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Rammus Build Guide by specialforces95

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author specialforces95

Rammus, Dominating the Scar

specialforces95 Last updated on September 28, 2012
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Ability Sequence

1
14
15
17
18
Ability Key Q
2
4
7
9
12
Ability Key W
3
5
8
10
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 11

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hello summoners, this is my first guide i have ever made, i hope you guys enjoy it as much as i have. I am currently level 11 and will update this guide each time i level up. I concentrate on armor because of Spiked Shell, which will give a considerable amount of AD.


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Other thoughts

I am Mexican, so i don't know the difference between, your, you'r and you're.


Yeah this ones for you, Grammar Nazis.


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Summoner Spells

I like to use Garrison because in combination with Puncturing Taunt it can be devastating for the enemy champion who is trying to capture your turret, or if your enemy is trying to escape by stepping in the range of his/her turret you can simply use Garrison and step right in.

I use Ignite because it can give that extra damage needed to score a kill.

Possible alternatives

Ghost Its a good spell if your the initiating type, combine it with Powerball and some Boots of Mobility to be the first to get to the windmill.


Exhaust You can use this spell to catch up with a fleeing enemy or to escape, but i don't use it because Powerball does the same, leaving space for Ignite.


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Skill Sequence

Like most people i don't like to level Powerball, because you will only use it for moving around or escaping when your at very low health. So I start with one point in each ability, then alternating between Defensive Ball Curl and Puncturing Taunt, and level Tremors when its possible, leaving Powerball for the last four levels.


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Items

Ninja Tabi
This is an awesome starting item because it reduces the damage you take from basic attacks by 10% and gives you 25 armor. Dont forget to buy a Cloth Armor, so you can build Randuin's Omen later on.

Randuin's Omen
This item is great, it gives you a good amount of armor and health, and by activating it, your enemy's attack speed and movement speed get reduced for 1 second plus 0.5 for each 100 combined armor and MR.

Thornmail
This is a must have item when using Rammus, It dramatically increases your armor, and returns 30% of damage from basic attacks as magic damage. You will literally reflect damage to your enemy.

Sunfire Cape
You will buy this item late game, this gives a good amount of armor and health, plus good AoE damage.

Soul Shroud
This item is for the end of the game, just some extra health so you can last longer without having to recall .


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Summary

Well that's the full extent of my build, i hope it helps you kick but playing some LoL.



Thanks for reading.