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Sivir Build Guide by EmeraldTechno

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League of Legends Build Guide Author EmeraldTechno

(Sort of) In-Depth S7 Sivir Guide

EmeraldTechno Last updated on November 11, 2016
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Ability Sequence

2
4
5
7
9
Ability Key Q
1
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R

Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 18

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Defense: 12

Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 0



Threats to Sivir with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Caitlyn Although Caitlyn completely outranges Sivir in terms of autoattacks and her Q, you can absorb every ability she has with your E, including her ult. If you need extra mana, simply Spell Shield and step on one of her traps, but if she's throwing lots of Qs at you, don't waste your shield on a trap. You can play her game by poking with your Q, but it does eat your mana.
1
Veigar You don't see much Veigar support, but it's an easy lane. You can spell shield everything he does, including escaping his stun box.
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Introduction

(WIP)

Are you tired of being Blitzcrank hooked? Morgana rooted? Ashe ulted? Would you like to be able to harass your opponents while simultaneously farming? Would you like to be able to have a teamfight changing ult that can provide super engage or disengage to any teamfight? Then Sivir is the ADC for you!

Hello, my name is EmeraldTechno. I'm an unranked league player who mains ADC and plays a lot of Sivir and Jhin. I will try to make this guide as in-depth as I can, so you can learn everything about how to play Sivir.

Sivir is a utility-based immobile ADC who is very strong late game but weak early game. She is very good against ability-based enemies due to Spell Shield and can catch enemies by surprise with On The Hunt. She has a great kit and can add something to almost any team.


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Pros / Cons

Pros

+ Awesome late game
+ Safety from Spell Shield, Fleet of Foot and On The Hunt
+ Can poke from afar with Boomerang Blade and Ricochet
+ Teamfight-changing ult
Sivir has an awesome late game, especially in teamfights, with her Ricochet and her On The Hunt combo to bring her team to the fight and destroy them. She is a fairly safe champ to play in lane, as she can ult + Spell Shield to escape a gank or aggressive attack by the enemy laners, however without her ult, she has no escape. Despite having low auto-attack range, she can poke from afar by throwing her Boomerang Blade or bouncing Ricochet off minions.


Cons

+ Weak early game
+ Not the best passive
+ Hard to use
+ No CC whatsoever
Sivir has a lame early game, and has to farm for a while before getting powerful. Hence, she often gets bullied in lane by other ADCs with better early games, and can't do a lot to retaliate early because of the high mana cost of Boomerang Blade. Her passive, Fleet of Foot is useful for kiting, but no real use otherwise besides a slight speed boost if you throw your Boomerang Blade at a chasing enemy. She is difficult to learn to play, because her Spell Shield takes a long time to master, and she is very mana hungry without the extra mana from that. Additionally, she has no CC, which can make it hard to lock down targets, especially with a low-CC support like Sona or Soraka.


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Masteries

Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1

These are the masteries I typically take, but I will discuss alternate options, some may be best for your playstyle.

vs

This is a no-brainer, Sivir is not an AP champ.

vs

You could take Fresh Blood , but I pick Feast for the early game sustain. Sivir's early game is weak enough already.

vs

I prefer Natural Talent with Warlord's Bloodlust, but if you're going Fervor, go Vampirism .

vs

Either of these is all right. Bounty Hunter is a safer option if you don't trust your support to protect you in lane.


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Runes

Runes

Greater Seal of Armor
9

Greater Mark of Attack Damage
9

Greater Glyph of Magic Resist
5

Greater Glyph of Mana Regeneration
4

Greater Quintessence of Attack Damage
3

Even though a lot of guides recommend Attack Speed runes on ADCs, I take Attack Damage instead. You don't really need the extra attack speed early game, because you'll be just farming, and once you hit level 6, On The Hunt will give Ricochet a passive Attack Speed buff anyway. Taking Attack Damage runes instead will make it easier to farm and poke your opponents.


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Spells

+

Flash is definitely a necessity for most champions in the game, and Sivir is not an exception.

Heal is better than Barrier for bot lane because you can use it to save yourself or your support.

Ghost would only be viable on a map with no jungle walls.

Ignite you could take instead of Heal if you want to go for more damage, but I still recommend Heal because its utility usually outweighs the extra damage you could get from Ignite.