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Kha'Zix Build Guide by Khannuuuuur

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League of Legends Build Guide Author Khannuuuuur

Reworked Kha'Zix Jungle Guide

Khannuuuuur Last updated on December 1, 2016
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Classic Assassin Build

[VS]

Bruiser/Tank Build

Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R

Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Defense: 18

Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 0



Threats to Kha'Zix with this build

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Threat Champion Notes
1
Kha'Zix Read my guide and you will kick his ass.
Guide Top

About Me

Hi, I am Khannuuuuur, a Kha'Zix main. I have recently seen a couple of Kha'Zix players in my games who are, in my opinion, not playing Kha'Zix right. So I thought that I could publish a guide on here just for fun. While I may not be a very good player in general, I still believe that I am able to create an exceptional guide on the champion I am most experienced with.

My goal is to teach you how to play Kha'Zix to an exceptional degree even if you are still relatively new to the champion. Not only that, I hope that you will be able to take something you learned from this guide and apply it to other champions.

Bare in mind that I am still working on this and there may be tons of typos/grammar miztAke5.


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About Kha'Zix

Kha'Zix is a melee assassin who relies on a a lead to do well. His unique isolation mechanic makes him the best at assassinating targets that are alone. He has an evolution mechanic that allows him to evolve any of his abilities to adapt to the situation.

When playing Kha'Zix, you must be able to adapt to the current situation to pull off your job of killing carries. Adaptations would include but are not limited to: changing your playstyle, build path, evolution order, deciding who to focus in fights, choosing and prioritizing objectives.

Out of all the assassins, I would say that Kha'Zix would be one of the easiest assassins to pull off. Now I am not trying to put down the work of the many Kha'Zix mains out there because all assassins are damn hard to pull off consistently. I would even argue that assassins have the most difficult play style to pull off in the game, but I will save this for later.

Kha'Zix is not skill shot reliant like Zed or LeBlanc nor does he need to outplay opponents to assassinate targets like Zed, Fizz(yes he takes skill), Katarina. He also does not have high cooldowns that he must play around like Rengar or Zed. In fact, in Kha'Zix's quotes, he tells you how to play him:

"Isolate and Devour"

You wait for an isolated target and then you kick their ***. His isolation passive even tells you if a target is isolated so you should know when to go in. So if you are new to assassins, Kha'Zix is the champion for you.


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Pros & Cons of Kha'Zix

Pros:
- High mobility
- Has high burst damage
- Exceptional at picking off players who are out of position or roaming
- Can hard carry games
- Has huge snow ball potential
- Has decent outplay potential with Void Assault
- Great at split pushing

Cons:
- No hard CC
- Very squishy
- Has mana issues at all stages of the game; take the blue buff whenever you can
- He gets boned by hard CC
- Useless in team fights if behind


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Abilities

Here I will talk about the uses for Kha'Zix's abilities. I recommend that you throughly read his abilities before reading this portion of the guide.




Passive: Unseen Threat

When Kha'Zix is not in vision of the enemy, he gains Unseen Threat which makes his next basic attack against champions deal extra magic damage and slow them.

You can take advantage of this ability in duels by going in and out of the brush to deal more damage. Just keep in mind that if your enemy warded the brush, your passive will not proc.

The magic damage on this ability scales off of AD.



Q: Taste Their Fear

This ability is your main damage source. You should try to use it when enemies are isolated to as it does more damage that way.

The way this ability marks isolated targets makes Kha'Zix quite a good noob friendly assassin. If an enemy is not marked as isolated, do not go in, if an enemy is marked as isolated, go in and fight.

Just to let you know, like auto attacks, your Q will cancel if your target goes out of sight. Like if you are in a duel and you cast your Q on your enemy and the target walks in a brush while doing so, your damage will not go through.

You always max this ability first.





W: Void Spike

This ability has multiple uses. It can be used for sustain, poke, checking brushes, and wave clear. This ability has a low cool down so it does not matter if you waste it often. The evolved version makes this ability very good for checking large brushes and peeling for your carries.

It is also handy to note that the evolved W gives vision of all enemy champions hit by it.

