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Attack Damage marks boost Renekton's already strong early game damage. Strongest levels 1-3
Armor Pen marks sacrifice some of Renekton's early game power in exchange for a stronger mid/late game. Strongest levels 4+
Flat armor is the way to go against AD opponents. If you are playing against AP you can swap these for scaling amour or scaling health.
Flat Magic Resist glyphs are 100% needed against an AP or Hybrid damage opponent.
I love going 6 CDR (5%) and 3 Flat MR (4) or 3 Scaling MR (9) against AD opponents or weak AP opponents.
Very much the same as our Marks get AD for early game or Armor Pen for mid/late game.
Patch 6.4 Renetkon Masteries
Flash is arguably the best summoner in the game because it offers an instant reposition which has countless applications. Using Flash in combination with Slice and Dice you have a possible 1200 range gap closer. Flash is so strong make sure not to waste it, only use Flash to secure kills or to escape certain death. Ignite adds to Renekton total damaging increasing his kill potential in lane. The kill potential Ignite grants is a powerful tool and should be used to deny enemies last hits or experience. Make sure to only use Ignite to secure kills or reduce the effects of heals.
Ghost is much more of a gamble then Flash, it does not guarantee an escape or kill like Flash does when used correctly. Ghost however is amazing in team fights and when combined with Slice and Dice Renekton becomes very mobile. Getting to targets is not as immediate as Flash but once you get to a target with Ghost you will stick to that target. Ghost works great against champions with jumps as long as there is no wall to jump over. Ghost has a shorter cool down then Flash, if you and your opponent both use their summoners, he has Flash you have Ghost, you gain a 1:30 window when you will have Ghost and he won't have Flash. Make sure to take advantage of these windows with Ghost because you are giving up a lot not taking Flash.
Teleport and Ghost/ Flash work great when you are facing a 2 vs 1 lane allowing you to buy without losing your tower. Teleport also works great when you team comp needs a split pusher. Go to the lane farthest from your team and start pushing, make sure your team is grouped and in position to capitalize when the enemy sends someone(s) to deal with you. Remember that Teleport takes 4 seconds to try to account for the delay when choosing your teleport locations. Teleport in combination with homeguard boots can catch an enemy team off guard, use this to your advantage. Teleport can help against teams with global ultimates or teleports of their own. If you plan on following other teleporters make sure your are not getting yourself into a bad situation because you will be arriving after them.
Reign of Anger
Weak passive that doubles our fury gains from both auto attacks and abilities when under 50% health points. Great during team fights, allowing you to build fury faster increasing your damage and utility by empowering your spells more often.
Cull the Meek
The sustain this ability gives Renekton allows him to bully his lane. This is Renekton's bread and butter ability used to push waves, sustain, and chunk out the opposing laner. Cull the Meek also grants 5 rage per target hit (to a max of 25 fury) if under 50 total fury, so a great way to build your fury pool quickly is to Cull the Meek 5 minions when at 45 fury you will shoot up to 70 fury instantly! Always remember that Cull the Meek's heal more off of champions than minions and when empowered (50+ fury) the heal from Cull the Meek is quite large.
This is an odd ability because while stunning your opponent you are also stunned (like malz ult). This ability has a huge ratio when empowered (225% AD) making it a great nuke in single target fights or when diving that squishy carry! Also the stun duration doubles when empowered so keep that in mind when deciding on how to use your fury. Ruthless Predator also resets your auto attack so always auto attack and then use Ruthless Predator right after. Max last because this skill doesn't scale well because the ratio stays at 225% at all levels only reducing the cooldown.
Slice and Dice
Slice and Dice is a 400 range gap closer but if you can hit a champion or minion you can use it again, making Slice and Dice a possible 800 range gap closer. During trades in lane Slice and Dice will be used as your engage and escape tool allowing Renekton to get in do his damage and get out quickly. Slice and Dice when empowered shreds huge % of the enemy armor and is amazing when on an AD heavy team. Walls are no match for this ability offering Renekton some epic escapes. Here are all of the walls Renekton can Slice and Dice through.
