Wukong Build Guide by NotButter
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hi, and welcome to my guide for Wukong. In this guide I will describe his strengths, weaknesses, tricks & tips, etc.
Wukong is one of the most powerful champions I have literally ever seen. Many people look down on him, saying he's just some sort of low-tier failure like Yorick(before the patches). They're wrong, very, very wrong. With the recent patches, he should be called The Monkey God.
Wukong's damage output is ridiculous and should never be considered UP.
And I mean, he's a ******** monkey. A monkey. Not only that, but he's a monkey who learned from Master Yi. Doesn't get better than that.
Greater Mark of Desolation
I run 9 of these Marks for maximum damage output, considering a majority of his spells are attack damage based. Some people take Greater Mark of Attack Damage for early game advantage, different builds have different concepts behind them.
Greater Seal of Defense
I run 9 of these Seals for mid-late game survivability plus the fact it synergizes well with Wukong's passive Stone Skin.
Greater Glyph of Scaling Magic Resist
I run 9 of these Glyphs for the same reason as the Seals. These can be replaced by Greater Glyph of Cooldown Reduction/ Greater Glyph of Scaling Cooldown Reduction.
Greater Quintessence of Desolation
I run 3 of these for the same reason as the Marks. More damage output, more hp shredding, more kills. You can take Flat HP Quints or Flat AD Quints also.
These are the typical masteries for AD carries. A straightforward 21/0/9 setup to maximize damage output with the added armor penetration and Havoc . I make sure I take that increased point in Cripple since I plan to take Exhaust.
Pros / Cons
Wukong has amazing damage, but it all comes at a cost.
-Can slip out of most situations unharmed
-Can faceroll most squishies
-Low mana costs
-Decoy isn't as reliable of an escape mechanism as it seems
-Vulnerable to Oracle
-Vulnerable to CC
-Requires a larger amount of farm than some carries
This item is probably the most vital to Wukong. 40% Armor Penetration + 31 Armor Penetration + Cyclone = insane amounts of damage output.
Let's do some math:
Cyclone at level 3 does 200 damage per second, for 4 seconds. Let's say theoretically we had 250 AD. That's +300 damage in the ratio. 500 Damage per second, for 4 seconds = 2000 damage. With Last Whisper and your Armor Penetration, that's an easy 1.3K+ Damage on a Tank.
Strong enough yet?
This is a must-get. It provides Wukong with everything he needs. The health, mana, movespeed, sheen proc. Everything. Without this, your damage output will be severely crippled. This, plus Crushing Blow, can also wipe out towers with ease.
I feel this item is also a must-get early game. It helps improve your farming by so much. With the two Doran's Blades that's 24% Lifesteal for consistent farming without interruptions(granted you don't get ganked). The Armor, Damage, and free Sight Ward are also very helpful.
I get this since it's just common AD Carry boots.
An alternative can be Mercury's Treads since Wukong is susceptible to even light CC.
The Black Cleaver
More armor shredding? Sounds good to me! The added attack speed, damage, and effect just makes this the perfect item for Wukong and The Black Cleaver + 30% Armor Reduction from Crushing Blow + Last Whisper = Where's your Armor?
I honestly just get this for the flat AD to help your spells scale much more well. The lifesteal, of course, is also a great add-on.
This should be the last item you get because by this time you have over 400 AD, a large amount of attack speed, a Cyclone which does way over 2K damage, and just monstrous DPS.
You can purchase this if you don't enjoy being a glass cannon too much.
Provides more survivability just like Warmog's and the 40% slow passive is extremely helpful for chasing. I find getting this with Trinity Force just fine since it still adds the stats I require, even if the passive of Trinity Force doesn't stack with this.
Basically to synergize with the two items above.
I focus primarily on Crushing Blow since it is the best skill for him early game. 30% armor reduction is just amazing and the damage itself is nice too. This also allows you to wipe towers early game, since it does indeed proc on towers.
I put one point in Decoy just for the escape mechanism and funny tricks. I put the point in it at level 1 for safety reasons. I'd like to stay alive in the lane without either A. losing too much HP. B. Expending large amounts of mana early via spamming other skills and C. blowing a summoner or maybe two to escape from a threatening situation.
I put the rest into Nimbus Strike for the increased damage output + attack speed.
People sometimes take only one point in Nimbus Strike or only one point in Crushing Blow. It's just really all up to you at this point, I focus on damage output, people have other plans in mind. Feel free to experiment!
Tricks & Tips
With Decoy you can escape so many situations. Matter of fact, just being Wukong lets you escape so many situations.
You can run into a Brush, press S to stop and almost every time they either walk away or attack you, in which case you can then decide to Decoy.
You can Nimbus Strike in, Crushing Blow, then press S to act as if you Decoyed. The main idea here is that you can simply press S out of completely nowhere and many people would be easily confused/tricked.
TIP: Use the brush to your advantage. When you're in the brush, you have the advantage. Always. You can Nimbus Strike onto your enemy, Crushing Blow, and run back or simply scare them just by being in the brush.
I choose Flash for Wukong for several reasons. It helps you escape from situations, engage battles, or get that extra foot towards the enemy to kill them.
I choose Exhaust to synergize with Cyclone, making it practically impossible for the enemy to escape from it which inevitably makes them take almost full damage from it. Exhaust also allows you to win almost all 1v1 situations with ease.
Some people take ignite for that extra damage to synergize with Cyclone. It works pretty well from what I've seen, but not the best pick for me.
People take this to escape and/or to chase. I personally find it useless since I'd already have Flash. Seems like I'd enjoy being an Ashe when I get Flash + Ghost.
Just in case you're soloing top
Erm.. No. In this guide Wukong isn't a jungler, so I don't suggest taking this.
Nope. Wukong doesn't require a minor boost since his damage is already high enough. This will tend to wither out mid-late game.
He has low mana costs, so this summoner skill would be rendered useless.
End Summary / Final Words
Wukong is probably the most powerful champion I have ever seen. With enough farm (150+), he can just snowball. He probably snowballs better than so many champions I've seen. I hope this guide gives a more detailed explanation of Wukong. Feel free to post comments or suggestions regarding this guide or adding me in-game to play with.
Good luck & have fun!