Teemo Build Guide by iGod LoL

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author iGod LoL

[S3] Teemo - The Magical AD Yordle [Under Construction]

iGod LoL Last updated on May 19, 2013

5 v 5

[VS]

3 v 3 (Incomplete)

Ability Sequence

1
7
9
13
15
Ability Key Q
3
10
14
17
18
Ability Key W
2
4
5
8
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


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Introduction

Introduction

MADE IT INTO TOP 10 IN ONE DAY! THANK YOU EVERYONE FOR VOTING!

I'D APPRECIATE IT IF YOU WOULD TAKE THE TIME TO COMMENT AND UPVOTE IF YOU LIKED THIS GUIDE, PLEASE AND THANK YOU!
Hello everyone to my GUIDE on how to master Teemo! People are picking Teemo more and more because he is very over powered and can be very versatile and he basically auto-attacks champions and minions with his Toxic Shot and you can strategically shoot your Blinding Dart. Teemo is normally an AD Ranged Carry on bottom on Summoners Rift, but Teemo has alot more potential than just that, he makes a great mid and top because instead of poking your mid or top opponent with mana filled attacks, teemo can just auto-attack for his poke so you rarely have to worry about how much mana you have, unless you're laying down alot of traps or spamming your Q while fighting.


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Runes

The reason I chose the runes I did was because it supports the build items for a very effective combo of magic damage with Malady and Wit's End.

Glyphs


The Glyphs are Greater Glyph of Ability Power for your early advantage.

Seals


I also put in Greater Seal of Vitality so you can gain good hp for Teemo as you level so your not AS squishy.

Marks


I put in Greater Mark of Magic Penetration for your magic damage over time.

Quintessences


I also put in Greater Quintessence of Ability Power because the AP will help with your Toxic Shot.



Runes

Greater Mark of Magic Penetration
9

Greater Seal of Scaling Health
9

Greater Glyph of Ability Power
9

Greater Quintessence of Ability Power
3


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Masteries

Along with the runes, I chose these masteries to cope with the items and give you a little AP so your Toxic Shot and Noxious Trap are significantly boosted for damage. Building attack speed will be perfectly okay and actually brilliant because the DoT from Toxic Shot is sustained and fully utilized, which means MAD damage.



Masteries
4/4
4/4
4/3
3/1
1/1
3/1
1/1
1/3
4/2
2/1
2/3
1/3


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Skill Sequence

This skill sequence should be obvious because your toxic shot and blinding dart are both AP but easily sustainable with alot of AD and attack speed. You don't really need to put this in order on how to use but if you really do need it look below.



Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18




Toxic Shot(automatically used)-> Blinding Dart-> Move Quick(if you may need to get out or chase)




Twisted Treeline






Alot of 3s games begin with everyone going to the middle bush and duking it out to get a possible early advantage, but their are alternative spots for ganking in the beggining, for example: If you skip the initial bottom bush gank, your team can sit in one of the bushes above so you can gank the top lane before they even get their. Your Ultimate(R) Noxious Trap can be placed almost anywhere but you can put it in spots where they'll almost always hit it.




Summoners Rift


I also made a map on where to place them in 5's.







The Enemy Teams Side is even better to put your Noxious Trap at because it would disrupt their jungle and if your chasing them you can get that slow down for them that you need to secure the kill. The Neutral spots are very important, though there may only be two, your team will be able to find out when your opponents are going for Baron Nashor or the Dragon.


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Summoner Spells

For Teemo, it is great to combine Move Quick with Ghost so you can gtfo if you need to, and Flash if you need a quick escape, juke, or anything else you may need it for.


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Pros / Cons

Pros
-Decent early game
-Great DoT
-Shroom wards are helpful
-Blind
-Sneaky
SPACE Cons
-Squishy in the beggining
-No Crowd Control
-No stuns
-Only have Blinding Dart to use when fighting
SPACE


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Match History

This is just kind of the rough draft of my previous match history, not too shabby but I have had better.




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Conclusion / Feedback

Well my friends, this concludes my Teemo Guide, I hope it helped you all. Please leave feedback that would be great! I will take suggestions on anything I might have to add or change to the guide, and please post how your game went when you TESTED my build! Thanks!
Special thanks to jhoijhoi and Fulundry!


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Items


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