Build Guide by TeamSODA
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
So I basically made this build for my own gain. I just wanted an easier way to see what i was trying.
this is AP Teemo!!!
Nashor's is there for an awesome CD reduction and a nice bonus on standard attack. The AS increase should help with mejai's stacks early on. I'm considering rushing Nashor's but it's been engraved in my skull to get Mejai's first. After some trial and error i might make the switch.
Alright, so AP Teemo wants a lane partner. Mid is fine if you have to but let's be honest. Your prlly not going to carry your team. You are there for mushrooms and mushrooms alone.
DO NOT DIE!!! You are ultra squish. Help your team in fights but stay back. Blind the life stealing enemies, and just nuke away. DO NOT GET IN THE MIDDLE OF THINGS.
The great thing with AP Teemo is you can create escape routes. Before the team fight starts you should know your escape path. When you get focused run your path. Shrooms will slow and KILL all who follow. All bushes should be prepped along with all entrances and exits throughout jungle. Your Escape should always be on your mind. They will focus you to get rid of your stacks. They will Chase you cuz your squish. They will die.
Shroom all Mobs! nothing is better than seeing the enemy go in for a buff and then recall immediately.
Shrooms go at the entrance of bushes. Regardless of Oracles they will hit that initial shroom. If the other team is smart they will start entering bushes from the middle. So respond to this by putting shrooms in the middle... simple.
To protect turrets line shrooms down the mid of the lane. No, these shrooms are not for champions to hit. They are to keep creeps from ever reaching that Tower. Most champs will not follow to the tower without they're trusty suicidal creeps. On a fun SIDE NOTE most folks forget the shrooms are AOE. They wills stand too close to a creep or their tank and still take the hit!!
Now for an often left out Shroom advantage. TELEPORT!!!!!!!!!! some shrooms are not meant for anything more than a useful teleport. A shroom near an enemy turret can turn into a BACKDOOR GATEWAY TO THE MIGHTY DOUBLE-U!!!!!! aka bd ftw
Also, when shrooming Baron, it is often beneficial to Shroom more towards the rear. This allows your team to see if baron is being attacked, but more importantly it gives you a spot to teleport onto and steal baron or lay waste to the low health enemy fighting it.
that's all i got, to lazy right now to do anything else...
Astronaut Teemo is totally OP :)
[NEW] Looking at working in Spell Vamp. So expect Will of the Ancients to work it's way into the build