Riven Build Guide by Ryuuki.
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hey guys this is a guide on how I think Riven can be played. She is a very nice bursty champion as well as tanky, plus shes got a big sword :)
This guide should cover most of the aspects on how to play a successful Riven.
I apologize for my not so well English but anyways i'll get into the guide.
Pros / Cons
+Nice bursty dps early game.
+Can escape fatal snares/stuns etc.
+Very balanced champion
+Devastating once level 6
+Tanky as well as scary.
+Shes got a big sword :O
+can be squishy at the start
+can be shut down easily
+falls off a bit late game if not played correctly.
very great for Riven. It can shut down carries, ensure kills at level one, help run away, you name it. Ideally you can get
for some more burst damage or
if you want to solo top.
Love this spell so much. Its a awesome gap closer for running and chasing, combined with makes gap closing even easier. Some people may prefer Flash size over ghost. That's fine it really does come down to player preference.
Greater Mark of Desolation Greater Mark of Desolation
Very nice runes, any ad carry/burst would want armor pen marks. Works well early game and I wouldn't choose any other runes other than these.
Greater Seal of Evasion
These dodge seals will work well with nimbleness and against ad carries.
Greater Glyph of Warding
These help against against ap carries. In game you can grab a
since the extra movement speed and magic resist will help greatly.
Greater Quintessence of Desolation Greater Quintessence of Desolation
More armor pen? why not. You can get health quints if you want but I prefer some more armor pen if those are willingly to stack armor just for you.
Riven's abilities charge her blade, causing her basic attacks to deal 5/11/15 (+50% of BONUS attack damage) bonus physical damage. Riven's blade may be charged up to 3 times and expends one charge per attack.
This is a very nice passive, it may be confusing but it can help last hit creeps better, and add some more nice bursty damage to your attacks.
Riven strikes out in front of her in a short line. This ability may be reactivated 2 additional times.
1st Use: Slashes forward, dealing 30/50/70/90/110 (+60% of BONUS attack damage) physical damage to all units she comes in contact with.
2nd Use: Slashes forward, dealing 30/50/70/90/110 (+60% of BONUS attack damage) physical damage to all units she comes in contact with.
3rd Use: Leaps into the air and slams the ground dealing 30/50/70/90/110 (+60% of BONUS attack damage) physical damage and knocking nearby enemies away from the point of impact.
Cooldown 13 seconds
This is your main damaging ability. It is important that between each time you press your Q auto attack once on your enemy to maximize your damage output and the usage of the passive.
You can use this skill to get away a little quicker too.
Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing 50/90/130/170/210 (+100% of BONUS attack damage) physical damage and stunning them for 0.5 seconds.
Cooldown 11/10/9/8/7 seconds
This isn't much of a good spell but it can prove useful in situations. combining this with and following by can be very good early game.
Riven does a quick dash in the direction of your cursor and becomes shielded, blocking up to 40/70/100/130/160 (+100% of BONUS attack damage) incoming damage for 2.5 seconds.
Cooldown 11/10/9/8/7 seconds
Valor is a very small dash so it can't go over walls and such. It can be a small gap closer or you can use it to dodge snares such as or and
Riven's weapon surges with spiritual energy for 15 seconds, granting her 20% bonus attack damage, increased range on her damaging spells and attacks, and the ability to use Wind Slash once.
Wind Slash: Riven fires a shockwave that deals from 80/120/160 (+60% of BONUS attack damage) to 240/360/480 (+180% of BONUS attack damage) physical damage to all enemies hit, increasing based on how much health they are missing.
Cooldown 75/60/45 seconds
This is a very nice ultimate. Having your big sword reforged makes you look scary and cool :D
It is important to pop your ultimate before your whole combo rather than after it. The reason is because it gives extra 20% attack damage and a little bit more range. Your combo should look like if your wanting to take someone down: ++AA++AA++AA then wind slash if your think the target is low enough. This ult is similar to Garens Might of Demacia because you sort of have to guess when you should use it so it really doesn't come down to skill just luck. It has a low cool down too so don't be afraid to use it often, however don't pop it just because of the big sword. We all love big swords but try find reason why you should pop it up.
Skill maxing order
I tend to max Q first since it will maximize my damage output quite greatly.
Next is Valor since you don't want to die too much and the shield will help a lot since it scales in attack damage as well.
Ki Burst isn't really useful so I just take a point in that at level 4 and tend to leave it at that untill I have maxxed out all the necessary ones.
And yes Blade of exile whenever possible obviously.
For boots you can get either
for ad carries orMercury Treads for some cc reduction and magic resist or
for some cool down reduction.
I tend to rush for my if I know i'm going to lane against some one who can shut me down quite a bit. Other than that I would go for 1-2 for some nice damage and health. You can get your first as well as the damage is nice and the extra CDR is very good. I start building into my trinity force, getting phage first followed up by sheen. Now a lot of you may be wondering why sheen? she doesn't use mana nor ability power! That's true but I like the sheen proc, and the movespeed. You can build a frozen mallet early to make you extra tanky but I like a trinity better. Next is a frozen mallet after a trinity. If you build a frozen mallet before trinity then after frozen mallet getting aint a bad idea. The attack damage will work nicely, and a little attack speed can help you AA better and faster for your passive. Next it can be anything really. I get it gives a nice chunk of damage when its charged up. Some life steal as well, if you are on low hp and a teamfight is about to begin. Then AA some minions and you should be full health in no time without having to go back to base and leave your team at an disadvantage of the teamfight when your're gone. Alternatively you can build your if you'd like before the teamfight or sometime around mid game.
Farming, Early/mid game and teamfights.
Riven can have some troubles farming early game, so thats why I get
to help, it is also a very nice item for riven as well if you tend to solo top. It can easily shut down people who you're laning against.
Since early game can be where Riven is a bit weak suprisngly she can do quite a bit of damage to squishes at that level too. However if the enemy laner can out harass you then don't try anything reckless. Farming is one of your primary goals early game.
Mid game is where you start to get a bit more stronger. Assuming your doing better the enemy team. You can go all out dps, tank for your team, or a tanky dps bruiser. I tend to do a little bit of each so I can stay alive and throw out some nice dps.
Teamfight wise you have a role to play. Thats not initiating them though. Riven isn't much good of a initiator not better than with here ult arrow etc. Her role is to pressure the squishes and carries taking out their main source of damage out of the fight or killing them. That's your role. You can build a so you can stay alive throughout the teamfight and keep pressuring them and eventually drive the game in your favor.
In the end I want to say Thank you for reading my guide and I really hope you enjoyed in doing so, feel free to comment, post your thought on how I could make this guide better in any way.
I will try to reply to comments posted on this guide.