You always max this ability second.





E: Leap

This ability is fantastic for escaping, and catching up to your targets. However, you do not want to waste this ability in fights. If you waste it in the middle of a fight, you could potentially lose your only form of escape and die or allow multiple enemies get away from fights on a sliver of health. If you use this ability correctly though, and if you have it evolved, you can easily clean up entire team fights much like Katarina.

You also should never use this ability just for its damage, just think of the damage as a cherry on top or the icing on the cake. Even in the most butt clenching duels, do not do it. Use this to get away instead.

You always max this ability third.





R: Void Assault

Use this to dodge skill shots(preferably hard CC), juke your enemies-like walk in one direction, go invisible, and walk in a different direction, or to surprise enemies.

The evolved version pretty much makes you so much better at dueling in the jungle.

When you are starting out on Kha'Zix, you probably will not see too many opportunities to use this ability effectively. Most new players just use it to chase enemies.

Keep in mind that this ability has a very short cool down(relative to other ultimate abilities) so do not be afraid to use it.

Some handy things to note:
  • Unlike Shaco's Deceive , enemies cannot see the "going invisible" particle effect if you are in their fog of war(or out of their vision).
  • However, if you have this ability evolved and you run into a brush, get the passive invisibility, and then use the active Void Assault while you are still invisible, your enemies will be able to see the "going invisible" particle effect if they have vision in the area your are in.

If you did not understand what I just said in that last bullet, here is a scenario that will explain it:

- You want to gank an enemy mid.
- You have your R evolved.
- You run into mid lane from the side brushes and the get invisibility passive.
- If you cast Void Assault while invisible, the enemy you want to gank will see the "going in invisibile" particle effect.

Take a point in this ability whenever you can.


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Evolution Order

in the season 7 pre-season patch, Riot tried to make Kha'Zix's optimal evolution order/evolution choices depend on the match up and situation. However, I think they have not done a very good job in doing so. The rework has made other evolution orders more viable but the following evolution order is optimal in almost all situations:

Evolution Order: Q --> E --> W/R


Kha'Zix's Q is still essential for taking down enemy targets and evolving E is still essential for dominating the mid game team fights. However, there are some situations where evolving your E first is the better choice. Like if you are very fed and you do not need to get off multiple Qs to kill people, evolving E would be better for helping you secure more kills. Also if the enemy team is highly mobile and having the extra leap range will help you in ganks, you can evolve E first.

The decision of evolving W or R last is still a bit tricky though:

When to evolve W: If your team needs to peel away from divers or assassins such as yourself, the evolved W is OK for peeling away from them. You can also use this to poke multiple enemies and for ranged wave clear which is good for defending or taking towers. It honestly depends on the match up and the state of the current game.

When to evolve R: Evolve this if you get super fed early and your are 2 or more levels ahead of the enemy. This will allow to get away with going in super deep. This evolution is not very strong if there are no team fights in the jungle so pay attention to what objectives are being prioritized. Like if towers are being prioritized, you will get little value from this.


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Masteries

For masteries, aslong as you run 12/18/0 and you are building assassin Kha'Zix, you should be A-OK. A lot of the maseties you can choose from is just down to personal preference. Just pick whatever makes you feel good.

However, the decision between Bounty Hunter , Double Edged Sword , and Battle Trance is not up to personal preference because Bounty Hunter is optimal on Kha'Zix. Here is why: You do not have time to fight for 5 seconds, you're an assassin and therfore Battle Trance sucks and when you go balls deep in a fight, having Double Edged Sword will make you blow-up instantly.


Stormraider's Surge > Thunderlord's Decree


I think that Stormraider's Surge is now the optimal keystone for Kha'Zix now.

Before the pre-season, with Thunderlord's you could one shot a squishy when you get your warrior enchantment and if you are about one level ahead, but now you cannot do this.

Since the rework has decreased his upfront burst damage, removed the slow from his pre-evolved W, and requires him to get off multiple Qs to kill targets, I think that being extra sticky to your target takes priority when it comes to assassinating people and Stormraider's Surge gives exactly that.

