Shyvana Build Guide by DrumsDoctor
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Not Updated For Current Season
Not Updated For Current Season
This build guide is for Top Lane Shyvana by DrumsDoctor. This guide works for Solo Top and Bot Lane as well. Shyvana is extremely fun to play as because she's A FREAKING DRAGON. Though Shyvana is built for Jungle, she has a very menacing Lane presence mid to late game and she excels as an Off-tank Bruiser/ADC Hunter.
Greater Quintessence of Attack Damage
Greater Mark of Attack Damage
Greater Seal of Armor
Greater Glyph of Magic Resist
Shyvana's abilities don't use mana, so the only restriction is cooldown. However, Sorcery doesn't work on Shyvana's abilities except for Flame Breath. Instead, they all cooldown as a result of basic attacks due to her passive. So I put 4 points in Fury . As for the rest of Offense, Max out Deadliness and get Weapon Expertise to aid in Damage Output. All of the Defensive Mastries are Health, Damage Reduction and Armor based to enhance her Off-tank Bruiser capabilities, especially with Dragon's Descent.
Right at spawn, you'll want to grab Boots of Speed and 3 Health Potions. Followed by Mercury's Treads and Phage. If you find Shyvana is too squishy, rush Ravenous Hydra before getting Frozen Mallet. Then get the rest of the build: Wit's End, Runic Bulwark, and Randuin's Omen. Depending on how the game plays out, you can replace Randuin's Omen with Sunfire Cape.
Skill Leveling & Sequence
Max out Burnout first to help with farming minions beginning game. Get Twin Bite over Flame Breath with the exception of one point at Level 4 to help with harassment. Of course, max Dragon's Descent ASAP.
The standard skill sequence is always to land Flame Breath followed by a Basic Attack into Twin Bite, then use Burnout to further engage the enemy or retreat. This sequence maximizes damage output and is a great way to harass an enemy. When further engaging, use Dragon's Descent and spam abilities until opponent is slain.
Shyvana's role in a team fight is to soak up damage with her Ultimate. When a team fight is instigated, you'll want to either jump in, or jump out using Dragon's Descent. When you jump out you carry any enemy in your path towards the landing area. This is extremely helpful, drawing enemy's away from the team allowing the enemy's to target Shyvana while the rest of the team kill the enemy. Try to activate Burnout whenever possible because it damages all enemies around her.
Pros / Cons
Early game, you will notice that Shyvana has trouble with sustainability, unlike other Solo Top champions or laning one's such as Garen, who have built in sustains. So you'll have to play it safe until you get more Health. Then you can start harassing the enemy. Always start a harass by landing Flame Breath because of its armor burn. After landing Flame Breath, run in with a Basic Attack followed by Twin Bite and Burnout away. This maximizes damage output and Burnout gets Shyvana away before the enemy can return the damage. If the enemy is low enough on the old HP, after activating Burnout, use Dragon's Descent and fly in and spam abilities to vanquish that sucker. When dealing with ganks, use Dragon's Descent over the summoner spells followed by Burnout; which usually wards off gankers. If Dragon's Descent isn't enough to get away, use it in combination with Flash to fly long distances. Don't feel bad about using Dragon's Descent to escape because Shyvana's passive along with Basic Attacks allow her to regenerate 100 Fury easily.