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Yasuo Build Guide by Jwizzman

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Jwizzman

Quick and dirty: how you win with Yasuo

Jwizzman Last updated on December 17, 2013
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


Table of Contents
Guide Top

Introduction

Runes
16% crit at level 1, nuff said

Build
start Dorans + pot
1st back aim for Vamp Septer + Brawler's Gloves (32% crit after 1st back)
Early game: generally it's good to have Vamp septer + zeal + brawler's gloves since just these 3 items add a lot of trading potential. (52% crit)

Mid game: Vamp Septer + Static Shiv + Cloak of Agility are your core (82% crit)
don't bother with IE for now (buying PD instead of Shiv is an option if you're fed)
Build into Randuins or Bashees

General notes:
-botrk (while it's stats are good) isn't needed to stick to targets or to migrate dmg
-BT, pretty good option
-Hydra, don't bother
-PD great stats but expensive
-no triforce
-lw only when needed (generally not really needed)

Gameplay tips:
-Maximize his shield, if you see your bar isn't full, backdash into your tower away from your lane opponent to refill it quickly. I see a lot of Yasuo players not doing this, this is key because it leads to:
-maximize harass while shield is up: trade, trade, trade...16/32% crit WILL win most trades and even if it won't you can sustain it back with your vamp septer and restock your shield with backdashes.
-Keep your Q primed. Very important because this leads into superior harass and all-in combinations.
-try to dash to minions but don't dash to your opponent until AFTER you ult to chase him down.
-when stuck under tower, place the wind wall just before your minions to safely last hit.
-when pushing towers, place the wind wall just before the tower to safely push.

Skill Order
Max: R > Q > W > E

the reason you max W before E is because it gives you 4 / 8 / 12 / 16 / 20% FLOW each time you use an ability. this is f*cking godly, shield gone? With W maxed 2nd, most of the time it'll take 1 Q + 1 or 2 E to refill (max 3 spells)

While maxing E only give you some ap ratio's, cooldown on dash from 0.5 / 0.4 / 0.3 / 0.2 / 0.1. Note: You won't need a lower cooldown than 0.5 because if you orbwalk + q between combo's it's more than good enough to be spammable. It also lowers the mark duration from 10 / 9 / 8 / 7 / 6 which is very minimal at best.

so...W before E


Guide Top

Lore

Yasuo is a man of resolve, an agile swordsman who wields the wind itself to cut down his foes. This once-proud warrior has been disgraced by a false accusation and forced into a desperate fight for survival. With the world turned against him, he will do everything in his power to bring the guilty to justice and restore his honor.

Formerly a brilliant pupil at a renowned Ionian sword school, Yasuo was the only student in a generation to master the legendary wind technique. Many believed he was destined to become a great hero. However, his fate was changed forever when Noxus invaded. Yasuo was charged with guarding an Ionian Elder, but, foolishly believing his blade alone could make the difference, he left his post to join the fray. By the time he returned, the Elder had been slain.

Disgraced, Yasuo willingly turned himself in, prepared to pay for his failure with his life. He was shocked, however, to find himself accused not just of dereliction, but of the murder itself. Though confused and racked with guilt, he knew the assassin would go unpunished if he did not act. Yasuo raised his sword against the school and fought his way free, knowing his treason would turn all of Ionia against him. Left truly alone for the first time in his life, he set out to find the Elder''s real killer.

Yasuo spent the next several years wandering the land, seeking any clue that might lead him to the murderer. All the while, he was relentlessly hunted by his former allies, continually forced to fight or die. His mission drove him ever forward, until he was tracked down by the one foe he dreaded most - his own brother, Yone.

Bound by a common code of honor, the two warriors bowed and drew their swords. Silently they circled one another under the moonlight. When they finally charged forward, Yone was no match for Yasuo; with a single flash of steel he cut his brother down. Yasuo dropped his weapon and rushed to Yone''s side.

Overcome with emotion, he demanded to know how his own kin could think him guilty. Yone spoke: ''''The Elder was killed by a wind technique. Who else could it be?'''' Understanding swept over Yasuo as he suddenly realized why he had been accused. He professed his innocence once more and begged his brother''s forgiveness. Tears streamed down Yasuo''s face as his brother passed in his arms.

Yasuo buried Yone under the rising sun, but could take no time to mourn. Others would be after him before long. His brother''s revelation had given Yasuo newfound purpose; he now had the clue that would lead to the true killer. Swearing an oath, he gathered his belongings and, with one last look at Yone''s grave, set out with the wind at his back.
"The story of a sword is inked in blood."
-Yasuo