However, Thunderlord's Decree is still very viable on Kha'Zix so do not completely ignore it.


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Runes

I personally think that you can run whatever rune page you want as long as it gives you AD or lethality and some defensive stats. Other than that, runes have very little impact on the game. Just set up your rune pages in a way that makes you feel comfortable.

I prefer to run x9 AD marks, x6 armor seals, x3 armor per level seals, x9 CDR glyphs, x2 AD quints and 1 CDR quint.

Now if you are the kind of person who wants the absolute best and cannot sleep at night knowing that their rune pages is not optimal, I'll make you feel better. My rune setup(as shown above) is the best rune setup for Kha'Zix... There you go.


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Items

In this section, I will be covering Kha'Zix's pool of items and talking about in what situations they are good in.



Items


Standard Items


If you are building assassin Kha'Zix, these items are usually a must buy.

Enchantment: Warrior
You should buy this item first every single game. If you team really, really lacks a tank, you could go Enchantment: Cinderhulk but other than that scenario, get this. Once you get it, you will get a massive power spike and you should be able to one shot squishy targets if you are one or two levels ahead.

Youmuu's Ghostblade
Even after its nerfs, this item is still very strong and is now cheaper. To be honest, the bonus active attack speed was only useful for taking towers. It gives a lot of stats that are good on Kha'Zix like CDR, lethality, and damage. I would usually buy this item over Duskblade of Draktharr because of its utility.

Duskblade of Draktharr
UH-OH. DID SOMEONE SAY DAMAGE? This item used to be pretty niche but it is very strong. I do not even need to explain, just read up on what this item does. It yells SALT and AFK ADCS all over the description.

But there is one problem I have with this item... it lacks utility. This would be the primary reason why I would buy Youmuu's Ghostblade over this. If you do ever build this item, you would need to build some utility to go along with it.

The "knock-off sweeping lens" part of this item does not really count as utility because more often than not, you end up clearing wards in areas that are not very important, but it is nothing to complain about.

Offensive Items


The Black Cleaver
If you find yourself dueling tanks and fighters a lot, get this item as it reduces armor the longer you fight. This item also gives health, attack damage, and CDR which are all things we want on Kha'Zix.

Death's Dance
This item is much like The Black Cleaver except it is better for dueling champions somewhere between fighter and squishy carry like Yasuo, Fiora, Riven. The life steal on this item offers good sustain for long team fights and duels. Just like the other items already mentioned, this item gives attack damage and CDR.

Last Whisper
If your team is having trouble with tanks, buying this will make them say "Tanks a lot."(idk about you but I thought that was funny). You typically want to upgrade this into Lord Dominik's Regards, but in situations where the team can quickly heal health(e.g if you are up against a Soraka, Aatrox, or Darius), Mortal Reminder is a great buy.

Defensive Items


Dead Man's Plate
Simple armor item. The out of combat speed boost is good for roaming around especially during mid game when you will be running around killing people left and right. However, you usually do not build this until the late game.

Randuin's Omen
Same as Dead Man's Plate except it is better for chasing down enemies due to its active AoE slow.

Spirit Visage
Good item against magic damage in general. You would want to buy this if the enemy APC deals sustained magic damage like Azir or Malzahar.

Maw of Malmoritus
You would never buy this item unless you are having trouble with burst and and AP damage, which is why it is a defensive item.

Banshee's Veil
Buy this if you find yourself being caught out by single abilities like Blitzcrank's Rocket Grab or Ahri's Charm. This is also good for those assassins whose damage comes from one ability(like Kha'Zix) as it completely blocks it. However, I usually prefer Mercurial Scimitar over this item.

Guardian Angel
This item is good for initiating onto the enemy(make sure your team knows to follow up though), not getting dived, surviving burst damage, and it sometimes allows you to escape even if you step on Teemo shroom. If you are like me and you sometimes forget to use Zhonya's active stasis, buy this.

Utility Items


Edge of Night
If you need to jump on targets that can easily land hard CC on you(e.g Xerath, annoying *** Ahri, or Vayne) having this item is super handy. It also gives some good stats.

