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Viktor Build Guide by TheBlur115

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TheBlur115

[S5][Plat]*SUPER IN DEPTH* Competitive 5's Viktor Guide

TheBlur115 Last updated on September 30, 2015
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Ability Sequence

2
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9



Threats to Viktor with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Akali Take exhast, q when she q's. Stay out of melee range and poke her hard.
1
Karthus
Guide Top

Introduction

Viktor Is a high AOE burst mage. He has a decent laning phase but isn't picked to win it. He is picked for 1 reason, to melt people in an area and punish people for poor group positioning. Death Ray, Chaos Storm, & Gravity Field all are AOE. He scales well with high AP and you take exhaust in-case you get poor peel.


Guide Top

Runes & Masteries

Runes

Greater Seal of Scaling Health
9

Greater Glyph of Scaling Magic Resist
9

Greater Mark of Magic Penetration
9

Greater Quintessence of Ability Power
3

This rune page is obviously used for anAP match up.
The reason I picked ScalingMagic Resist is because a mage's DMG scales with level. This will help you not die in 2 seconds late game.

Scaling Health is to also help against that late game AP Burst. If you were facing a heavy ad comp I would recommend replacing this with scaling armor and a flat armor quint.

Mark of Magic Pen. is useful early as added DMG and late game to help add to your penetration.

Quint of Ability Power Is good to help you wave clear and do more DMG early.

masteries


Guide Top

Laning Phase

-Flash the best summoner spell in the world. **** up and misspostion yourself or about to get hooked into death? Just Push D.

-Exhaust is literally 'peel in a box'™. If you get jumped on by an enemy and have no means of getting away (Flash is down), you can exhast and stop 40% of their DMG, slow their movement speed by 30%, and lower their armor and magic resist by 10! Exhaust is soooooooo good.

-Heal is a good way to escape a stupid decision. You want to try to use if before the enemy Ignite you. Because if you don't, your heal will be reduced by 50%.

Ok but, HOW DO I LANE!?


You want to always start and max Death Ray. It is your wave clear and you will usually want to get your first augment to upgrade your wave clear so you can farm much easier. It also adds a lot more DMG into team fights. Gravity Field does no DMG and is useless to max second because all it does is increase the slow. So you will be maxing Siphon Power second for two reasons. The increased shield and increased DMG.
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Trading and Harassing


You'll always be using your e to secure cs and try to aim it towards the enemy laner at the same time. A good Viktor will master this and is a huge part to winning laning phase. While you have no escape Gravity Field can peel people off of you and save you from ganks. They can always Flash out of it and jump onto you, this is where Exhaust comes into use. It will help you survive stupid situations, especially vs assassins. You usually just want to stay back and keep a solid cs and keep landing Death Ray on your opponent. [[Siphon power has a low cd and cost and can be used to harass melee last hitting. If they can't hit you, the caster minions will and the little shield will help neutralize the DMG they do.


Guide Top

Team Fights & Roaming

Viktor is arguably the best team fight mage. If untouched and played correctly he can do so much AOE DMG.

How is that?


Once you're at any point in the game where any team is grouping for an objective, it is a good time to be playing Viktor. However, you must be map aware and not get caught, otherwise you're useless and did no DMG and died. STAY IN THE BACK. There is a grey area where it is hard to distinguish whether you should try to get harass off on the enemy team with Death Ray. Usually you want your front to be near or in the front line before you do such risky behavior. However. Death Ray has huge range and can potentially hit targets it's missed with the upgraded augment.

What a successful team fight looks like.


You'll be in the back and one team will catch someone or engage on another(Better not be you). Stay in the back and wait for some blown cooldowns, but don't be afraid to aim a good Death Ray. At this point though they're going to try and focus someone. Probably your ADC. If you feel the need to Exhaust the player on them, don't be hesitant to, it will slow them to also help you set up your stun. Blow all your DMG on them. Try to save Chaos Storm for a clustered team.

How the spells are tend to be used
Siphon Power When ever in range and your front line is present.
Gravity Field To stun clustered teams on your front or to peel.
Death Ray Harass clustered on high priority targets.
Chaos Storm Massive DMG to a team fight.


Guide Top

Items

What happened to HEX-CORE rush!? IS IT STILL VIABLE!?


Situtionally it can be very viable. The stats of the item are not gold-efficient until later in the game. However, the utility is still very good to contributing to a good early game. You still always want The Hex Core MK-1 and use your first augment on Death Ray. It will give you added DMG & make it more likely to hit your target. It also helps you clear waves. I find this to be the most efficient. However there are some situations where you may also want your second augment to upgrade Siphon Power for the movement speed. But usually after The Hex Core MK-1 you want to rush Rabadon's Deathcap and Sorcerer's Shoes.

Doran's Ring>> The Hex Core MK-1>> Needlessly Large Rod>> Sorcerer's Shoes>> Rabadon's Deathcap>> The Hex Core MK-2>> Greater Stealth Totem>> Perfect Hex Core>> Void Staff>> Zhonya's Hourglass/ Luden's Echo>> Lich Bane


Guide Top

WIP

This guide obviously has had some time poured into it but I am not able completely finish it as of right now. But I do see it as a good resource for some basics and solo queue. So comments will help and I hope you've enjoyed the sort-of preview.