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Recommended Items
Spells:
Teleport
Ignite
Items
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Zed
Zed snowballs earlier than Sona, and doesnt give you space to farm or escape.
Synergies
Ideal
Strong
Ok
Low
None
Introduction
This is my standart rune page for AP champions. I really don't plan to sustain damage, as I usually play safe. The thing about Mages in this game is that there aren't that many items to lower Magic Damage, so magic penetration isnt that much helpful (unless you're going against a tanker on middle lane, which is very unlikely). Focusing damage dealers is the way to go. Why Scaling Ability Power and Mana Regen? Because at level 10 you already have more than you would have with plain runes. I chose Mana Regen for the seal because it was the most helpful, as Sona tend to dry up on mana too quicly. With that, you'll have a steady flow of mana in the early game, when you still don't have Mana Regen items to hold you longer. The same goes for Scaling Ability Power. As the starting items don't give you a lot of AP, you're sure to rise up in power.
This build is intended to max up CD Reduction, AP and Mana for Sona. Even though her ultimate reduces cooldown for her primary skills, her ultimate itself doesn't benefit from it. With a full build, my ultimate CD is 56s. My Song of Celerity Has 4-5s cooldown, enabling me to run fast if I'm surprised and healing with Aria of Perseverance very often as well. Hymn of Valor too gets a lovely boost, since it benefits both from her high AP and CD Reduction.
Start with Doran's Ring. I really don't like Doran's items, but the ring is special, as it gives you Mana Regen passively and when you kill a minion. Buy the ring and two potions. Be sure to get your totem. Junglers tend to storm mid too often when you're playing as Sona. Now, start saving money for the Catalyst of Aeons (or the Blasting Wand), but be sure to finish Rod of Ages first. It will give you health, mana, AP and it scales overtime. It will also give you a steady regen of mana and health.
Once Rod of Ages is finished, go for the Tear of the Goddess. Now you can spam abilities at will. As we won't be using boots, Song of Celerity will be your main passive accumulator. And you will need mana for that, so the Tear is a natural choice. Now you save everything you can to finish Lich Bane. Mana and the ability to rise the damage of your passive is just too good to let it pass. At this pont, you're probably very strong and enemies are runnig from you.
But we haven't quite finished yet. Next on the list is Nashor's Tooth. CD Reduction, Attack Speed and a nice little damage on your basic attacks. It's very good to clear big waves of minions, now that you're probably starting to face them. And then, Morellonomicon. More mana and CD Reduction. You're probably thinking I'm a crazy guy, burning up 10% CD Reduction. The thing is, there aren't many items that give mana, CD Reduction of 10% and a good ammount of AP. And that mana is going to be very importanta in a minute, when we finish Archangel's Staff. It will give you even more AP.
Now we're finishing, so you should probably think about finishing Archangel's Staff. Tear of the Goddess should be almost filling up (if it's not full already). Now, Archangel's Staff gives you AP based on the ammount of mana you have, and we've been building up mana for quite a long time now. This shold give you an already whooping ammount of AP as soon as you finish it, and we still have room for Rabadon's Deathcap, which will take everything you've been building up om AP so far and give you 30% more, with the advantage of adding more 120 (+30%) AP.
Now, you should be wasting enemies like no one, and we can still buy the Elixir of Sorcery, so you can rack up even more AP. with that, your AP count must be over 1000, which will make you a preety and silent glass cannon, exploding everything in front of you, but easily being broken in the process.
Start with Doran's Ring. I really don't like Doran's items, but the ring is special, as it gives you Mana Regen passively and when you kill a minion. Buy the ring and two potions. Be sure to get your totem. Junglers tend to storm mid too often when you're playing as Sona. Now, start saving money for the Catalyst of Aeons (or the Blasting Wand), but be sure to finish Rod of Ages first. It will give you health, mana, AP and it scales overtime. It will also give you a steady regen of mana and health.
Once Rod of Ages is finished, go for the Tear of the Goddess. Now you can spam abilities at will. As we won't be using boots, Song of Celerity will be your main passive accumulator. And you will need mana for that, so the Tear is a natural choice. Now you save everything you can to finish Lich Bane. Mana and the ability to rise the damage of your passive is just too good to let it pass. At this pont, you're probably very strong and enemies are runnig from you.
But we haven't quite finished yet. Next on the list is Nashor's Tooth. CD Reduction, Attack Speed and a nice little damage on your basic attacks. It's very good to clear big waves of minions, now that you're probably starting to face them. And then, Morellonomicon. More mana and CD Reduction. You're probably thinking I'm a crazy guy, burning up 10% CD Reduction. The thing is, there aren't many items that give mana, CD Reduction of 10% and a good ammount of AP. And that mana is going to be very importanta in a minute, when we finish Archangel's Staff. It will give you even more AP.
Now we're finishing, so you should probably think about finishing Archangel's Staff. Tear of the Goddess should be almost filling up (if it's not full already). Now, Archangel's Staff gives you AP based on the ammount of mana you have, and we've been building up mana for quite a long time now. This shold give you an already whooping ammount of AP as soon as you finish it, and we still have room for Rabadon's Deathcap, which will take everything you've been building up om AP so far and give you 30% more, with the advantage of adding more 120 (+30%) AP.
Now, you should be wasting enemies like no one, and we can still buy the Elixir of Sorcery, so you can rack up even more AP. with that, your AP count must be over 1000, which will make you a preety and silent glass cannon, exploding everything in front of you, but easily being broken in the process.
I'm not really sure about the levels after 15, though. But the sequence is simple.
1- Max up Hymn of Valor as soon as possible.
2- Crescendo should be top priority once it's available.
3- Song of Celerity should be the second maxed up.
4- Aria of Perseverance should be the last maxed up. Unless you're having problems with health, then you should take one or two levels on that before maxing Song of Celerity.
1- Max up Hymn of Valor as soon as possible.
2- Crescendo should be top priority once it's available.
3- Song of Celerity should be the second maxed up.
4- Aria of Perseverance should be the last maxed up. Unless you're having problems with health, then you should take one or two levels on that before maxing Song of Celerity.
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