Quicksilver Sash
Get this if the enemy team has hard CC, which is usually all the time, except when the enemy's has Fiora top, Katarina mid, Master Yi jungle, Ezreal ADC, and an AFK support. I would usually like to have this during the late game where you cannot afford to get locked down and killed just because you got hit by some CC.

Feel free to upgrade this item to Mercurial Scimitar for more AD, life steal, and some magic resist.

Tiamat
Need wave clear? This has wave clear. This item is pretty good for clearing jungle camps too. I think that having this is just personal preference. You can pick this up anytime during the game if the wave clear makes you feel better.
Feel free to upgrade this to the Ravenous Hydra for tons of AD and life steal.


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Bruiser/Tank Kha'Zix

Go to the top of this page and click on the Kha'Zix icon next to the "VS" text to see my bruiser build. If your team lacks a tank, feel free to try that out.

For tank/bruiser Kha'zix, I would evolve my abilities for maxiumum sticking power. Q, W, and E are the best at doing this. W for slow, Q for sustained DPS, and E for moving around fights.

I will be posting my games where I play bruiser Kha'Zix.


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Initial Jungle Clear

In this section of the guide, I will be talking about one of the more important parts of playing any jungler; the first jungle clear. Kha'Zix's first clear gets him low on health and he his very vulnerable to an early invade and if you do not clear the camps right, you will probably end up being executed. I will be covering how you can stop yourself from feeding the stupid Gromp and how to stay safe from invades.



Jungle Camps Diagram



Starting Items


Always take the Hunter's Talisman and potions. Take the refillable potion if you are confident you can do a full clear or if you are going to do a full clear. Take the 3 health potions if you want to invade or gank after your clear or if you are just not confident in your clear.

Clear Routes


Clear routes are very simple on Kha'Zix.

Full Clear: Blue Buff > Gromp > Wolves > Raptors > Red Buff > Krugs

**You should learn to do the full clear with the refillable potion and without taking scuttle crab**

Since smite buffs has been removed, you generally want to just save your smite if you get low on health. I do not smite at the blue buff and save it for the Raptors and Krugs.

Generally do the full clear if the enemy jungler does not typically invade. However, if the enemy jungle is any of these champions- Shaco, Rengar, Lee Sin, Kindred, Evelynn-you should just clear your buffs first. This throws off the timing of their invade and it also makes it so that they cannot steal your buffs.

Clearing Tactics for Each Camp


IN GENERAL: Do not use you Leap to kill the camps as you could use it to kite the camp or escape and invade. Use your Q and W when ever you can. Make sure you hit all the monsters with your W and make sure you are close enough to get the sustain.

Blue Buff, Red Buff, Gromp: Single monster camps... piss easy for you to take. Kite these if you want.

Wolves: Focus the smaller wolves before killing the two-headed one. You may kite the camp towards your Raptors.

Raptors: Save your smite for this camp. You want to kill the biggest Raptor first as you can easily take it out swiftly with smite. Kite around all those little Raptors and focus one at a time until you clear the camp.

Krugs: Kill the small Krug, then start focusing the large Krug. Once you kill the large Krug, just focus which ever Krug is the biggest. It is damn annoying I know.


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Early Game

Early game starts as soon as the minions spawn and ends right about when people stop going into their assigned lanes and begin grouping up.

This part of the game is very important for Kha'Zix because your performance heavily changes what you will be doing in the mid game. You should be really focusing on one thing:

GETTING A LEAD

It does not matter how you acquire this lead, but it is usually from killing other players and out farming the enemy. Keep in mind that getting this lead is not easy. Your early game is OK, but not as good as someone like Shaco or Lee Sin.

In and ideal game, you should have at least 3 kills and be 1 or 2 levels ahead of the enemy before the early game ends. You need this lead because when it allows you to snowball and carry games.

So... how to get this lead. Well from the moment you finish your first clear or recall for the first time, you should be looking for kills and farm.

Farming


When you're not ganking, you should be farming. Don't be one of those people who run up and down the river just waiting for a gank opportunity, don't be one of those people who hide in a warded brush thinking the enemy will push. That's wasting your time.

