Twisted Fate Build
Not Updated For Current Season
Threats to Twisted Fate with this build
|Bard||Watch out for his stun and you should be fine. He's super squishy.|
|Hello! My name is TherianSeal and welcome to my Twisted Fate ADC Guide! Twisted Fate is a very versatile champion in that he can either go AD or AP. I've recently taken a liking to him, but going AP just wasn't doing it for me. I tried AD Twisted Fate and he worked wonders! [Still adding counters & synergies]|
|+ Easy Stun
+ In-lane sustain
+ Can pick out low-health enemies with ult
+ Extreme single-target damage if built right
+ Good late-game damage
|Twisted Fate's ability to melt almost any champion gives him an edge in any 1v1.If his team targets an enemy, a single stun card can seal their fate. (haha get it? OkI I'll stop) His late game damaged is way too insane to ignore, which you can use to bait enemies into your team as you will be a primary target.|
|- Mana hungry
- Extremely Squishy
- Position Reliant
- Relies on Stun
- High-CD Ultimate
|If Twisted Fate is caugt out of position, he's really screwed. His squishy nature will have him deleted quickyl if not posiitoned right. Insane CC is his one major weakness, as he has no escape after it ends- and even if he did, his squishiness would have him deleted before it ended. If he doesn't use his blue card often, his mana will whittle down to the constant use of Pick A Card.|
Twisted Fate gains an extra 1-6 gold upon killing a unit.
This is an amazing ability in lane and really throughout the whole game. If you can keep up with your enemy ADC's farm, you can have a gold advantage. Hell, even if you're a bit behind. This allows you to get IE way faster than the enemy (unless they're fed, of course)
Twisted fate shoots three cards out in a cone that do damage based on AP.
This ability doesn't have many uses on ADC Twisted Fate, but it can be some minor poke if you engage with the enemy ADC or minor poke in-lane or teamfights. Just remember, early game this ability is costly so use it wisely. We max this last as it has no real use in ADC Twisted Fate's kit.
- Using this when an enemy is extremely low can result in some kind of kill.
- This can be a really annoying tickle for the enemy team- try to use it as that.
Pick A Card
Twisted fate picks a card from his deck to restore mana, slow, or stun with his next auto-attack.
This ability is close to defining Twisted Fate- as Destiny really defines him. We max this second as the scaling with AD and everything about this ability is amazing. His stun card can end anyone's life. ESPECIALLY late game. Remember, your blue card restores mana. Use it on scuttler or a minion- wherever you are if you need mana. His red card can clear waves so fast mid to late game and is a good slow AoE to peel for your team. That is, if more than one person is chasing you. (Keep it a secret but I always forget this shhsshshhshs)
- If you want to do some strong poke, try and land a blue card on your enemy.
- Landing a red card is never a bad thing, even if the stun is better.
- If you need to do massive damage in the spur of the moment, try using a blue card.
Every 4th auto-attack, Twisted Fates next attack deals bonus damage based on AP. Additionally, he passively gains attack speed.
This ability makes ADC Twisted Fate very potent. The early attack speed it provides gives you a significant edge on your opponent. Every 4th auto-attack does additional damage, which, added with his extreme late game damage, just obliterates enemies. We max this first as the attack speed bonus is too good to pass up. It allows us to grab some AD/Crit items and still be efficiently damaging your target.
- Early on, this is some good poke/trade material. Try to proc it and hit an enemy with it.
- The natural attack speed that comes with it helps us do some damage early on as well.
- With this up- this and a crit can nearly one hit a minion.
Twisted Fate reveals all enemies. He can then use Gate, which has a large range of teleportation which he channels for 1.5 seconds.
This ability is what makes Twisted Fate, Twisted Fate. You can make sick plays with this, whether it be an escape or a pursuit. An enemy is running from your team?Ult, then Gate with your stun card in-hand. Don't know if the enemy team is at baron? Ult! Gate is a very important part of your ult, but sometimes the vision is what wins games.
- If an enemy is running, use your ult to get vision, then gate a little ahead of where they're going to be when the channel ends. When channeling, use pick a card and ready your stun card.
- If you have no clue where the enemy team is, this can save your entire team with proper use.
