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Karthus Build Guide by BaconMonkey

AP Carry Sexual Interkarthus (4.14)

AP Carry Sexual Interkarthus (4.14)

Updated on November 5, 2014
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League of Legends Build Guide Author BaconMonkey Build Guide By BaconMonkey 12,729 Views 14 Comments
12,729 Views 14 Comments League of Legends Build Guide Author BaconMonkey Karthus Build Guide By BaconMonkey Updated on November 5, 2014
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1
BaconMonkey | November 5, 2014 6:19am
Moved to Champion Guide.

Amended from Clarity.
1
Licantus (1) | September 30, 2014 5:44pm
Voted -1
It isn't a General Guide, but a Champion Guide. Put this guide in the general ones only brings confusion. Also your guide can get more visibility if you put it in the right section.
1
LukeMortora (1) | August 24, 2014 3:37pm
Vynertje wrote:

Exhaust is great because it means A) People can't punish your weak early game B) it makes hitting skittles so much easier if you're in the middle of a fight, when you cannot rely on your wall C) it allows you to be in the middle of the fight without dying instantly.


Surely that's more dependant on your playstyle? if you're confident in reading your opponent and landing skillshots, then it's not really required, more of a luxury. I would be tempted to take it if my team composition did not let itself to slows/stuns/knock-up/roots. I guess it's part of the reason that Karthus' pick rate is so low, but i feel that the benefit of teleport is far greater than exhaust, and a lot of people would agree :P
1
[deleted] (105) | August 24, 2014 9:52am
Voted -1
clarity
1
Vynertje (386) | August 24, 2014 9:43am

i would've thought if you're using wall of pain properly, it wouldnt be needed? it will be highly dependant on your playstyle too. Lolking seems to back me up on summoner spell pick percentages. flash>teleport>ignite>exhaust.

I would be tempted to say exhaust is stronger than ignite simply because requiem will be your main tool for finishing a fleeing opponent. The practically is exhaust is greater in that you can escape a gank easily if your flash is on CD. Obviously the plus to exhaust is that it makes your skill shots almost certain to land, but i think it loses potency in teamfights if not used correctly. Teleport is more friendly to roaming, making mistakes and quick purchases if needed.


Exhaust is great because it means A) People can't punish your weak early game B) it makes hitting skittles so much easier if you're in the middle of a fight, when you cannot rely on your wall C) it allows you to be in the middle of the fight without dying instantly.
1
LukeMortora (1) | August 24, 2014 9:40am
i would've thought if you're using wall of pain properly, it wouldnt be needed? it will be highly dependant on your playstyle too. Lolking seems to back me up on summoner spell pick percentages. flash>teleport>ignite>exhaust.

I would be tempted to say exhaust is stronger than ignite simply because requiem will be your main tool for finishing a fleeing opponent. The practically is exhaust is greater in that you can escape a gank easily if your flash is on CD. Obviously the plus to exhaust is that it makes your skill shots almost certain to land, but i think it loses potency in teamfights if not used correctly. Teleport is more friendly to roaming, making mistakes and quick purchases if needed.
1
mastrer1000 (134) | August 24, 2014 8:02am
my bad, forgot about exhaust
1
Vynertje (386) | August 24, 2014 7:54am
wtf guys, exhaust is the #1 spell for karthus
1
mastrer1000 (134) | August 24, 2014 7:35am
Replace clarity with Exhaust(maybe as a second choice Teleport) and you should be pretty good to go(mana management isn't hard). If you want your guide to be even better, you can add a section about matchups.

I would also suggest to encourage people to ult(or to "ks" with any other skill on any other champion) when there is the slightest chance that the enemmy might get away instead of your "don't ks" advice.
1
LukeMortora (1) | August 24, 2014 4:33am
Voted +1
Well written, but I feel that teleport might be more competitive than clarity if you're looking for mana battery. Might be useful particularly if your top-laner favours ignite over teleport, you can move between lanes rapidly (especially if you intend to roam as you mid game suggests), but also maintain presence with requiem.
1
Janitsu (569) | August 24, 2014 2:30am
Meiyjhe wrote:

This guide gave me a bone-r

Badum tsss


That pun gave me e-r-ectile dysfunction

bad dum tsh
1
Meiyjhe (538) | August 24, 2014 2:23am
This guide gave me a bone-r

Badum tsss
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