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Diana Build Guide by EruptionVII

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author EruptionVII

[Preseason5] Diana - The Moon in Jungle

EruptionVII Last updated on December 12, 2014
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Ability Sequence

2
4
7
8
10
Ability Key Q
1
5
9
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Diana with this build

Threat
Low
High
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Threat Champion Notes
1
Evelynn The worst jungler in S5 !
Table of Contents
Guide Top

Introduction

Hello people !
This is my fourth guide on Mobafire i hope you like him, sorry for my english i don't have a very good english i hope you understand what i said.

Let's see Nightblue3 with Diana in jungler !

Diana is a very good jungle, good clean in jungle with her passif,W and Q. It's not a very good ganker before 6 but after she can gank rapidly and hard.
Diana is a assassin jungler for your team (a another with eventually assassin in mid like Zed,Fizz,LeBlanc,Talon,etc)


Guide Top

Pros / Cons

Pros

- Good clean in jungle (with her passif,Q and W)
- Good mobility after her 6
- One shot carry in fight or before fight
- Very strong dps

Cons

- Bad ganker before 6
- "Report this noob for troll"


Guide Top

Runes

I take mark of attack speed for clean faster jungle and make a good dps in gank or teamfight

I take glyph of magic resist (mr) for have a little mr against ap mid or eventually ap top and ap jungle

I take seal of armor for a little resist against ad carry and for jungle.

I take quintessence of ability power (ap) because all of ratio are AP and for a little best clean in jungle.


Guide Top

Spells

Q speel it's good for clean jungle with AOE, and combo with utlt.

W is very strong, AOE and shield it's good for don't take hardcore dammage from monster.

Very good for gank, a good control.

Ultimate it's good for gank before you can't really gank.