemies in the area have their armor reduced (20 / 25 / 30 / 35 / 40 ) and are dealt magic damage (20 / 34 / 48 / 62 / 76 (+0.2 per ability power) ) each second.
* Cost: 70 / 85 / 100 / 115 / 130 mana
* Cooldown: 12 seconds.
* Range: 650
--> Skill will be using to push the line, harass enemies and killing a lot of creeps. Use it often and wisely!
Fury of the Sands (R)
(Active): Nasus becomes empowered in the sandstorm, gaining health (300 / 450 / 600). While the storm rages, he drains of nearby enemies' health (3 / 4 / 5 % (+0.01% per ability power) ) each second (240 damage max per second) and converts it into bonus attack damage.
* Cooldown: 120 seconds.
* Cost: 150 Mana.
* Range: 20
* Duration: 15 seconds.
Items look like Nasus Hybrid, and... it is! Good damage and still fine health - armor will grant us some kills and help us survive a lot of gangs.