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Runes: Standard conq
1
2
3
Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Normal spell setup
Chilling Smite
Flash
Items
Ability Order Standard
Fury of the Xer'Sai (PASSIVE)
Rek'Sai Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Kindred
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Rek’Sai’s Threats
Due to Rek’Sai’s W-ability ”unburrow” she can easily counter Champions whose kit involves a jump-on dash or leap simply by timing that ability. Jax being an exception to this method because of his E-ability which negates all basic attacks rendering Rek’Sai’s kit almost useless.
Most of Rek’Sai’s fighting is very close-up which makes her vulnerable to kiting and that explains why Kindred and Karthus are so far up on the Threat-list.
Most of Rek’Sai’s fighting is very close-up which makes her vulnerable to kiting and that explains why Kindred and Karthus are so far up on the Threat-list.
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