get
prime

Rammus Build Guide by Halamawala

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.



Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


754
Views
0
Comments
0
Votes
League of Legends Build Guide Author Halamawala

Rammus - The epic Tank Jungler !

Halamawala Last updated on August 29, 2012
Like Build on Facebook Tweet This Build Share This Build on Reddit

Jungle/Lane

Ability Sequence

2
14
15
17
18
Ability Key Q
1
8
10
12
13
Ability Key W
3
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction(About me)




Hey summoners! Welcome to my first guide here in MOBAFIRE, i really hope you guys enjoy it.
I'd like to say i'm not really into all these forums stuff, and my guide may not be as organized or customised as many of other guides out there, but this guide is focused on trying to share with you guys my experiences with Rammus, on the most simple way. Before we start, i'd like to say sorry for my terrible english, i'm not American, so i'm sure there will be a lot of mistakes, still i can speak some english. I'll try to fix these mistakes as soon as... I find then?
Also, if played with this build, or read my guide and found it helpful, please gimme a vote up, it really help me and cheers me up. Even if you don't like it, or you think it could be better with some other iten, tell me. All feedbacks are great!


Guide Top

Introduction to my Rammus Guide!(Skippable)




SPACE -ops
ops

ops
---
philosopher's stone

ops
ops


ops






Always, deffensive masteries.0/21/9
Masteries
1/5
1/5
3/1
2/1
4/1
1/5
1/1
1/1
3/5
3/1
1/
1/5
3/1
4/1
1/1



Max your E first. Then W>Q(Always leveling your R when you can)
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Rammus is the best tank on the game, on my oppinion. He is also a GREAT jungler, because of his amazing ganks. The first time I saw him, I said "OMG, it's Bowser". That said, I HAD to buy him.



I realized he was a... different kind of tank. He wasn't like Dr Mundo, for exemple, who'd just buy 3 warmog's and go where he pleases. No, Rammus isn't about lots of hp. You just stacks lots of armor, or MR.




After lots of matches, some of them amazing, other ones terrible, I finally found the way that works best for me. And now I'm here to change my experience with you guys. What does it has different from other Rammus guides? You'll see!




I'd like to thanks a lot to Jhoijhoi and her AMAZING Making A Guide. Almost every BBCode, organization and general stuff that makes this guide looks clean(or not), it's because of her. So, thanks!

Now, let's stop talking and start this guide!


Guide Top

Pros/Cons

wholetbowserjoin Pros
+ Easy to play
+ Can jungle
+ Amazing skins!
+ Puncturing Taunt is one of the longest CC's on the game
+ Exceptional tank
+ When Defensive Ball Curl is activated, become more tanky then almost any other tank
spac

ops

ops
spac
Cons

- Hard to Master
- Not good farming
- Lower status then most of tanks when Defensive Ball Curl is deactivated
- VERY OFTEN banned on rankeds.
wholetbowserjoin





Just like any other champion, Rammus has his strenghts and his weakness. You just have to learn how to use your strenghts, and how to counter your weakness!


Guide Top

Masteries

Masteries
1/5
1/5
3/1
2/1
4/1
1/5
1/1
1/1
3/5
3/1
1/
1/5
3/1
4/1
1/1


This is pretty much what you'll use with Rammus Jungle. There's not much to discuss, although you can maybe want to use9/21/0


Guide Top

"Reasonable" Runes

Runes

Greater Mark of Health
9

Greater Mark of Armor
9


M
a
r
k
s
SPACE
  • Greater Mark of Health: Our best pick here. You'll want this early health, it really makes all the difference on a possible early first blood. It's also great when jungling.
  • Greater Mark of Armor: Another good choice. I don't think it's best then Fortitude, because we'll pick armor at Seals, but if you want even more armor, you can have it here.
SPACEMONKEY
M
A
R
K
S





Runes

Greater Seal of Armor
9

Greater Seal of Health
9

S
e
a
l
s
spac
  • Greater Seal of Armor: Our best pick at seals. Seals give the best deffense, and we'll want that early armor, both if you're jungling or laning.
  • Greater Seal of Health: As you guys can see, Seal of Fortitude gives more health then Mark. But while seal also has a great armor, mark's armor is ridiculous. So I really think it's best to get health at Mark, and armor here, with seals. But if you just want to have more health, go on and pick these. They are great, though.
spa
S
e
a
l
s