When Renekton reaches level 6 his ultimate grants him so much power in lane. Dominus offers a large boost in health which can be used to bait an enemy to staying in an unwinnable fight. Dominus also grants an AoE that deals insane dps, each point into your ult is like adding a Sunfire Cape when Renekton is ulting. Dominus increases Renekton's size, this causes Renekton's Cull the Meek and AoE to also have their ranges increased allowing for more AoE damage in team fights.
What Do I Max First???
I prefer to take Cull the Meek in every match up because I often push the first 2 waves into tower but taking Ruthless Predator is strong against a few melee champions. Against Aatrox, and Tryndamere I would suggest W starts as it prevents their aggression on you and also deals a ton of damage when you auto W auto.
At level 2 you want to take E 90% of the time. Slice and Dice gives you a gap closer and escape when combined with W grants Renekton amazing early trade power. The timing works out so that you will typically be getting ganked when you hit level 2 if the enemy jungler did both his buffs and went top. So you need to have Slice and Dice to escape or you will die most of the time. The only time I would suggest going Ruthless Predator Cull the Meek or Cull the Meek Ruthless Predator is when both junglers go top after their respective buffs and you want a stronger skirmish against a top and jungler with little mobility.
Against AD top with a balanced team my standard build is: Ninja Tabi Ravenous Hydra The Black Cleaver Deadman's Plate Randuin's Omen Spirit Visage
Against AP top with a balanced team my standard build is: Mercury's Treads Ravenous Hydra The Black Cleaver Spirit Visage Deadman's Plate Randuin's Omen
These example build don't mean that I build that way every time and how I get to that build might change depending on who is strongest at certain points within a game.
Very effective early game item, grants crucial lane stats (health and AD) that greatly boost your power in lane. This item doesn't build into anything so make sure to only buy 1 unless you really need the lane power.
A Solid buy but with how strong Spirit Visage is I often don't find myself needing more magic resist to justify buying this. A must buy against a ap mid top and jungle team.
Amazing early game item for Renekton because he scales very well with every stat The Brutalizer gives. Picking this item up early can help continue a snowball or bully weak lanes.
Sunfire Cape synergizes so well with Renekton's AoE kit giving him a 110 damage aura when using Dominus. I often rush this item against AD champions because it gives both health and armor. Sunfire grants Renekton more magic damage which helps a lot when opponents stack armor(happens often).
Great armor and health item for Renekton, the attack speed and movement slow help Renekton in team fights when diving/tanking an AD carry. The active of this item is very potent, try and use it when you engage a team fight on as many members as possible. Make sure to pick this item up if the enemy stacks Blade of the Ruined King or if they have champions that rely on their attack speed.
Hydra synergizes with Renekton providing him some amazing burst and AoE damage. One of the biggest reason Ravenous Hydra is so powerful is because if used during Renekton's Ruthless Predator animation it will cancel it allowing Renekton get more abilities off faster. Always get this over a The Bloodthirster it is far superior on Renekton.
This is the best magic resist item in the game and gives Renekton so much. This is a must buy in any Renekton build because it gives health, magic resist, 20% CDR which is HUGE and even allows for 20% increased healing effect making for some giant Cull the Meek heals.
Not as strong as it used to be, I find myself holding off till i'm buying my 5th or 6th item to pick up warmogs. With how many percent health damages spells are in the game it is difficult to justify picking up Warmogs before having strong resistances. If the enemy team has no %hp damage and are playing champions unlikely to pick up Blade of the Ruined king than Warmogs becomes an amazing mid game item to go for. Warmog's is also a good choice when you need to itemize for AP and AD damage on a limited budget.
Locket of the Iron Solari
A rare buy, Renekton should only buy Locket when losing lane badly. When you are losing lane you won't have much money and Locket is very cost efficient item. CDR, Health, Armor, and the active work very well when behind because locket is a cheap item and you will most likely be broke when you are getting stomped
Spirit of the Elder Lizard
This item has been nerfed so many times that not worth ever buying unless you are jungling Renekton for some reason.
