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Spells:
Exhaust
Ghost
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction
I wanted to write this guide because nasus is my main and I play really bad, this thing pisses me off because it is a really simple, so much so that is classified as "recommended".
There are few things to keep in mind to play it well:
is an off-tank;
-need time to strengthen the siphoning Strike, possibly staying alone in his line;
must-have style of defensive play and not be reckless (calm and patience are two virtues necessary).
The Shield: key to advance through the minions and to enhance the Q without fearing that the enemy we face is too bad.
+1 Shoes: useful to enhance the Q without being too much in contact with the enemy, but also vital to avoid the first gank.
Sapphire Crystal: useful for increasing the amount of mana, which is essential for a peaceful farm.
Sheen: fundamental piece to enhance the best Q doing a large amount of damage.
Ionian: given that the major source of damage to the Strike nasus, these shoes allow us to use it more often.
Phage: useful to be able to wander here and there among the minions with a good amount of life and a decent attack.
Trinity: FUNDAMENTAL object!
Now part of the chain armor. The order may change depending on the exacting, but the order of the objects to create them is not accidental: I followed a specific order in this guide and I recommend you follow.
This problem can be solved by simply killing the enemy minions constantly because often the enemy and why is it that prevents jungler prevent our being to make good gank our line too far.
As teleport spells are useless: 300 gold ahead of them are critical and need to go for broke in battle. Do not ask yourself the question that if you use Recall your opponent destroys your tower because:
First-before you leave you leave your minions in a favorable using Spirit Fire of those enemies, and possibly, even when you are absolutely never in your tower, but try to advance their own line at the middle, between two bushes . So you'll have time to go without the tower suffers too much damage if the opponent is very aggressive at this time of your absence;
2-if your opponent is very aggressive and expect great damage to your tower, use Ghost to go faster (that's why I prefer it to a dual role: in combat and out of combat);
3-call jungler to cover your absence if it is available.
Use both spells during a fight to make sure you do not miss the opponent. Similarly, you can use to ensure an easy escape from a fight or a gank.
Important: used first and then the Wither Exhaust, so you can use the Wither twice taking the opponent always slowed down for many seconds. (This strategy works very well against its magic, and Gangplank W)
Other spells like Heal or Flash are really useless: the first because an off-tank does not need instant short trips, because it has no stun spells or "snapshots" with which to surprise the opponent, but is meant to be in melee long in combat. Heal is useless because of the small quantity of life than what you'll recover with an off tank.
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