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Supporter and Sion

Supporter and Sion

Updated on November 14, 2011
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League of Legends Build Guide Author Psycobone Build Guide By Psycobone 6,061 Views 2 Comments
6,061 Views 2 Comments League of Legends Build Guide Author Psycobone Build Guide By Psycobone Updated on November 14, 2011
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Choose Champion Build:

  • LoL Champion: Janna
  • LoL Champion: Sona
  • LoL Champion: Soraka
  • LoL Champion: Sion

Spells:

LoL Summoner Spell: Clairvoyance

Clairvoyance

LoL Summoner Spell: Clarity

Clarity

Janna

Tailwind: (Innate): Increases the movement speed of all allied champions by 3%, the bonus is lost when Janna is dead.


HowlingGale: (Active): Janna summons a mighty whirlwind. She can activate the spell again to release the storm. On release the storm will fly towards the direction it was cast in, dealing magic damage and knocking any enemies in its path into the air for 0.8 seconds. The damage done and the distance traveled by the whirlwind increases for each second it channels to a maximum of 3.

Range: 1100-1700

Cost: 90 / 105 / 120 / 135 / 150 mana

Cooldown: 14 / 13 / 12 / 11 / 10 seconds

Magic Damage: 60 / 85 / 110 / 135 / 160 (+0.75 per ability power)

Additional Damage: 25 / 30 / 40 / 50 / 60 per second charging


Zephyr: (Passive): Janna summons an air elemental that increases her movement speed and enables her to pass through units.
(Active): Janna launches her elemental to deal magic damage and slow an enemy's movement speed for 4 seconds. The passive is not active while the ability is on cooldown.

Range: 600

Movement Speed Bonus: 8 / 10 / 12 / 14 / 16 %

Cost: 40 / 50 / 60 / 70 / 80 mana

Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Magic Damage: 60 / 115 / 170 / 225 / 280 (+0.8 per ability power)

Slow: 24 / 30 / 36 / 42 / 48 %

Eye of the Storm: (Active): Janna conjures a defensive gale that shields her target from incoming damage for up to 5 seconds. The target will also gain an attack damage bonus for 5 seconds. It can target turrets.

Cooldown: 10 seconds
Range: 800

Cost: 70 / 80 / 90 / 100 / 110 mana

Shield Strength: 80 / 120 / 160 / 200 / 240 (+0.9 per ability power)

Attack Damage Bonus: 14 / 23 / 32 / 41 / 50


Monsoon: (Active): Janna knocks surrounding enemies back and channels healing winds, restoring health to nearby allies each second for 4 seconds.

Cooldown: 120 seconds
Radius: 725
Max. knockback distance: 950 (estimate)

Cost: 200 / 275 / 350 mana

Heal Per Second: 70 / 110 / 150 (+0.35 per ability power)
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Sona

Power Chord: (Innate): After casting 3 spells, Sona's next attack deals extra 14 + (9 x level) magic damage. This enhanced attack has an additional effect depending on which spell was cast last.

Hymn of Valor: (Stance) - Persistent Aura: Sona plays the Hymn of Valor, granting nearby allied champions bonus attack damage and ability power until she changes stances.

Radius:



Attack Damage & Ability Power: 8 / 11 / 14 / 17 / 20
Activation: Sona sends out bolts of sound, dealing magic damage to the nearest two enemy champions or minions.

Cost: 65 mana
Cooldown: 7 seconds
Radius: 700



Magic Damage: 50 / 100 / 150 / 200 / 250 (+0.7 per ability power)
(Power Chord) - Staccato: If this spell was last cast when Sona's Power Chord is ready, her next attack will double the damage of her Power Chord.

Aria of Perserverance: (Stance) - Persistent Aura: Sona plays the Aria of Perseverance, granting nearby allied champions bonus armor and magic resistance until she changes stances.

Radius:



Armor & Magic Resist: 8 / 11 / 14 / 17 / 20
Activation: Sona sends out healing melodies, healing herself and the most-wounded nearby ally champion. Additionally, both Sona and the healed champion will have the bonuses of this aura doubled for 3 seconds.

Cost: 65 mana
Cooldown: 7 seconds
Radius: 1000



Heal: 40 / 60 / 80 / 100 / 120 (+0.25 per ability power)
(Power Chord) - Diminuendo: If this spell was last cast when Sona's Power Chord is ready, her next attack will debuff the target to deal 20% less damage for 4 seconds.


Song of Celerity: (Stance) - Persistent Aura: Sona plays the Song of Celerity, granting nearby allied champions bonus flat movement speed until she changes stances.

Radius:



Movement Speed: 8 / 11 / 14 / 17 / 20
Activation: Sona energizes nearby allies with an additional burst of speed for 1.5 seconds.

Cost: 65 mana
Cooldown: 7 seconds
Radius: 1000



Movement Speed: 6 / 8 / 10 / 12 / 14 %
(Power Chord) - Tempo: If this spell was last cast when Sona's Power Chord is ready, her next attack will slow the target by 40% for 2 seconds.