Runes

Greater Glyph of Ability Power
9

Greater Glyph of Scaling Cooldown Reduction
9


Glyphs aren't the best for Rammus their deffensive runes are just too low, so it doesn't worth it. Now i'll explain why i choose one of these, and how can they be at least a bit useful.
G
l
y
p
h
s
spa spa
G
l
y
p
h
s


Guide Top

Summoners Spells + Possible Summoner Spells

Now i'll show you the most Viable Summoner Spells, plus some others you can use. Any other Summoner Spell that i don't talk about here, it means he just don't work with Rammus, and you SHOULDN'T USE THEN!





Summoner Spells


  • Flash: Flash is just AMAZING for Rammus. Flash itself is an amazing spell, as you can use to escape and reach someone. Also you can "jump" over walls. But with Rammus there's another thing you can use. Imagine this situation: You're in lane, 2v2, and you want to initiate your fight. But you can't powerball to reach your enemies, because of all that minions on the way. What can you do? You flash and powerball! BUM! Here is an example:

    /league-of-legends/champion/rammus-24
  • Smite: This is a must if you're going jungle. NO EXCEPTIONS!
  • Exhaust: If you're going "support" your ad carry at bot lane, you should pick this one. It's a great spell, making your enemy weak and slow, giving you and your carry the opportunity to finish him.





    Possible Summoner Spells



    • Ghost: An ok spell. Great to escape, and great for chasing. But, this CAN'T be used to replace flash. As I said, flash is a must for Rammus. But ghost is still a good spell, and if you really want to use it, it won't be useless. Combined with powerball, you can reach an AMAZING moviment speed.
    • Ignite: Another good spell.Great when you know, for example, that your combo won't kill your enemy, but will make him really weak. You can dive, almost kill your enemy, then leave while your ignite do his work. But, ignite is usually a spell for AP Casters, or maybe ranged champions. Melle champions usually replace ignite for Exhaust, as it make your enemies unable to run from your basic attacks. Still, is a good spell, and you can use it and combine with your lane partner's spell.
    • Heal: A great spell, as it can save your life and your partner's life, plus help in teamfights. You can pick , and so your AD Carry can pick another spell instead of it. But if you lane partner already pick Heal, you shouldn't pick it.
    • Teleport: When laning, this spell can make a really good difference. With it you can quickly recall and tp back to your lane. It usually picked by the Solo Top, a role which I won't advice you to go as Rammus, but it's ok to pick it going another lane.


Guide Top

Ability Sequence + Explanation and Tips

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
R>E>W>Q. Always level up your ultimate when you can.
You maybe asking why max E instead of W. You'll want your Puncturing Taunt at level 5, to have all its 3 seconds of duration. Defensive Ball Curl is a good skill, but your taunt is more important, it's your CC. It's important laning, and even more jungling, because your taunt make your ganks AMAZING.





Spiked Shell: Your passive it's ok, but 25% isn't much. Many people think you can just stack a lot of armor to deal great damage, but YOU SHOULDN'T DO THAT! If your enemy has AP champions, you'll build MR, doesn't matter if your passive only convert armor.

Powerball: This skill makes your ganks amazing, and can make you move through the map really quickly. You'll use this to start your combo. When ganking, use it, and WAIT A WHILE. This skill keep acelerating, so when it starts you isn't really that fast. Then you keep acelerating, until you become really fast. Then roll to your enemies. If there are minions on the way, flash! The best tips I can tell you about it are at the Summoner's Spells section... flash + powerball.

Defensive Ball Curl: That skill make you the amazing tank. +150 armor and MR? OMG! Always use this when you're in a teamfight, or when you're being focused. Don't forget that this kill also RETURN the damage you take, +10% of your total armor. So this is your skill that makes you "nuke" your enemies, while you don't tank any damage! After your taunt, ALWAYS USE IT!

Puncturing Taunt: Oh, Rammus's taunt. Believe me, many people hate it. One of the longest CC's on the game, plus reducing enemies armor... Just amazing. After rolling to your enemy with Powerball, taunt him and turn on Defensive Ball Curl, and watch your enemy's death!