Shaco Build Guide by lekeke

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author lekeke

Shaco AP Jungle! The fun comes to the Jungle!

lekeke Last updated on June 13, 2012

Ability Sequence

3
13
15
17
18
Ability Key Q
1
8
10
12
14
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 12

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hi everyone! Im a Ap Shaco user and I want to share this build that I use to jungle with him. Its preety funny and really usefull, If you do it correctly, each gank is, at least, 1 kill for your team.
I know that there should be other guides or builds in order to do these things, so I only want to show my way :P


Guide Top

Runes

I was trying with a lot of combinations but finally I decided to 9xGreater Mark of Insight in reds, 9xGreater Seal of Resilience in yellows (to resist better the jungle), Greater Glyph of Potency in blues and 3xGreater Quintessence of Potency in quintessences. Why? Because with Ap runes at lvl 1 youll do the jungle really fast and your ganks will be totally mortal, and thats what you want xDDD
Another option would be 9xGreater Seal of Intellect in yellows in order to have 1 free TWO-SHIV POISON (that in early is really usefull)

So with that I can do the jungle in 3mins 10sec and have lvl 3 with red and blue buffs


Guide Top

Masteries

I chose 9/12/9 cause of these 12 points at Defense tree are really usefull in order to minimize the damage that the minions do at the jungle and increase your survival with more Hp....9 points at offense tree are totally justified (Mp...xDD)and the other 9 points at Utility tree too (mana regen is totally needed if you want to be constantly ganking and you finally get Runic Affinity)
maybe I could change Improved Recall instead of Summoner's Insight so Ill try it :P


Guide Top

Items

ok with it there are a lot of ways and obviously it depends on the game and how it is going.
In order to begin I always buy 1x Amplifying Tome + Health Potion And the jungle way in order to be lvl 3 with red and blue buff and 75% Hp would be

1º->1 box near Wolves but without aggro them while you are going to blue

2º->3 bexes at blue bush then you back to wolves

3º->You wait, and when you box has 3 sec CD you pull wolves to you first box, after fear you put your second one and kill them

4º->Go blue and pull it, after first fear, put another box and kill him without smite

5º->with blue buff go to red and put one box without aggro them, when you box has 3 sec CD pull red and after fear put your second box, kill red with smite.
Congratulations, you are lvl 3 with both buffs at min 3,10 more or less
After that go gank!!

Here, a video where you can see it :P /edit/wiki-article?create=kages-lucky


Guide Top

Skill Sequence

No more to add, your priority must be your knive nowadays
Hallucinate> Two-Shiv Poison> Jack In The Box> Deceive

But obviously, if you see that you need to dissapear a lot of times and really fast, youll learn deceive before jitb, or if you decided to buy lich then youll do it.


Guide Top

Summoner Spells

I go with Smite Ignite why? because 1 Smite in your team is needed, in order to last hit Dragoon and Baron (and youll do the jungler faster ofc) then, i think that, for AP shaco, Ignite is needed too, in order to overkill your enemies, (and for your 4 ap points that in early are usefull) but if you die a lot of times, maybe you should choose Flash


Guide Top

Pros / Cons

Pros Really Funny and desperate for your enemies xDDD
Early
-Easy to Gank
-3'10'' Double buff and ready to gank
-Lot of burst damage with Deathfire Grasp shaco two shiv poison
-Easy to Scape
-Able to continous ganking
-Easy to do Counterjungling
-You have double slow, red buf and knive passive xD

Mid-Late
-Really easy to gank
-Dominating burst damage (instant kill carry AD/AP a lot of times xDDD)
-Easy to Scape
-Jitb really usefull for a lot of things and situations (Map control, fear enemies, distractions...)


Cons Really, really weak all of the times
Early
-If you use your Deceive, your possibilities of scaping reduced to 15%
-Without Blue buff....hard time man....hard time...
-Mana dependent
-Bad gank = your dead
-In general, bad farming
-Cant do Dragoon alone

Middl/Late
-If you dont play well, you can be really useless
-without a good early, youll need to go late if you wanna overkill someone
-If you dont adapt your build to your enemies, youll have a hard time
-If you dont do what you have to do at TF, youll be useless



Shaco AP is not as easy as people think. Is easy to throw your knive xD but if you want to be usefull to your team your rol is more complicated because you have to know where enter and who will be your focus, when use your deceive....Shaco AP, if you want to play it how it must be, is hard to master. But, instead of it, is really, really funny xDDD And youll see it


Guide Top

So then...

Im continously using it so Ill try differents ways, ill notice you if i discover new things :P


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