The Black Cleaver
Works great with Renekton because of how easy it is for Renekton to build stacks on enemies. Renekton's Ruthless Predator puts a debuff for each attack so 2 stacks for non empowered Ruthless Predator's and 3 stacks of The Black Cleaver shred when Ruthless Predator is empowered. Great item when you have a heavy AD team comp. The Black Cleaver also build from a very common early pick up for Renekton making it a great choice as your 1 damage item.
Pick this up as your damage item when the 2 or more enemies are stacking armor. Only cost 2300 making it an easy pick up to boost Renekton's damage against tanky teams. Only take Last Whisper over The Black Cleaver when your team does not have much AD damage (AP mid/Weak jungle).
Blade of the Ruined King
I don't buy this anymore after the nerfs. Attack speed is Renekton's least needed offensive stat making much of BOTRK wasted on Renekton. Although the active is quite good and the passive procs on Ruthless Predator it is not enough to make up for the high cost and wasted attack speed. Try to avoid this item unless a niche situation arises that calls for it.
Renekton scales quite well with AD making this a great item to buy. The only problem is the cost, making this item very difficult to go for in games where you do not get fed. I only see this as a super snowballing item or possible 6th item.
Great item in games where you are behind and will spend the majority of team fights peeling for your teammates. Mallet is great against teams that attempt to kite you and if paired with ghost it will be very difficult for enemies to catch you.
Maw of Malmortius
Only upgrade your Hexdrinker into a Maw as your last item. The upgrade cost too much for the stats given.
Ionian Boots of Lucidity
Boots of lucidity are best boots for damage on Renekton but should only be gotten when snowballing or you are not worried about auto attack dmg or CC. This doesn't happen often so you won't see Renekton's picking these up to much but the damage increase works great in lane if you are stomping.
I grab these boots almost every game, the reduction to auto attack damage is amazing. A great early buy against champions that rely on auto attacks.
I have stopped grabbing these unless the other team has an absurd amount of CC. These boots cost more than our other choices and because of how tenacity stacks we actually get less out of these boots.
Renekton's strengths lie in his early game power so it is key that you use this power to your advantage. There are multiple ways to do this which include zoning, denying, all-in, and/or forcing the enemy out of lane. In this phase of the game you will want to be careful to not get into too much trouble before you have all 3 of your abilities. After this against most champions you should be looking to trade damage as Renekton's base damages are very high leading to him winning most early game trades. Renekton is at his strongest at level 3 when he unlocks all of his abilities make sure to take advantage of this against champions who only have 2 abilities at level 3. It is SOOOO IMPORTANT that you do not waste fury, just having a full fury bar will zone most enemies from the creep wave. Make sure to keep a ward out and always try and track the enemy jungler so you know when you can try and make a play on your lane opponent. Do not use Slice and Dice unless you know where the enemy jungler is because if you get ganked when its down you are most likely dead. Playing the early game aggressively but intelligently will allow Renekton to transition very well into the mid game.
When mid game hits you should look at your team and the enemy and determine if you can win a team fight. If you feel your team can win look to force objectives like dragon or tier 1 towers. Renekton's shines in mid game team fights because carries don't have the damage to kill him though his Dominus yet and are still extremely squishy. Your goal in a mid game team fight is to either dive and kill an enemy carry or to peel for your own. Target the most fed carry but don't waste time chasing your high base damages are enough to take out even tanky champs with some help from your team. Mid game is where you begin to choose your item paths, add out the enemies AD and AP champs and determine what stats have priority and build those first.
Late Game you need to decide if your team is capable of winning a 5v5 team fight. If the answer is no then you should be trying to split push. Make sure to buy wards so you are covered and begin pushing the lane farthest away from the action. Tell your team to stall the game out and just clear waves, your goal is to force multiple people to come and stop you relieving pressure on your team allowing them to possibly make a play.
