Rumble Build Guide by Brittp30
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Lore is cool right?
Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn't mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard. He showed great potential as a mechanic. His teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover, where he may very well have become one of Heimerdinger's esteemed proteges, but Rumble refused to go. He believed that Heimerdinger and his associates were ''sellouts,'' trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes. When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldn't resist the temptation to see them face-to-face (so to speak). He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to ''enlightened'' yordles like Heimerdinger. The next morning he left Bandle City without a word, and wasn't seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would join the League of Legends to show the world what yordle-tech was really capable of, without hiding behind a foreign banner.
''Ugh, it's gonna take forever to scrape your face off my suit!'' - Rumble
Rumble is one of the best solo tops in the game if not the best in my opinion. He can do massive damage which not too many players expect and everything he does is just dirty. Like any other champion, he looks intimidating before you buy him -- especially if you faced against one, and you never played as him. However, he became probably my most favorite champion due to:
1) He is easy to learn.
2) He is fun.
3) There are many reasons to pick him over another laner.
4) He is high quality, and his model is one of the best looking.
5) Voiced by Alpha 5 from the original Power Rangers.
6) He is balanced in my eyes.
Why you want to pick Rumble over another champion:
1) Assassin + Roamer + Initiator: The combination of his move speed buff, Rylai's Crystal Scepter, and ultimate allow him to cover a lot of ground and gank easily.
2) Tank: You can build him to be hard to kill while still keeping his damage up to par.
3) Support: You can babysit -- peel away any enemies -- with all of those slows a hard carry such as Caitlyn.
Is your silence from overheating affected by Mercury Threads, Quicksilver Sash, or Tenacity?
No. Overheating, which silences you, is tagged as a buff. MT, QSS, and Tenacity only affect debuffs. Therefore, you're always silenced for 6s.
Are the +30% Danger Zone buffs multiplicative or additive?
Your W (+move speed) and E (+snare) get +30% buffs when in the Danger Zone. That +30% is multiplicative.
Example: Your W is rank 3 and has +20% move speed. When in the Danger Zone, it gets +30% move speed.
Math: Your base move speed with boots is 400 (picked this number arbitrary). Use W: 400*1.2 = 480. Use W when in Danger Zone: 400*[(0.2*1.3)+1] = 506.
Your E (snare) stacks additively. At rank 3, 25% + 25% = 50%. So, 400*0.5 = 200. With Danger Zone: 400*[1-(0.5*1.3)] = 140.
Does your Q still work while Zhonya is active?
Marks: standard Mpen marks.
Seals: I like the flat armor for early laning dominance.
Other options: You could get Dodge, but it won't help you versus a champion such as Urgot.
Glyphs: I like scaling magic resist for late game so that you can get into their faces and wreck them without too much worry for death.
Other options: Scaling magic resist, but then again, I really prefer not to fail versus a powerful AP champion such as LeBlanc or Vladimir. You need to destroy them during early laning, and flat runes have always helped me with that.
Quintessances: Flat Ability power makes you do hilarious damage early.
Other options: Flat armor or magic resists might better if you know who you will be laning against. You can also try +Move Speed.
I run 21/9/0 because:
1) With the new offensive tree you will deal so much damage early, mid and late game while remaining tanky with the defensive health and resistances.
2) You're mostly in melee range, so the Early defensive masteries are extremely helpful in the early game/harassment phase. The new offensive masteries will have you rolling face with everything that you have the entire game. The new offensive masteries are absolutely amazing. I don't spec into the spell vamp because it is really deep into the Utility tree and it is really not worth it for anyone other than possibly Kassadin. I enjoy the new mastery trees for Rumble and they really are ridiculous.
3) You would only go Utility or fully into the defensive tree for the cooldown reduction or if you plan on laning against a really challenging champion to lane against early game such as Garen. Rumble doesn't really need CDR because it makes him overheat too fast for my tastes. Do not get blue buff. Give it to anyone else. It will just make you overheat and you do NOT want that. Basically, a lot of stuff from the Utility tree won't help much.
There are really only 3 item pathways that I would suggest.
First of all Doran's Shield is great if you are going up against an opponent that is heavy AD
- Garen, Nasus, Yorick etc.
Boots of Speed and 3 red sodas are always a nice starting item for almost any character because they give lane sustain, the ability to last hit, and allow for an easy escape when the jungler ganks.
Obviously, Mercury's Treads are the best boots against a team of CC ( Amumu and other with heavy stuns and slows).
That being said, the optimal boots for Rumble are Sorcerer's Shoes due to the magic penetration that will help you scale into late game.
After the boots you must make a decision. Do you need armor, magic resist, or an even combination of the 2.
No matter what happens you MUST get Rylai's Crystal Scepter because of the slow and health. From there you can get the Sunfire Cape for the farming that it gives you along with your flamethrower or if you are really fed you can skip it and go straight into the AP items.
At the end of the game against a heavy AD team you should have Sorcerer's Shoes, Rylai's Crystal Scepter, Sunfire Cape, Zhonya's Hourglass, Randuin's Omen, and Rabadon's Deathcap.
