Not Updated For Current Season
Threats to Sona with this build
|Soraka||Not hard, just annoying. Try to target her instead of the adc so she can't heal.|
|Zilean||Not a commonly picked support. You can easily outsustain him even if he lands a few time bombs.|
Hello all, I'm Lulu and I'm a support main. My two main champions are Sona and Bard (I like musical champions >s<), but I've been playing Sona for about a year now. With the introduction of patch 5.22, Sona seems to have some pretty nifty changes.
Why Play Sona?
Sona throughout season five has been a relatively popular support. She excels in team fights and is a pretty safe pick for the laning phase. Her kit is what makes her an amazing support. While all of her abilities affect herself, they can be tagged onto her teammates as long as they get close enough.
In addition to that, Sona is pretty easy to use; her kit for the most part is a faceroll. That being, your Q seeks out and prioritizes nearby enemy champions, your W seeks out the most-wounded teammate, and your E can affect all of your teammates granted that they are close enough. Your ultimate ability is your only ability that requires you to aim.
All in all, Sona has a huge presence in team fights, she's easy to use, and makes a good laning phase partner.
Pros and Cons
-Very strong poke
-Ability to heal yourself and your ally
-Game-changing ultimate if well positioned
-Huge presence in team fights
-Versatility of her passive: Power Chord
-DJ Sona <3
-Gets shut down easily if she gets CC'd
-Only one form of easy damage, that being her Q
Tips on Playing as Sona
One of the most important things to remember as Sona: you are squishy! Your positioning is absolutely important during the laning phase. Your primary goal for the first maybe 10 minutes of the game is to poke other champions at max range while sustaining your adc. Sona is not meant to be played all up close and personal early game.
Once you hit level 6 and get your ultimate, that's when you can start playing a bit more aggressively. Her ultimate can be used to both chase and escape. This ability is really useful in team fights. The more you're able to stun, the better.
I usually just go with Flash and Exhaust; two really common spells for support champs.
Flash: Can be used in conjunction with your ult.
Exhaust: Can be used to slow a squishy champion down for a kill, but also to weaken a big threat. Remember that this spell reduces the damage output of the champion affected by 40%, that's huge.
Always ward the river or the river bush when you can. At least 70% of ganks are initiated from the river/river brush. Once you start pushing more, it may be in your best interest to ward the tri-bush as well by the dragon's den. Never be afraid to overuse wards, you can simply B and refill the amount of wards you can put down with Eye of the Watchers.
I generally always place wards in bushes that are around enemy turrets in order to prevent surprise ganks. Once you start getting close to the enemy base and push, always have clear vision of your surrounding area. It is always better to be safe than sorry.