If however you feel you can win team fights then your goal should be to force team fights in FAVORABLE POSITIONS! This is extremely important, just because you are ahead doesn't mean you should dive a tower. Try and force fights over objectives like baron or dragon by clearing out the enemy vision and placing your own. If they give up baron and dragon and just stall with wave clear try gaining vision control of their jungler and rotate to different towers as 5. They are either going to be too slow to respond or you can possibly catch them in transition. At this point in the game you should be tanky enough to eat tower shots for your team so don't be afraid to backdoor if the enemy is out of position.
Renekton is a monster in team fights, he deals so much AoE damage and still has the ability to burst down a squishy target. During mid game team fights if the game is somewhat close Renekton will dominate, the free health and damage your Dominus grants gives you a leg up on your enemies because most haven't finished many items yet. During mid game team fights I like to look for squishies because your carries typically don't have enough items at this point to make them worth protecting. Don't be afraid to engage if you know your team will follow, pop Dominus and use Slice and Dice (possibly with Flash) and Ruthless Predator a target your team can kill.
Late Game Renekton's ability to dive carries gets harder as the enemy team gets more items because your free stats from Dominus no longer mean as much. You might not be able to kill carries but if you are tanky enough you can zone them from the fight or force them to focus you decreasing their damage output in a team fight. If however both teams frontlines are weak or the enemy has many divers your best option might be to peel for your carries. Renekton's peels in terms of CC are not that great but Renekton offers a meat shield while dealing decent AoE damage and applying armor shred either through empowered Slice and Dice or through The Black Cleaver to help carries burn down the enemies quickly. I like to sit with my carries and peel while tanking the enemy carry, but if the they ever misstep don't be afraid to jump on them. Renekton's Late Game empowered damage is still no joke any carry that gets too close to you should be Ruthless Predator and focus down by you and your team. Tank as much damage as your can then get out of the fight, Renekton is decent at cleaning up fights with his gap closer and stun so make sure to stick around if you think you can make a play.
How to Trade With Renekton
Because Renekton is an AD caster your trades rely on his abilities and how you use them. The basic trade is Slice and Dice-> Cull the Meek-> Ruthless Predator-> Slice and Dice in this trade you dash in Cull the Meek-> Ruthless Predator and dash out to safety. This trade works well but to use Renekton to his fullest you must weave auto attacks into your trade. A full trade with auto's looks like Slice and Dice->AA-> Cull the Meek-AA than Ruthless Predator right away because it resets your attack then one more AA before you use your second Slice and Dice to leave. This trade takes under 4 seconds and chunks your opponent while not allowing him to trade back any damage.
When going in for a trade the more rage your have the better, always try to have at least 50 rage so that you output more damage. If you are at 100 rage you trades and do almost 50% of most enemies hp before level 6.
Now how do you determine what ability to use that 50 rage on? Well it depends on the situation, almost always you are going to want to use your rage on empowered Cull the Meek's because the heal and AoE damage is so great. Empowered Ruthless Predator are great if you need to lock down someone longer or are trying to burst down a single target. Empowered Slice and Dice is something you don't use often, only use empowered Slice and Dice's when you have a heavy AD team comp and you can land it on at least 3 enemies.
When in lane don't just waste your fury to push the wave, just having a full fury bar will be enough to zone your opponent most of the time. This is your key resource don't throw waste it unless you really need the sustain from Cull the Meek.
How to Push an Advantage
Well you managed to destroy your lane and you picked up a few kills what should you do now? Apply pressure and try and snowball your team. You can do this a few different ways, the easiest is to push your wave and try and roam to middle lane for a gank.
Another great way to snowball your team with your lane advantage is to take objectives. Tell your team to prepare for dragon and push your lane out and run down for the free gold. If the enemy tries to fight for dragon that's great use your advantage and win the team fight.
Taking towers is another great way to help snowball your team to victory. If other lanes are losing and you can't gank for them try and force the enemy to come help their top laner by shoving tower and proxy minion waves. You should be able to fight 2v1 vs your lane and the jungler and if they bring mid lane up your team will be able to take objectives. Make sure to only do this when there is an objective to be had aka if drag is not up and your mid and bot are not a position to pressure their tower don't try and proxy.