Crescendo: (Active): Sona plays her ultimate chord in a broad line in front of her, forcing enemy champions caught to dance stunned for 1.5 seconds and take magic damage over the duration.

Range: 1000



Cost: 100 / 150 / 200 mana

Cooldown: 140 / 120 / 100 seconds

Magic Damage: 150 / 250 / 350 (+0.8 per ability power)
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Soraka

Consecration: (Innate): Increases surrounding allies' magic resistance by 16.
Radius: 1,000


Starcall: (Active): Soraka summons a shower of stars to fall from the sky, striking all nearby enemy units for magic damage and reducing their magic resistance for 8 seconds. This effect stacks up to 10 times.

Cooldown: 2.5 seconds
Radius of AoE: 530



Cost: 35 / 40 / 45 / 50 / 55 mana

Magic Damage: 60 / 85 / 110 / 135 / 160 (+0.4 per ability power)

Magic Reduction: 8 / 9 / 10 / 11 / 12 per stack

Astral Blessing: Active): Soraka blesses a friendly unit, restoring health and granting bonus armor for 5 seconds.

Cooldown: 20 seconds
Range: 750



Cost: 90 / 110 / 130 / 150 / 170 mana

Heal: 70 / 140 / 210 / 280 / 350 (+0.45 per ability power)

Bonus Armor: 25 / 50 / 75 / 100 / 125


Infuse: (Active): On ally cast: Restores mana to the target and an equal amount to Soraka.

On enemy cast: Silences the target and deals magic damage.

No cost
Cooldown: 10 seconds
Range: 725



Mana Restored: 25 / 50 / 75 / 100 / 125

Magic Damage: 50 / 100 / 150 / 200 / 250 (+0.75 per ability power)

Silence Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 second(s)

Wish: (Active): Soraka fills her allies with hope, instantly restoring health to all allied champions regardless of where they are.

Cost: 100 / 175 / 250 mana

Cooldown: 120 / 110 / 100 seconds

Heal: 200 / 320 / 440 (+0.7 per ability power)
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Sion

Feel No Pain: (Innate): Sion has a 40% chance to ignore up to 30 / 40 / 50 damage each time he is hit by an autoattack. The damage reduction is calculated before armor and percentage damage reduction benefits are taken into account.

Cryptic Gaze: (Active): Sion's gaze terrifies a single enemy, dealing magic damage and stunning for 1.5 seconds.

Cost: 100 mana
Range: 550
Projectile speed: 1600



Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Magic Damage: 70 / 125 / 180 / 240 / 300 (+1.0 per ability power)


Death's Caress: (Active): Sion surrounds himself with a shield which absorbs damage for up to 10 seconds. After 4 seconds, if the shield has not been destroyed, the ability can be cast again to explode and deal magic damage to surrounding enemies. It will explode automatically after the 10 seconds have passed.

Cast again after 4 seconds to manually detonate.

Cooldown: 8 seconds after shield expires
Explosion area: 550



Cost: 70 / 80 / 90 / 100 / 110 mana

Shield Strength/Magic Damage: 100 / 150 / 200 / 250 / 300 (+1.0 per ability power)


Enrage: (Toggle): While active, each of Sion's autoattacks will deal extra physical damage at the cost of some health. Additionally, he permanently increases his maximum health whenever he kills a unit.

Cost: 6 / 8 / 10 / 12 / 14 health per attack

Extra Physical Damage: 25 / 35 / 45 / 55 / 65

Health Gained: 1 / 1.5 / 2 / 2.5 / 3 per kill


Cannibalism: (Active): Grants Sion lifesteal and 50% attack speed for 20 seconds. Additionally, Sion's autoattacks will heal surrounding allies for a percentage of the damage dealt.

Cost: 100 mana
Cooldown: 90 seconds
Area of effect: 200



Life Steal: 50 / 75 / 100 %

Heal: 25 / 37.5 / 50 %
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Infomation

I know that in this Build are no Jungler. That are only general aids so don´t hate it because it´s not for any one a good help.

This informations are general knowledge so you could learn somthig more about League of Legends and the Spawntime of the Minions in the Jungle.
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Creeps(minions)

Melee Minion:

Charge directly against the enemy. Three spawn each wave. Melee minions have more health than Caster Minion. On Twisted Treeline they give 29 gold on death, value increases by +1 gold after the 1st wave and +1 gold per 5 minutes after that.

Caster Minion:

Attacks enemies from a range. Three spawn each wave. Fires bolts of energy that are the same colour as their teams. On Twisted Treeline they give 22 gold on death, value increases by +1 gold after the 1st wave and +1 gold per 5 minutes after that.

Siege Minion:

Perfect to take down turrets (Takes 50% less damage from towers.). One spawns every three waves until 20 minutes in game, at which point one spawns every two waves. Siege minions have more health than melee minions. On Twisted Treeline they give 36 gold on death, value increases by +1 gold per 2-3 minutes.

Super Minion:

One is spawned each wave in place of the Siege Minion once the enemy lane inhibitor is down (also takes 50% less damage from towers). Two spawn per wave in each lane when all enemy inhibitors are destroyed. Much stronger than any available type of minion.
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Ward points






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Jungle Locations

a Little Overview from the Locations on the 5 vs 5 Map


Ancient Golem:

Health 1275 + 175 * (highest champion level)
Mana 0
Attack Damage 110
Range Melee
Armor 24
Magic Resistance 0
Critical Strike Chance 0%
Attack Speed 0.613/sec
Movement Speed 200
Initial Spawn Time 1:55
Respawn Time 5:00


Ghast
Health 750 (+100 per player level)
Mana 0
Attack Damage 90
Range 125
Armor 25
Magic Resistance 0
Critical Strike Chance ?
Attack Speed 0.638
Movement Speed 447
Initial Spawn Time 1:55
Respawn Time 3:30


Grez, The Lizard Lord

Health 1400 + 175 per player level
Mana 0
Attack Damage 95
Range 100
Armor 12
Magic Resistance 0
Critical Strike Chance 0%
Attack Speed 0.625/sec
Movement Speed 330
Initial Spawn Time 2:10
Respawn Time 4:00


Lizard Elder

Health 1275 + 175 * (highest champion level)
Mana 0
Attack Damage 110
Range 100
Armor 24
Magic Resistance 0
Critical Strike Chance 0%?
Attack Speed 0.625/sec
Movement Speed 330
Initial Spawn Time 1:55
Respawn Time 5:00




Rabid Wolf

Health 1030 (+130 per champion level)
Mana 0
Attack Damage 40
Range 125
Armor 13
Magic Resistance 0
Critical Strike Chance N/A
Attack Speed 0.833
Movement Speed 530
Initial Spawn Time 1:55
Respawn Time 3:30




Baron Nashor

Health 8852 + 125 every 1 min
Mana 0
Attack Damage 600
Range 950
Armor 120
Magic Resistance 70
Critical Strike Chance 0%
Attack Speed 0.208
Movement Speed 0
Initial Spawn Time 15:00
Respawn Time 7:00


Ebonmaw, The Terror of Zaun

Health 2450 + 200 per player level
Mana 0
Attack Damage 275
Range 100
Armor 10
Magic Resistance 0
Critical Strike Chance 0%
Attack Speed 0.625/sec
Movement Speed 330
Initial Spawn Time 4:40
Respawn Time 5:00
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Buffs

Crest of the Ancient Golem

The Crest of the Ancient Golem is a buff in League of Legends. It grants increased Mana/Energy regeneration and Cooldown Reduction. The buff is available only on Summoner's Rift. It can be identified by swirling blue runes around the champion. Because of this, it is often called the "blue buff" or just "blue".

This unit regens 1.5% mana (or energy) per second and has (16 + Level*0.5)% cooldown reduction on their abilities. If slain, this buff transfers to the killer.

Duration
with Utility Mastery (mastery) Utility Mastery 2:30
2:52 / 3:15


Exalted with Baron Nashor

The buff grants:

40 ability power
40 attack damage
3% of your maximum health in health regeneration per 5 sec.
1% of your maximum mana in mana regeneration per 5 sec.

This unit's health and mana are regenerating, and he enjoys increased attack damage and ability power.

Duration
with Utility Mastery (mastery) Utility Mastery 4:00
4:00


Crest of Crushing Wrath

The Crest of Crushing Wrath is a buff in League of Legends available only on Twisted Treeline. The buff can be identified by brown runes swirling at high-speed around the champion.

The buff increases the damage dealt by champions by a 1% per champion level, meaning that it will at most increase the damage output by 18%. Both basic attacks and skills damage are amplified by this buff.

This unit deals <Champion Level>% increased damage.

Duration
with Utility Mastery (mastery) Utility Mastery 2:00
2:18/2:36


Crest of Flowing Water

The Crest of Flowing Water is a buff in League of Legends. It grants the owner increased Movement Speed for a short time. The buff is only available on Twisted Treeline and can be identified by swirling grey runes around the champion.

Increases Move Speed by 30%

Duration
with Utility Mastery (mastery) Utility Mastery 1:00
1:09/1:18


Blessing of the Lizard Elder

The Blessing of the Lizard Elder is a buff in League of Legends. The buff is available both on Summoner's Rift and on Twisted Treeline. The buff can be identified by swirling red runes around the champion. Because of this, it is often called the "red buff" or just "red". The damage dealt by Blessing of the Lizard Elder is True Damage. This makes it extremely valuble in killing champions who have high resistances.

This unit's physical attacks slow the target's movement speed by (10/20/30)% (at levels 1/6/11) and deal (7.7 + Level * 2.35) true damage based on their level. If the buff holder is slain, this buff is transferred to the killer.

Duration
with Utility Mastery (mastery) Utility Mastery 2:30
2:52 / 3:15


Crest of Nature's Fury

The Crest of Nature's Fury is a buff in League of Legends. It grants the owner an increase in attack speed and cooldown reduction. The buff is only available on Twisted Treeline and it can be identified by swirling green runes around the champion.

Increases attack speed by 20% and reduces cooldowns by 10%.

Duration
with Utility Mastery (mastery) Utility Mastery 1:00
1:09/1:18
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Supporter and Sion

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