Shyvana Build Guide by L33tlolz55
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
- Guide Created
- Added Intro
- Added Pros/Cons
- Added Runes
- Added Masteries
- Added Summoner Spells
- Added Skill Sequence
- Added Summery
- Added Warding
- Added Skill Breakdown
- Added Skill Combos
This is my Shyvana Guide. I would appreciate any feedback that you guys have.
Shyvana is a great champion, and is alot of fun - because you can deal burst damage and use your Ult Dragon's Descent To control fights.
Her abilities/passive work well together and allow for some attack speed items and decent jungling. Although in this guide i will focus in on her laning power.
Strong Mid/Late Game
Bulky bruiser dps
Super high burst damage
Built in Armor pen with Flame Breath
They will know when your ult is coming.
Can be kited
This ability is your main damage dealing ability it makes your next attack hit twice. this ability works well with "on hit" effects such as Wit's End. the oooldown of this ability is reduced on every auto attack, so it benefits greatly from AS items. In dragon form this ability has a Cleave affect and hits all enemy's in a cone, use this in dragon form on multiple opponents to keep the duration up.
Shyvana deals magic damage per second to nearby enemies and her Movement Speed is greatly increased for 3 seconds, Movement speed decreases over the duration.
I prioritise this ability the most for the farming capabilities, and you can constantly use the ability without cost dealing aoe damage and giving movement speed for catching up to opponents, in dragon form the ability leaves a trail of fire behind you, Acting like Singed with his Poison Trail.
Shyvana unleashes a fireball that deals magic damage and melts the target's Armor for 4 seconds. I always max this ability last because it doesn't scale on AD, but getting it at level 3 is good because it apply's a armor debuff to whatever it hits, should be used first in a fight. In dragon form this skill hits all targets in a cone and applying the same debuff.
Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take magic damage and are knocked toward her target location.
Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist. Defensive bonuses are doubled in Dragon Form.
This ability is great, Not only is it a long jump skill, but it also pulls your target along with you and gives all your abilities additional effects. It can be used to pull opponents through walls for a easy gank and is great dps.
All of your fights against enemy champions are setup with 1 basic combo.
Burnout closes the gap between you and your target, Flame breath removes armor and twin bite hits them hard and gets them low. If necessary use Ignite if you think they might get away.
If dragon form is up, Use Burnout to get in front of your target and then activate your ult and pull them away from any turrets or ally's, then proceed with the combo above.
Greater Quintessence of Lethality
Greater Glyph of Magic Resist
Greater Seal of Armor
Greater Mark of Attack Speed
Why I chose these runes
Greater Glyph of Magic Resist - Early Magic resist helps you to stay in your lane longer.
Greater Seal of Armor - Early Armor boost helps you to stay in your lane longer.
Greater Mark of Attack Speed - Fury of the Dragonborn Benefits from Attack speed.
Just a basic AD melee build, Works good. Some like to get Archaic Knowledge
I don't see the point, the extra As is better.
Good for Early kills
Finishes off weak enemies
Counters mundo hard :P
Escape from fights
Catch up to opponents
Always Take Flash
Slows and weakens
Decent replace for Ignite
I take Ignite, Flash Every time. But exhaust can be useful. Its up to your playstyle.
I take Burnout at level 1 and max it first for the farming and chasing power it gives.
Then i take Twin Bite at level 2 for damage and max it second
I then get Flame Breath at level 3 and max it last for the Armor reduction.
And make sure to get Dragon's Descent at level 6,11 and 16.
Berserker's Greaves - Is good because shay's passive benefits from AS
Wriggle's Lantern - Gives some early Life steal,Ad, and allows for quick farming, also the ward can be used every 3 mins to watch for ganks and control your lane, Very useful.
Phantom Dancer - Great for Shayvana, all the stats benefit her playstyle.
Infinity Edge - Standard crit boost. Really goes well with PD and increases dps.
Frozen Mallet - Necessary because Shayvana has no CC or slows built in.
The Bloodthirster - Standard AD survivability item. increases damage while giving you life steal.
This build is working out quite well for me, Ive gone undefeated since I started using it and it is alot of fun. If you have any questions/suggestions comment below and I will see if i can change it.