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Introduction
Passive: Headshot
Every 8 / 7 / 6 attacks (at level 1 / 7 / 13) (attacks while in brush count as 2), Caitlyn will fire a headshot, dealing either 150% damage to a champion or 250% damage to a minion.
Explanation:
Caitlyn's passive is very straight forward; bonus damage. It's obviously good.
The bonus damage helps a lot if you're soloing top or duo laning bottom. It also allows Caitlyn to get red/blue buff in a timely manner.
Q: Piltover Peacemaker
Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals 20 / 65 / 110 / 155 / 200 (+130% Attack Damage) physical damage (deals 10% less damage to subsequent targets, with a maximum loss of 50%).
Explanation:
Piltover is a great nuke, wave clearer and poking tool, but the cast time on Piltover is insanely long. This means that it's always a great farming tool, and like all other nukes, scale very well early-mid game, however late-game it's generally a mistake to use Piltover instead of auto attacking for DPS.
It's very important to recognize when Piltover damage falls behind your auto attacks
W: Yordle Snap Trap
Caitlyn sets up to three traps to find sneaky yordles, which trigger on champions. When sprung, the trap immobilizes the target, reveals them for a short duration, and deals 80/130/180/230/280 (+80% of ability power) magic damage over 1.5 seconds.
Traps last for 4 minutes.
Cooldown 20/17/14/11/8
Cost 50 mana
Range 500
Explanation:
Snap Traps are one of the more interesting skills on an AD carry, it has a lot of uses and can really set apart the good Caitlyn players from the best.
Can chain snare off things like Warwick ult and GA.
Can cover areas at level 1.
Can zone players in lane and at towers.
Can randomly spot ganks and player positioning on the map.
E: 90 Caliber Net
Caitlyn fires a net to slow her target by 50% for 1/1.25/1.5/1.75/2 seconds. This deals 80/130/180/230/280 (+80% of ability power) magic damage and knocks Caitlyn back.
Cooldown 18/16/14/12/10 seconds
Cost 75 mana
Range 500
Explanation:
One of the slowest animations on an escape ability.
Can setup a Piltover.
Great for traversing certain thin walls.
Can combo with Flash.
R: Ace in the Hole
Caitlyn takes time to line up the perfect shot, dealing 250 / 475 / 700 (+2 per attack damage) physical damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
Cooldown 90/75/60 seconds
Cost 100 mana
Range 1900/2050/2200
Explanation:
Her ultimate does a lot of damage, however again, has huge cast time. The best times to use it to either poke(in lane, or before fights), or to finish off an injured opponent.
At level 11, the base damage increases from 250 to 475, which is a HUGE deal, if you can hit that critical level 11 before a fight happens for dragon, it may make all the difference. The same applies to level 16, however at that point the 225 damage increase matters less(due to champion armor, hp, etc).
Every 8 / 7 / 6 attacks (at level 1 / 7 / 13) (attacks while in brush count as 2), Caitlyn will fire a headshot, dealing either 150% damage to a champion or 250% damage to a minion.
Explanation:
Caitlyn's passive is very straight forward; bonus damage. It's obviously good.
The bonus damage helps a lot if you're soloing top or duo laning bottom. It also allows Caitlyn to get red/blue buff in a timely manner.
Q: Piltover Peacemaker
Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals 20 / 65 / 110 / 155 / 200 (+130% Attack Damage) physical damage (deals 10% less damage to subsequent targets, with a maximum loss of 50%).
Explanation:
Piltover is a great nuke, wave clearer and poking tool, but the cast time on Piltover is insanely long. This means that it's always a great farming tool, and like all other nukes, scale very well early-mid game, however late-game it's generally a mistake to use Piltover instead of auto attacking for DPS.
It's very important to recognize when Piltover damage falls behind your auto attacks
W: Yordle Snap Trap
Caitlyn sets up to three traps to find sneaky yordles, which trigger on champions. When sprung, the trap immobilizes the target, reveals them for a short duration, and deals 80/130/180/230/280 (+80% of ability power) magic damage over 1.5 seconds.
Traps last for 4 minutes.
Cooldown 20/17/14/11/8
Cost 50 mana
Range 500
Explanation:
Snap Traps are one of the more interesting skills on an AD carry, it has a lot of uses and can really set apart the good Caitlyn players from the best.
Can chain snare off things like Warwick ult and GA.
Can cover areas at level 1.
Can zone players in lane and at towers.
Can randomly spot ganks and player positioning on the map.
E: 90 Caliber Net
Caitlyn fires a net to slow her target by 50% for 1/1.25/1.5/1.75/2 seconds. This deals 80/130/180/230/280 (+80% of ability power) magic damage and knocks Caitlyn back.
Cooldown 18/16/14/12/10 seconds
Cost 75 mana
Range 500
Explanation:
One of the slowest animations on an escape ability.
Can setup a Piltover.
Great for traversing certain thin walls.
Can combo with Flash.
R: Ace in the Hole
Caitlyn takes time to line up the perfect shot, dealing 250 / 475 / 700 (+2 per attack damage) physical damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
Cooldown 90/75/60 seconds
Cost 100 mana
Range 1900/2050/2200
Explanation:
Her ultimate does a lot of damage, however again, has huge cast time. The best times to use it to either poke(in lane, or before fights), or to finish off an injured opponent.
At level 11, the base damage increases from 250 to 475, which is a HUGE deal, if you can hit that critical level 11 before a fight happens for dragon, it may make all the difference. The same applies to level 16, however at that point the 225 damage increase matters less(due to champion armor, hp, etc).
Q first, pretty obvious.
W second, lower cooldown on traps is huge for fights that drag on in the jungle, and just for lane dominance in general.
E last, one level at 4 is enough to escape most situations.
R whenever you probaly can get a kill with it. But be careful because the enemy team can block it
W second, lower cooldown on traps is huge for fights that drag on in the jungle, and just for lane dominance in general.
E last, one level at 4 is enough to escape most situations.
R whenever you probaly can get a kill with it. But be careful because the enemy team can block it
Farm to the best of your ability. Use your range and traps to your advantage, zone them and harass if possible. Try and NOT! to spam Piltovers, your mana is precious and also it is generally a disadvantage to have your lane pushed. If you are low on HP, try and clear the wave with Piltover before returning to base. At level 6, its generally good practice to ult whoever you're laning against, to harass and also test damage.
As an AD carry at this point, it is still your priority to farm. It is late-game where you shine thus do not confuse mid-game with late-game. If you start to be too active with too few items you will not be able to achieve too much and also hurt your farm and scaling during late-game.
If your team attempts to do Dragon at this point, it's important you have 3 traps setup at critical bush positions.
If your team attempts to do Dragon at this point, it's important you have 3 traps setup at critical bush positions.
Positioning is key for any AD carry. You must know where you can stand to do as much auto attack damage as possible while staying away from the threats of the enemy team. Knowing who to focus is also very important; sometimes your best focus is their tank, however if any squishy comes into a "safe" range for you to attack, you should also be acute enough to switch instantly
Caitlyn is a great AD carry, her range and zoning are the main points you must abuse to be successful, balancing her auto attacks with her cast times at each stage of the game is also very important. Like any other AD carry, play safe, farm, position well in good fights, and you will win many of your games.
If u have any questions or suggestions then feel free to say/ask!
Have a nice day:)
If u have any questions or suggestions then feel free to say/ask!
Have a nice day:)
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