As an assassin jungler, you really have to farm hard to stay relevant. In between ganks or moving around the map, you should be taking whatever jungle camp is closest to you.

You may also take the enemy jungler's farm. If they show up someplace on the map that is quite far from you, if you are quick, you can take their camps for free. Just make sure when doing this you are safe. Ward areas that people trying to stop you may go through you that you know when danger is coming.

If one of your laners backs, you can go to their lane and farm for them there, especially if the enemy laner is at the tower. Just remember not to push their lane too much otherwise you may have an angry teammate.

Also do not be afraid to just walk into the enemy jungle. You can duel a majority of junglers early on if they are not too fed. If you find some camps to take, drop a ward somewhere to make sure that the enemy jungler is not coming and farm away.

Ganking


You want to constantly be looking for ganks in the lanes as it is a key part of getting kills. When you look for ganks, you want to find the lanes that are the easiest to gank.

The more pushed up --> Easier gank
Less mobility --> Easier gank
Low CC --> Easier gank
Smaller minion wave -- > Easier gank
Lower health --> Easier gank (This is the most important factor)

Consider all these factors before ganking. It will take time to learn what lanes you can or cannot gank, but I will not go over this because you can only learn this through many games of experience.

Also keep in mind that you do not always have to gank for a kill. It is OK to just force the laner to back, burn a flash, or even just give your laner the health advantage.

Now that you know how to find ganks, here is a step-by-step guide on how to gank:
  1. Make sure that there is not a new minion wave coming in. Very important to avoid minion aggro and get off your isolation damage.
  2. SPAM THE On My Way! PING IN THE LANE TO MAKE SURE YOUR LANER FOLLOWS UP
  3. Walk into the lane behind the enemy. If you come in from their side, they can easily run away for free.
  4. Q, W and auto attack them until they die. Use your leap only if they use their escape.
  5. If you end up tower diving, make sure that whoever has more health is the one tanking the tower. DO NOT TOWER DIVE IF YOU ARE BOTH LOW ON HEALTH OR IF THE ENEMY HAS LOTS OF HEALTH especially in the early game.

Just remember that you should only take what is safe to take. Suppose if the enemy burns his or her flash and gets away, that is fine because you can just come back in another minute or so and get the kill.

Minion Tax


If you burned the enemy's flash or if you guys get a kill, don't be afraid to tax your laner. However this does not mean you can be a ****head and take the next wave, just take like 2-3 minions at most. If you do not get the kill, you should feel free to take 1-2 more minions or smite a cannon minion on top of the normal tax.


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Mid Game

Mid game is the phase of the game can be horrible or the time you go ham. If you stayed on top of farming and you might have gotten a lead, that's great, but if you are maybe 2 levels behind and you have died a couple times... it's going to be a rough ride.

But no matter what happened early game, you should be prioritizing objectives and this includes taking them and defending them. If your team is behind just try to defend, push minion waves, and try not to die. If your team is ahead by all means, go for those towers and dragons. Do not forget about the Rift Herald too. You may give it to a split pusher or to yourself if you are fed.

If your team has good wave clear champions(e.g Azir, Anivia, Caitlyn) and is ahead, you can group up and take towers everywhere. However this is usually not the case especially in solo queue.

If you have fallen behind, just start building tank. You may start building damage items if you have caught up in levels.

If you did manage to keep up in levels and gold, you want to get as many objectives as possible and possibly end the game. As an assassin, the way you would usually take objectives is by assassinating key targets and then forcing objectives with a numbers advantage. Now just remember: Objectives > Kills. I have seen some people go ham mid game but do not get any objectives and then when late game comes, they get stomped.


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Late Game

Late game is the same as the mid game. The only difference is that you are now prioritizing baron and you should be focusing the carries more in fights.

It is also very important to note that your damage has slightly fallen off. Keep in mind this power loss and you should be fine.


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Assassinating Carries

This will probably be hte most important chapter in this guide because if you cannot pull this off, you cannot pull off Kha'Zix.

Picking off Isolated Targets - Vision and Prediction



Work in Progress.

Teamfights



Work in progress.