Renekton Build Guide by Redswift
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello guys! I'm Redswift and this is my first guide on MOBAFire, inspired by team's CLG solo top player : Wickd
This guide will focus on a durable Renekton while dealing Tons of Damage :D
On a faraway world, Renekton was born a member of a race of bestial guardians created to serve as the rulers and protectors of their people. Alongside his brother Nasus, Renekton oversaw the upkeep of the Great Library, which served as both a vault of ancient knowledge and the repository of the teachings of the Cycle of Life and Death. While the enlightened Nasus taught those scholars who came to study, Renekton served as the Great Library's gatekeeper. He could sense the true natures of those who sought Nasus' teachings, and he sent away those with dark ambitions. Over time, however, his repeated exposure to this evil infected his mind. He grew furious with the malevolence in the hearts of men, and as he descended deeper into madness, he discovered he could quell the fury by cutting the evil from the men who possessed it. Unfortunately, the relief was as short-lived as the subjects, and the ''butcher's rage'', as it came to be known, would resurge even stronger.
Consumed by his anger, Renekton turned on the one being who could defeat him -- his own brother. Nasus pleaded with Renekton to see reason. Realizing that he was beyond redemption, the despondent Nasus valiantly struck down his wayward sibling. Defenseless, Renekton waited eagerly for death's release. It never came. He was spared when summoners from the League of Legends claimed his brother. Caught in the wake of this powerful spell, Renekton tumbled for what seemed like ages between realities. When he finally emerged, he fell deep into the sewers of Zaun. Insane with fury, Renekton languished in his newfound home, driven senseless by his rage. That is until, by happenstance, he caught a familiar scent on the air. Believing that the familiar scent who guide him to the solace which was fading from his memory, he his brother all the way to the Institute of War.
''My brother has become hollow. Full of rage, but empty.'' -- Nasus, the Curator of the Sands.
Pros / Cons
- A powerful solo top champion
- Great farming potential
- Very durable if built correctly
- An awesome designed ultimate that makes you scary
- TONS OF DAMAGE :D
- Has a double dash
- He's a badass-looking crocodile!
- Squishy early game
- Damage falls of as game progresses
- Requires a lot of farm
Great extra damage and good for finishing kills. Great choice to everyone, with very few exceptions.
Great spell, can be used to escape, to intiate or chase!
It was buffed recently and it scales really well now. Can be used with Ignite for great lane control!
Also a great summoner! It can replace Flash.
This spell can completely shut down enemy carries and win you duels. Still prefer the damage from Ignite
Good for every solo top! Also allows you to split-push and dont miss a bit in teamfights!
The standard starting items for any solo lane. Provides so much more utility. It allows you to harass better against any lane, escape from jungler ganks, and also lets you have three Health Potions to spare for sustain.
This is the general early game item choice you will get if you are forced to back and cannot get any other items. Provides a great amount of Lifesteal, AD, and health, which is really useful for lane.
One of the best boots in the game. Provides massive amounts of CC reduction while also giving a decent amount of MR. Every team comp usually has more then 3 CC's, so generally you'll always be getting these boots.
A GREAT pair of boots that provide 15% CDR, which is almost half the amount of max CDR. CDR benefits Renekton a LOT. I still prefer to get Mercury's Treads for the tenacity though, since tenacity is so favored in the current game.
Another viable choice of boots! Buy only if you are having problems laning with an other AD hero like Irelia, Lee Sin or Talon
Massive amounts of AD and lifesteal to help you in any situation. Nothing else to say, just amazing!
This item will prodive you a decent amount of Health and Magic Resist! Just lovely on renekton! Also you will benefit a lot from CDR! The best part is that it increases healing regeneration effects by 15%! That means you will heal more from Lifesteal and Cull the Meek!
This item will provide you a great amount of Damage and Magic Resist. But its' effect is so useful! This is what makes a Karthus mad... It will save you so many times from sticky situations!
It offers insane amounts of Health and a bit of Damage. But not only that... It's effect will make the escape of enemy champions impossible! Your auto-attacks will slow enemies for 40%...
That will give you good amount of Armor in order to be a bit more durable. But its' effect in comparison with the bonus Health from Frozen Mallet makes it just amazing.
You can replace Spirit Visage with that! It will give you more durability and more damage with Atma's Impaler, but I still prefer the increase of healing regeneration effects on Spirit Visage
Guardian Angel gives you a decent amount of Armor and MR but you mostly buy it for its' effect! Uppon death, you revive with a good amount of Health and continue raping their carries. :D
Gives you great amounts of ArmorPen. Useful when enemy team has 2-3 tanks!
That gives you a decent amount of MR and an effect that will remove the annoying Infinite Duress or any other suppresion effect! Also note it can remove Ignite
This item gives the biggest amouunt of MR in the game and a lot of HP Regen! Buy when enemy team has 2-3 AP Carries!
This is the best setup for an offensive bruiser! Gives you even greater early damage and some durability later on!
Greater Mark of Lethality
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Movement Speed
These runes will give you some durability and you make hit so hard with the ArmorPen! Also Movement Speed is really useful as they will help escape enemy ganks and get on their carries in teamfights!
This guide is meant for Renekton to go solo top, so remember to call for it for playing.
Renekton has a really strong early game in lane. He is, if not, one of the best laners in game. What you'll be focusing on early game is last hitting, farming, like every other solo top champion, and outlaning the enemy solo top. You'll want to have the most CS in the game as the solo top champion. Unlike mid or bot, top is usually the farm-to-win lane. Farming is the most important concept for a solo top champion. Unless mid game starts earlier, which would be something along the lines of a teamfight / group push at mid, you'll want to be farming the whole time. Generally you can start efficient harassing at lvl 3. Always make sure to ward your own lane. Also don't overpush your own lane when the enemies are near top, because sometimes even if you see the enemy jungler coming, they can reach you before you escape. When you see the enemy jungler somewhere else, you are free to push your lane and roam with that advantage.
Renekton shines the most mid game. You'll be dealing out massive amounts of damage while also being tanky enough to survive. You can either wander around looking for overextended or outpositioned enemies, or just keep farming at all times, because farming is usually what wins games besides kills. If possible, take the red buff, and go help other lanes that are under pressure.
Generally, if you played well, you can assure victory solely at mid game, because of the massive threat Renekton is mid game. Renekton is a threat to all enemies in a teamfight, because his Dominus provides so much tankiness, while his other abilities give him so much more AoE AD damage. He can pretty much turret dive any champion that's near half health, because of his Dominus and Cull the Meek.
During late game Renekton should be one of the most tankiest champions on the team. Your damage will fall off, but you will still be a huge threat. After all the items, you should generally stick with the team and do things any champion should do late game. Make sure to keep map awareness and always be helping everyone. Make sure you play safe, just like any other champion you play in this game. Generally, one death on a teammate will lose people the game. Do NOT get outpositioned or overextended. Make sure to keep vision everywhere on the map. If you can save a teammate with your stun, go dive in and save them.
Tank damage for your teammates, shred down the enemies, and win!
In a team fight, you will be one of the hardest ones to kill. You should be dashing around the fight, dealing massive damage and ripping apart carries. Renekton can stick onto enemy carries ridiculously well. Dominus and Cull the Meek will make you a humongous threat to all of their champions. In the teamfight, dive in and focus the carries. If the enemies are onto your carries and your team has no one to defend them, go save them by stunning some of the enemy anti carries / bruisers. Otherwise, dive in the enemies and focus down the squishy carries. You generally want to focus down the Ranged AD carry first, following along with the AP caster and support.