Pantheon Build Guide by MischiefAngel

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League of Legends Build Guide Author MischiefAngel

Pantheon - The Ultimate Anti-Carry

MischiefAngel Last updated on July 16, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 8

Strength of Spirit

Utility: 1

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Hey I'm MischiefAngel, and this is my first guide. Pantheon is not my first champion, but I bought him once when I had a lot of IP and I fell in love. Here is how I play him.

If you do not wish to be a lethal threat to the enemy team, please stop reading now!

The main thing Pantheon revolves around, find the enemy carry, kill him. If there are two, kill the next one. If you render the other team's carries useless, then you win the team fight. With this build, you will be strong enough, but very durable to take some hard hits while going for those carries. You will be able to initiate the small mini fights relatively well too. Some may see you as a tank, all the better. Pantheon is more than capable of saving a under-par team and winning the game.

This playstyle is epic, and it doesn't take a huge learning curve; however, make no mistake, Pantheon is not a "right'click to win" champion. You need to be smart about how you play and have the right instincts on who to target.

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If you look above, you'll see what runes I have going on.

For Marks:
I take Greater Mark of Desolation. Armor pen is how you can be very OP early on without as much AD. ArPen goes with your Spear Shot too which makes harassing a breeze.

For Seals:
I take Greater Seal of Armor. This is for more survivability early one which carries into the rest of the game. It helps to also counter enemy armor pen.

For Glyphs:
I grab some Greater Glyph of Magic Resist. This serves the same purpose as the armor, but against magic damage.

For Quintessences:
I go with Greater Quintessence of Desolation Straight up Armor Pen. Get OP Early on, become a threat, let your enemies live in fear.

I can't stress the importance of how Armor Penetration brings about domination. With these runes, you get 25 ArPen. With the masteries (explained later), you start off the game with 36 ArPen. That cancels out most of the squishies' armor making them even more squishy!!!! Your Spear Shots and Basic attacks hit HARD!!!

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Skill Sequence

I will typically start out with Spear Shot, then get a point in Heartseeker Strike. Then another in Spear Shot. And for level 4, I will get Aegis of Zeonia.

I will then max out Spear Shot while taking my Grand Skyfall when I can. Then max out {Heartseeker Strike]]. And then I will finally work on Aegis of Zeonia.

The reason I do Spear Shot is because when paired with armor pen, it gives a ridiculous amount of damage. It harasses well, and it has a short cooldown.

I get Heartseeker Strike second because of it's passive. 100% Crit on enemies below 15% health?!?! It makes Pantheon a ridiculously good finisher.

Now, I need to talk about Pantheon's passive, Aegis Protection. This baby gives you a shield every 4 attacks or spellcasts that will block an enemy's basic attack or even a spell with on hit effects. This is fantastic for tower diving, harassing under a tower early on, 1v1ing an AD carry, jumping into team fights, and so much more.

I used Pantheon's passive so much early on to shoot Spear Shots to enemies under their towers. This makes them have to constantly hide under their towers and keeps them away from XP. Precious XP...and gold too.

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--Skill Order for Killing People--
Spear Shot -> Aegis of Zeonia -> Heartseeker Strike -> Spear Shot

Grand Skyfall -> Spear Shot -> Aegis of Zeonia -> Heartseeker Strike -> Spear Shot

--Early Game--
So here you are with a Doran's Blade. Depending on who my lane partner is, I'll usually go for first blood. I like Pantheon as a duo laner. When you confront your two enemies, find the squishier one, Spear Shot him, watch the ridiculous amount of damage he takes, then try and go in for the kill or get him to burn a summoner's.

While farming, it is very important to last hit (duh). You are melee. You need to keep the enemies away from your farm so you can farm without being hit. I like to harass the heck out of the enemy team. Keep hitting them with Spear Shots.

With many champs, you want the minion waves closer to the middle of the lane or closer to your side. NOT WITH Pantheon. You want the enemies to be tower hugging and behind their tower so that they dont get XP or Gold. With your Aegis Protection, you can easily Spear Shot them wihtout fear of being hurt by their tower. Just watch for CC!

I can't express enough how important it is to be a heavy harasser, but also be very aware of the map for ganks.

I like to harass with my Spear Shots until I'm out of mana. Then let up while your mana gets back, and harass some more. After a couple cycles of this, let your mana get back. Now you can start unleasing combos and score some kills.

--Mid Game--

By now, people are popping up in different lanes and ganking and mini team fights start breaking out. You should hopefully already have The Brutalizer and Mercury Treads. If you have been playing well, you should have a decent amount of kills and assists from just your own lane, and no deaths if you can help it.

Hopefully, you are seen as a threat. You can now start ganking. Ganking is straight forward. Get to another lane and kill a guy or two. Your Grand Skyfall really helps with that.

You'll probably get into the double digits with kills by the end of this phase, and the first layers of towers will likely be destroyed too.

Watch out for your team mates. Use your Grand Skyfall and Teleport to save them or help them when they need it.

--Late Game--
Hopefully, there won't be a late game because the enemy team surrendered due to your OPness. You should have your Warmog's Armor, and be building or finished building either Trinity Force or Atma's Impaler. You are lethal. Stick around with your team. It is likely they will look to you as the leader in fights.

You also have you ultimate Grand Skyfall and Teleport so if you see a good backdoor opportunity, take it.

If your map is well warded, watch the enemy team, try and take out the lone straggler. Team fights are crucial. Having the numbers advantage makes the difference.

After winning team fights, push! Most of the enemies are dead and the others are running to heal, TAKE A TOWER! So many times, people win team fights, but miss the opportunity to take a building and the game goes on and on and on and on and on and on.

--End Game--
Nine times out of Ten, you won't even get to Infinity Edge or Yhosumu's Ghostblade, I just put those in there for kicks and giggles. If you ace the enemy team, and are close to winning, lead your team to push to win. Don't be wimps!
By mid to late game, you are pretty tanky and can take on most people. Use your passive Aegis Protection and the passive of Heartseeker Strike to your advantage.

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Role in Team Fights: Anti-Carry

Your role in team fights is crucial, you are the brick wall that stops enemy damage. Once the fight has started (either by you or another person), find the enemy carry, kill him/her. That is your purpose! YOU ARE THE ANTI-CARRY. The thing is, even if your team sucks and can't focus fire or whatever, getting in there and taking out just one carry will most likely win the fight.

Use your Grand Skyfall to your advantage!

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Final Thoughts

So yeah, Panth is awesome. This is my first guide. I hope you found it useful. I'm sorry that there aren't too many colors or pictures, I'm trying to figure this all out. If you liked this or used it, please +1 it. If you don't please explain why and I'll try to tend to the problems.

As this is my first guide, if there is anything you would like to see or think should be on here, please feel free to let me know in the comments.

Here's some proof of my own games: