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Bard Build Guide by videogamer1999

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author videogamer1999

Support is so easy man.

videogamer1999 Last updated on June 15, 2015
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 4

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 5

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Wanderer
 
 

Utility: 21



Threats to Bard with this build

Threat
Low
High
Show all
Threat Champion Notes
3
Lulu Has poke, but squishy and pretty easy to cc.
3
Sona Same as Lulu.
3
Soraka Same as Lulu
3
Karma Heavy poke, but squishy and easy to feed off of early.
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Laning.

Bard is really powerful in his early levels with his high base damage on Q and ignite, normally if you get a good cosmic binding and have synergy with your adc you can get easy first bloods or trade your ignite for at least a heal or flash. Bard can easily escape from ganks with the movespeed boost from his Caretaker's Shrine and easy use of Magical Journey.


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Roaming.

Roaming on Bard is a good idea to help get your midlane rolling, but always inform your adc what you're doing and don't let them push up too far. This is a good chance to collect your chimes to power up your passive and you can coordinate easy 3 man ganks with the Jungler and Midlaner. Once you hit 6, you can use your ult on midlane towers and setup clean dives to benefit your team.


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Bard's Ult.

Tempered Fate is one of the strongest utility ultimates in the game. It can be used to start a teamfight, delay an objective, save a teammate or catchout an enemy who is out of position. Its relatively short cooldown and all around utility makes it one of the strongest ultimates in the game if you use it correctly.


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Pros / Cons

Pros


Great utility.
Good amount of CC
Good early game
High Burst

Cons
Squishy early on
Out-traded easily
Can be bursted
Reliant on Roaming