Kog'Maw Build Guide by Eddietwofingers
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Just an quick word...and thats it...promise.
AP On-Hit Kog'Maw
Why? 16% Per hit dmg...not including the base dmg of the attack. With this build you will best exploit all of Kog'Maw's Abilities. Not to mention the slow from Rylai. I've been playing Kog'maw off and on since he came out...And this is the culmination of all that experience. Try it out..and see for yourself...Please rate and comment if you guys like it.
When the prophet Malzahar was reborn in Icathia, he was led there by an ominous voice which thereafter anchored itself to his psyche. From within, this voice bestowed upon him terrible purpose, and though Malzahar was no longer tormented by its call, the voice did not cease its unrelenting summons. This baleful beacon's gentle flicker -- now fastened to Runeterra -- drew forth a putrid beast that ambled across a threshold it did not understand, widening a fissure between the spaces which were never meant to meet. There amongst the haunting ruins of Icathia, Kog'Maw manifested in Valoran with unsettling curiosity. The spark which led him to Runeterra teased him still, urging him gently towards Malzahar. It also encouraged him to familiarize himself with his new environment, to the stark horror of everything he encountered on his journey.
The enchanting colors and aromas of Runeterra intoxicated Kog'Maw, and he explored the fruits of the strange world the only way he knew how: by devouring them. At first he sampled only the wild flora and fauna he happened across. As he traversed the parched Tempest Flats, however, he came upon a tribe of nomads. Seemingly unhampered by conventional rules of physics, Kog'Maw consumed every nomad and any obstacles they put in his way, amounting to many times his own mass and volume. The most composed of his victims may have had time to wonder if this was due to the caustic enzymes which stung the ground as they dripped from his gaping mouth, although such musings were abruptly concluded. When his wake of catastrophe reached the Institute of War, an enthusiastic Malzahar greeted him with an enticing prospect: taste the best Runeterra could offer...on the Fields of Justice.
'If that's just hungry, I don't want to see angry.' --Tryndamere, the Barbarian King
I chose this rune set up for a bit of survival mixed with early game dominance. Feel free to use whatever you prefer...i just like a little beef on kog'maw.
Start with long sword and pot. Grind up to your berz boots first. Straight into Recurve and pickaxe...Here i usually like to start my malady by buying two daggers before i finish off my madreds. Finish off madreds and malady and buy two blasting wands. Buy now...with W and Madreds...your doing 12% every hit...and hitting 1.6 times a second. Void Staff helps your W damage. Guinsoo's is well...just sexy...and I usually buy a Belt after that and wait for Rylai's. The first part of the build is very cheap. Ending rather pricey. Perfect for a carry.
Either Ghost and Exhaust...or flash and exhaust. I dont really see the use of anything else on kog...
Note on Ghost: Kog thrives with Ghost and Barrage Proc.
I hope this works out for yall...very powerful build...melts anyone...Tank...AP...AD carry...all will crumble before your eyes. Try it Out...Let me know what you think....and please comment.