- This skill has a long cooldown, so don't go randomly spamming it. Be tactical.
Masteries & Summoner Spells
We choose Fury over Sorcery because the AP doesn't benefit us and the extra attack speed is really useful.
Feast gives us even MORE in-lane sustain. Double Edged Sword doesn't increase our damage that much, and makes us even squishier.
Vampirism adds to your sustain and additional lifesteal is never bad. Natural Talent only offers a slight increase in both AP- which we don't need- and AD which we don't fully rely on.
When we land a stun, or even a slow, Oppressor gives us increased damage on the enemy. Since Twisted Fate can already deal tons of of damage, and slightly relies on his stun/slow, we generally will be doing a lot more damage short-term rather than what Bounty Hunter will give.
Obviously Battering Blows is used over Piercing Thoughts due to us being purely AD.
Warlord's Bloodlust gives us even MORE sustain, which is good for a squishy champ. Since we are focusing on crit damage, this is an acceptional mastery. You CAN take Fervor of Battle if you'd like, as some extra damage in drawn out fights is always nice. Deathfire Touch is a no no because
Wanderer is taken over savagery due to Twisted Fate requiring the mobility. He's a great farmer and splitpusher, so savagery is basically useless.
Gives us sustain with our pots and any elixir you use. Runic Affinity is only good for junglers, and it's not all that helpful with keeping blues. Assassin is virtually useless as because you're in a duo-lane and teamfights exist. You do so much damage on your own, that if you decide to 1v1 someone the extra damage won't really matter.
Meditation helps with mana if you have trouble with management. However, Merciless gives you extreme damage to enemies who you can poke down (quite literally poke them down with cards kekek I'm so great I'm a savage I know I know) Merciless gives more damage, while Meditation is just for mana issues.
|The Infinty Edge is an amazing item as the critical strike goes up to 40% with the essence reaver. The passive increases Twisted Fate's critical strike damage by 50% which is an INSANE amount of damage output.|
|A great item for you as you're extremely squishy and if you get caught out you're most likely dead. This helps improve your chances of survival.|
|This item also makes your wave clear insanely fast. The movement speed and attack speed just helps get to your max critical strike.|
|The lifesteal and shield gives you some great engage as you can negate a bit of damage to land your stun. It allows 1v1's to be easier because of the damage Twisted Fate can output. The extra AD really helps as well.|
|This is really helpful for armor tanks such as Malphite, Nautilus, or any other one you may go against. The passive also helps against health tanks.|
|The passive which deals damage based on the targets health can help melt dangerous tanks. The active acts as a good escape & heal.|
During the Laning Phase
Your main priority is to farm. Levels 1-2 most ADC's can out trade you if Stacked Deck isn't up. However, if you can land a stun card you can do some decent damage. Early on Twisted Fate has poor damage, but it scales amazingly. Mid-game is where real power starts showing, at least after your IE. In lane you can hit like a truck. Never forget to farm. If you need to clear a wave faster use your Red Card as it does AoE damage. If you get ganked and are being chased, try to stun the largest threat. If everyone is, stun the most mobile one.
Teamfights are where ADC Twisted Fate shines. If your tank does his job, you can stun their APC/ADC and MELT them. Their tank runs in on you? If you land a stun card you can melt tanks. Just kite like a mofo and their tank will run with their tail under their legs. If your team is being chased up to your base, try to land your slow in the middle of them. Remember- destiny gives GLOBAL vision. Do NOT be afraid to use it if you think the enemy team is at baron. Sometimes the vision is worth it alone- you don't need to use Gate. (I always do in a random place tho shhhh)
Twisted Fate offers objective control with his ult, which can potentially change the tide of the game. His job is to melt any squishy damage dealer for his team to take on the lonesome tanks and win the game. If it gets deep into late game, then he can splitpush EXTREMELY well.
Twisted Fate is a champion that can excel at melting enemies or turrets. The CC he brings to the table can turn the tides of a teamfight. He can potentially peel for other team mates, and, with proper use, can detect enemies and reposition with his ultimate.
I'm open to any help on improving this guide <3
Also HUGE credit to Jhoi Jhoi and her guide on how to make a guide <3