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Introduction
Cons
• NO FLASH!
• Not tanky as traditional Shen
• your E doesn't do damage as Healthy Shen's would
• Doesn't pay to stay on the front for long as would tanky Shen
Pros
• Advanced level of Cooldown Reduction
• Sufficient Mobility
• Quicker jungle-camp clear time
• Your ult WILL save lives!
• NO FLASH!
• Not tanky as traditional Shen
• your E doesn't do damage as Healthy Shen's would
• Doesn't pay to stay on the front for long as would tanky Shen
Pros
• Advanced level of Cooldown Reduction
• Sufficient Mobility
• Quicker jungle-camp clear time
• Your ult WILL save lives!
• Ward much.
• Ward for allies, if not already warded.
• If already warded, ward further into River.
• Gank for lanes pushed toward your towers or allies when low, or when victimized of gank.
• If conditioned, ward along side pushed in lanes, in bushed of potential ganking positions.
• Ward for allies, if not already warded.
• If already warded, ward further into River.
• Gank for lanes pushed toward your towers or allies when low, or when victimized of gank.
• If conditioned, ward along side pushed in lanes, in bushed of potential ganking positions.
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