get
prime

Garen Build Guide by Asmodeusx

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Asmodeusx

Style unorthodox, but of course it works!

Asmodeusx Last updated on October 26, 2012
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Ability Sequence

1
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 22

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Guide Top

Introduction

This is an optimized build, not a full guide, to Garen. Please note that stats summary is very inaccurate. You should get:

HP - 4343 !
HP/5 - 64.3
Demage - 260
Arp - 40.94 (+10%)
MS - 439 !
CDR - 39.9 !!!


Guide Top

Pros / Cons

+ Maximized utility and mobility for this champion
+ Strong survivability and sustainability in vs1/vs2 fights
+ Insanely strong support from LVL13, due to very high speed
+ No weak stage of the game

- If denied early farm, can have hard time untill getting few essential items
- Vunerable to heavy CC setups
- You get focused instantly in team fights


Guide Top

Skill Sequence

DS as first skill enables you to poke and stay ahead in lane and break slows.
Max out judgement first, then DS, so when you finish your ghostblade you can have 94% uptime on it due to capped CDR... imba.


Guide Top

Masteries

I go in for swiftness rather than initiator, because it helps you as a defensive tool aswell, saving your *** many times during the game and health bonuses from the defensive tree are really insignificant, so it's not worth it to sacrfice additional points, which you can use for good masteries like +Arp or +AD/lvl.


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Runes

Arp is always good, nothing to explain here.
0.5% Max HP seals give the most HP possible with frozen mallet and warmongs.
CDR glyphs get you just below the CDR cap (39,9) so you can get the most out of your cool downs, which are the only thing that limits Garen.
MS quints because you can always use more MS.


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Summoner Spells

Ignite and flash, both with masteries. You can swap ignite for exhaust if you're having troubles before getting the frozen mullet, and flash for ghost if you're not intending to get the mullet at all, but i don't recommend it.


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Items

Boots, Ghostblade, Mallet and Warmongs you should always get. Then you have choice of either going for more demage:

Phantom blade + IE
(if you face relly HEAVY armored team, you can exchange one of those for last whisper)

or, you can go the defensive way:

Force of nature + GA.

Either one is fine.


Guide Top

Summary

I hesitated with posting this, but i guess sooner or later people are gonna find out and Garen is going to be nerfed back, so have fun while you can ;)