Fizz Build Guide by Lolzorz
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Fizz, the tidal trickster. His name really displays his playing style.
In this guide, I'll be showing you how to play Fizz the way he's supposed to be played. (imo)
I've played with a couple of high elo members and most of them say my Fizz is top notch so take it from them. (<3 Daydreamin)
Pros / Cons
- Great Burst champion
- Can get very tanky late game
- Excellent solo laner
- Spammable Abilities
- Great escape/chaser
- He's a yordle fish.
- Very weak early game
- Mana hungry early
- Can be stopped easily with CC (Crowd Control)
- Hit and Run champ (If you can't kill the enemy the first time, usually they can kill you)
- Easily focused
- Adjustable Skill shot Ult
Fizz is an "ok" farmer. Getting your W early will help a lot in last hitting because of the bonus magic damage done plus the damage over time it applies. Once you get your Cataylst, you can start using your Q for farming and even your E to clear larger waves.
Early Game Items
These are your essential starting items. I hate starting with Dorans ring because Fizz's base movement speed is really slow. Plus it helps guide you around enemy champions that use skill shots. IE: Morgana, Ezreal, Ahri, Cass, etc.
Slowly build into:
Finishing off early game with either:
By now, you should have, your level 2 boots, and a (s).
Now moving on to mid game, start building a:
While building your Deathcap, also start working on your Lich Bane
Also start building a Malady if you have any extra gold.
Late Game and Late Late Game
So by now should be pretty tanky and also do a butt-ton of damage. If not, then you should be at least partially built.
By now, your items should beor
If you haven't built your Malady yet, you should be during late game, but prioritize finishing Lich Bane first always.
If Late Late game does occur, then save up or sell that last for a
Ghost is my #1 choice of spell for Fizz. Not only is it an excellent escape, but it also helps you in tight situations such as chasing or running to the fountain.
Ignite is my second spell of choice. It's definitely an essential item for almost all AP mids since it does true damage and reduces healing. Use this to get that last bit of health after bursting down your opponent.
Alternative Summoner Spells
Flash is another option but I don't really like it because it does not offer as much mobility for chasing or running away that Ghost would. Still, if you prefer it over Ghost, that's up to you. Also, your E is pretty much a Flash at a shorter distance, and with this build, it will be up in literally 3-4 seconds every time. (assuming you have the mana for it)
Once again, is nice, however most AP mid's rarely carry this. I don't recommend it however if you're low level and don't have Ignite yet, this is the best substitute.
If you like going Balls Deep, then get Heal instead of an escape. It helps in a lot of clutch situations and can save you from something like a karthus ult or caitlyn ult.
Eh, good early game, but I highly recommend you grab something else. Even Heal or Exhaust would be a better choice.
Umm, nope. Gives you a boost for a few seconds, great. Don't use this.
An alright choice, but really only good if you're being beat in lane and need to get back to get creeps. But also good for ganking other lanes. Would recommend Heal and Exhaust over this.