Against a heavy AP team you should have Mercury's Treads, Rylai's Crystal Scepter, Abyssal Scepter, Force of Nature, Rabadon's Deathcap, and a health/ability power item of your choice.
Against a balanced team you should have Sorcerer's Shoes, Rylai's Crystal Scepter, Sunfire Cape, Abyssal Scepter, Void Staff, and Rabadon's Deathcap.
Situational Items: [Will of the Ancients], or [Hextech Gunblade] - These two items are situational for if you need to rush some spell vamp to sustain yourself against a difficult opponent with natural sustain such as Garen or maybe even Akali. I would really only recommend these items if you NEED the sustain.
This part is incredibly easy to understand.
Flamespitter Max it first. You will do so much damage with it.
Scrap Shield If you are having a hard time in lane, max this before Electro-Harpoon.
Electro-Harpoon My favorite part of this skill is the slow. You don't necessarily need the slow however until after laning phase or when you are just picking up a kill. This is an amazing skill and I would probably upgrade it over the Scrap Shield.
The Equalizer The best spell in the game. Prove me wrong. I dare you. This is the ultimate to rule them all. You can turn a team fight into a 5v0 with the proper placement. It is so good.
Junkyard Titan Try to not let this passive get the best of you. You cannot get overheated when you are going in for the kill because you will look like an idiot and die. Just try and use your Flamespitter and Electro-Harpoon when you are at least halfway overheated because there will be a noticeable damage increase.
Flash If you don't have this summmoner spell then you have to play EXTREMELY carefully and be amazing at the game to begin with. USE THIS SPELL.
Exhaust Huh? Exhaust on a caster? Yes, Exhaust on a caster. This will make your Flamespitter do more damage and impossible to escape while making The Equalizer do even more damage and your enemy will be so slow that they will just give up and die. Please use this summoner spell on Rumble.
This guide is meant for normal and ranked play. It is always nice to duo queue with a friend in ranked and solo top as Rumble while your friend jungles. You will acquire elo by doing this.
Farm, farm, farm, farm, farm, farm. Get it? Okay good, because to play any character properly you must know how to get CS. Don't auto attack the minions. JUST LAST HIT.
Flamespitter, Sunfire Cape combo will make minions yours for the taking. You should have at least 100 minions killed my 20 minutes if not a lot more.
Late Game/Team fights.
This is the part when you need to push as a team. It's also good advice for whenever team fights happen, at any stage of the game (early, mid, late). Late game is mostly team fights, so I grouped these two together. You have several jobs:
1) You can roam with your teammates, and pick-off any stragglers with your ult.
2) You can initiate by diving a tower, when your team has a slightly better advantage (items, levels, buffs, etc.)
3) You can poke or zone-out with your ult. The snare from your slow will keep the squishies from running away, when someone like your Amumu or Malphite ults.
4) You can peel. Stick with a carry such as Caitlyn or Ashe, and snare anyone that tries to get to her.
If you absolutely can't solo top it is alright. Rumble can go almost anywhere except for the jungle and do well.
An incredible laning combo, and one of my all time favorites, is Alistar and Rumble. Both champions have so much damage and when combined it is usual a guaranteed win for the lane.
A champion that is always tough to lane against is Garen. He is NOT overpowered like a lot of people say he is. As long as you play defensively and don't facecheck brush you should be fine in a lane against him.
Where is Rumble ranked in the mix of characters currently?
* Tier 1: Zilean, Lee Sin, Caitlyn, Alistar, Kog'Maw, Morgana, Cassiopeia, Gangplank, Amumu, Annie, Janna, Anivia, Brand, Cho'Gath, Vayne, Sona, Tristana, Rumble, Orianna, Nocturne, Ashe, Akali
* Tier 2: Galio, Jax, Karthus, Kennen, Gragas, Irelia, Ezreal, Urgot, Kassadin, Warwick, Yorick, Fiddlesticks, Singed, Trundle, Corki, Ryze, Twisted Fate, Miss Fortune, Taric, Swain, Mal'zahar, Teemo, Talon,
* Tier 3: Nasus, Renekton, Veigar, Lux, Blitzcrank, Xin Zhao, Maokai, Sion, Vladimir, Riven, Garen, Nidalee, Leona, Udyr, Kayle, Shen, Rammus, Poppy, Soraka, Mordekaiser,
* Tier 4: LeBlanc, Tryndamere, Malphite, Nunu, Sivir, Olaf, Jarvan IV, Pantheon, Heimerdinger, Master Yi, Wukong,
* Hard to place on a team: Twitch, Shaco, Dr. Mundo, Karma, Katarina, Evelynn, Skarner
This is Elementz tier list which I am sure mostly everyone is familiar with. As you can all see Rumble is ranked in tier one which means that he is one of the most played champions in high elo gameplay and in the right hands he can be a monster.
Rumble is the one of the best characters in the game. GO PLAY HIM AND HAVE SOME FUN!!