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Skarner Build Guide by s1m0on

Skarner, The Crystal Vanguard [Jungle]

Skarner, The Crystal Vanguard [Jungle]

Updated on May 4, 2012
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League of Legends Build Guide Author s1m0on Build Guide By s1m0on 6,597 Views 2 Comments
6,597 Views 2 Comments League of Legends Build Guide Author s1m0on Skarner Build Guide By s1m0on Updated on May 4, 2012
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Introduction

Hi everyone. This is my very first Guide :)

I hope you will enjoy it.
It's for one of my favourite champions in League of Legends: Skarner.


So pls try it and comment / rate it.
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Skills

energize
Energize (passive) - Basic attacks lower all ability cooldowns by 0.5 seconds. Double effect when attacking champions.


Crystal Slash - Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage and slows all targets hit.
Skarner deals 25/40/55/70/85 (+ ) physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck.

While Skarner is charged, Crystal Slash deals 24/36/48/60/72 (+0.4) bonus magic damage and slows by 20/25/30/35/40% for 2 seconds.

Cost
20/22/24/26/28 Mana
Range
350


Crystalline Exoskeleton - Skarner gains a shield, and while the shield persists his movement speed and attack speed are both increased.
Skarner is shielded for 70/115/160/205/250 (+0.6) damage for 6 seconds. While the shield persists, Skarner gains 30/35/40/45/50% Attack Speed and 15/17/19/21/23% increased Movement Speed.

Cost
60 Mana
Range
0


Fracture - Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Striking enemies will consume the mark to heal Skarner. Killing targets outright will also activate the heal.
Skarner deals 80/120/160/200/240 (+0.7) magic damage to enemies in a line and marks them for 6 seconds.

Striking enemies will consume the mark to heal Skarner for 30/45/60/75/90 (+0.3). Killing targets outright will also activate the heal. (Each activation heals for 50% less.)

Cost
50/55/60/65/70 Mana
Range
760


Impale - Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.
Skarner suppresses an enemy champion for 1.75 seconds and deals 100/150/200 (+0.5) magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt an additional 100/150/200 (+0.5) magic damage.

Cost
100/125/150 Mana
Range
350
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Runes

Runes

Precision
Fleet Footwork
Phase Rush


Greater Mark of Alacrity
I take these because with more attack speed jungling is more easier and of course faster :)


Seal of Resilience
You can't have enough armor when you jungle ;)


Glyph of Shielding
With more magic resist Skarner isn't vulnerable against AP carries.


Quintessence of Swiftness
With more movement speed ganks are easier because enemy champs can't escape that fast ;)
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Items

Early Game:

Item Sequence

Heart of Gold 825
Mercury's Treads 1100
Phantom Dancer 2800
My first item is Philosopher's Stone because it provides good health/mana regen AND gold ;)
Next ist Heart of Gold, same reason: health and gold.
Mercury's Treads is a standard item for junglers ;)
My first big item is Phantom Dancer. Nice attackdamage, crit and movement speed. WOW :)

Mid-/Lategame

Item Sequence

Trinity Force 3333
Hextech Gunblade 3000
Randuin's Omen 2700
Timeworn Talisman of Ascension 2200
The main item is Trinity Force, if you get it you will deal nice damage :)
If the game isn't over yet you should purchase Hextech Gunblade. Now you will rock.
Randuin's Omen and Shurelya's Battlesong complete the item build.
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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I max Crystal Smash first because it's (after Impale ) the most important skill for Skarner. You can spam it due to its low mana cost. It's nice in jungle and of course nice for ganks with its slowing.

Seismic Bastion is maxed second because it gives a higher movement speed, higher attackspeed and a shield that blocks damage.

Ixtal's Impact is also a nice skill. Always try to hit many enemies so you can use Crystal Smash afterwards and get maximum heal ;)

Impale is a very nice skill for ganking because you can pull your enemy where you want and deal damage. So you can pull it directly to a mate.
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Jungling

Jungle route:
  • wolves: get some help (faster)
  • blue: (use Smite here) someone should pull (use Smite here)
  • wraiths
  • golems: maybe you will be low (use Portion)
  • lizard: (use Smite here too)

    Spam Crystal Smash and use Crystalline Exoskeleton thus you won't get so much damage.
    After finishing the route you should check if you can gank bot.
    Otherwise go back to wraiths and to wolves and then check if you can gank top/mid.

    Keep cleaning up jungle camps and gank whenever you can.
    Ganks with Lvl 6+ will be more efficient cause of Impale ;)
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Changelog

I will edit this guide from time to time so that it's up-to-date.

05.05.2012 ---- guide published
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League of Legends Build Guide Author s1m0on
s1m0on Skarner Guide
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Skarner, The Crystal Vanguard [Jungle]

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