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Shyvana Build Guide by Metabble7

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League of Legends Build Guide Author Metabble7

Shyvana Jungle 1v1ing Baron

Metabble7 Last updated on January 31, 2016
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Ability Sequence

3
8
10
12
13
Ability Key Q
1
4
5
7
9
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

5/
Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12



Threats to Shyvana with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Vi Vi is really easy to mess with early game especially if you find her in the jg and you have more hp. She can do % health damage but with your E you will do more and out trade her. Try to counter-gank her whenever possible.
Guide Top

Introduction

This is a guide on how to play Shyvana(shortened to Shyv) in the jungle and how to 1v1 baron with only four items. I play a lot of Shyv jg and am always trying to find ways to kill that pesky baron without the need of teammates. Shyvana is just a champ with enough raw power and has a passive with enough utility to make it happen very easily.
Please note this is my first guide and as such it's a work in progress


Guide Top

Pros / Cons

Pros

    Good base damage
    % health damage
    Strong Duelist
Cons
    Auto Attack reliant
    No real CC outside items and Ult
    Ult doesn't always work


Guide Top

Passive and Abilities

Shyvana's passive gives her bonus armor and magic resistance (5, 10, 15, and 20) at lvs 1, 6, 11, and 16. These stats while not providing a game changing experience provide Shyv with free tank stats throughout the game most importantly the beginning which makes jg clears a lot smoother.

Shyvana's Q is Twin Bite which is where the bulk of her power comes from. Twin Bite increases the damage of her next auto by 80-100% increasing by 5% per lv. It's cool down also decreases by 05 seconds per auto attack that lands and also resets her auto attack timer.

Shyvana's W is Burnout and is her primary clearing ability. Burnout does magic damage around Shyv and her auto attacks can extend its period by four seconds while also doing 25% of burnout's damage per attack.

Shyvana's E is a linear skill shot that does magic damage and enemies hit take 2.5% of their max health as magic damage when Shyv hits them with her auto attacks. The magic damage of this ability doesn't do much but the % health damage comes in handy especially when paired with a BORK and a lot of attack speed.

Shyvana's R is a linear dash and thus can be stopped with hard CC it also does magic damage to everyone hit. Shyvana's ult doesn't have a normal cool down and is instead determined by whether Shyv has 100 rage which is generated by auto attacking and by the second and a half based on her ult rank (1, 2, and 3). Shyvana's ult makes all of her other abilities gain area of effect changes. Shyvana's Q hits enemies in a cone in front of her, her W does damage over time on the ground for 5 seconds, and her E becomes a cone in front of her marking all of them hit.


Guide Top

Jungling

Start at the Krugs and get a leash from either the adc and support or top laners. Next kill the red buff and if you're worried that it might be stolen ward this is very important if the team has a shaco or blitzcrank on their team. Next if you haven't drank a pot fighting the red buff do so and head toward the scuttle crab on the red side and kill it to gain some easy gold and life from life steal. Kill the raptors then head toward the wolves and then kill blue buff and gromp. Now if the blue scuttle is still alive then take it and that's the first jg rotation. Make sure to smite the Krugs at first and throughout the game remember to smite the raptors as being able to clear wards is very useful for a jungler. Once you have your jg item fully complete make your way to the dragon and make sure no one is around and take it for 5 stacks of your devourer. Make note that at 5 stacks shyv can 1v1 the Rift Herald and doing so is very important to getting sated before 15 minutes if this changes in a future patch I'll update this information.