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Swain Build Guide by lukamarcic

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author lukamarcic

SWAIN THE ULTIMATE MAGE

lukamarcic Last updated on August 7, 2012
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Ability Sequence

3
5
8
12
15
Ability Key Q
1
4
9
13
17
Ability Key W
2
7
10
14
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 27

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 3


Guide Top

INTRODUCTION

SWAIN,THE MASTER TACTICIAN


Guide Top

LORE

The earliest account of Swain's existence comes from a Noxian infirmary doctor's notes. According to them, Swain limped into the ward without cry or complaint; his right leg was snapped in half, with bone protruding from the skin. A small, scowling bird seemed affixed to his shoulder. The doctor gawked in horror as the young adolescent answered questions about his health and age with a calm, even stare. Even behind the echoing crack as the sand counterweights reset his tibia, Swain's measuring gaze never flickered, nor did his eyes twitch from the pop of his fibula. He refused the doctor's recommendation of magical treatment for the leg's inoperable damage, requesting only a spare crutch before shuffling away. He next surfaced in documents from the Noxian military, although it is evident that they are incomplete. Normally a crippled boy would be turned away in shame from Noxus' proud legion, but the records indicate his first designation was that of a ranking officer.

The men who've served under him (and survived) have remained in his charge with unshakable faith and loyalty. He leapt through the High Command's hierarchy, often ascending when superiors requested demotions to join his unit. A cunning strategist, Swain was decorated after every battle he fought, regularly hobbling in contemplation at the front of the assault. His rise to power seemed unceasing until he was suddenly relegated to inactive status prior to the Ionian Invasion - a bewildering decision which reeked of bureaucratic subversion. If Swain was upset by the events which unfolded, he never belied it. His face was so implacable that it was popularly rumored to be a mask, disguising something utterly inhuman beneath. More controversy surrounded the bird that never left his shoulder, whose name he whispered only to it. When Demacia escalated its presence in the League, Swain was immediately returned to active duty.

''If you haven't yet lost the ability to ask, you may not yet ask for relief.''
-Swain


Guide Top

PROS/CONS

PROS:
-HIGH ABILITY DAMAGE
-GOOD ABILITIES
-GOOD IN EARLY, MID AND LATE GAME
-NOT THAT HARD TO PLAY

CONS:
-LOW HEALTH
-LOW MANA
-LOW MOVE SPEED


Guide Top

ITEMS

FIRST START OF WITH BOOTS OF SPEED AND UPGRADE THEM INTO BOOTS OF SWIFTNESS

THEN BUY A SAPHIRE CRISTAL AND FOLLOW IT WITH MEKI PENDANT.UPGRADE THEM INTO TEAR OF THE GODDES.CONTINUE WITH BLASTING WAND.UPGRADE TEAR OF THE GODDES AND BLASTING WAND INTO ARCHANGEL'S STAFF.

BUY AMPLIFYING TOME AND MEKI PENDANT THEN UPGRADE THEM INTO FIENDISH CODEX.ADD TWO DAGGERSS AND UPGRADE THEM INTO STINGER.THEN UPGRADE FIENDISH CODEX AND STINGER INTO NASHOR'S TOOTH.

NOW BUY A BLASTING WAND AND A NEEDLESLY LARGE POD AND UPGRADE THEM INTO RABADON'S DEATHCAP.

NEXT BUY TWO AMPLIFYNG TOMES AND UPGRADE THEM INTO HETEX REVOLVER.BUY A PICKAXE AND UPGRADE IT INTO BILGEWATER CUTLASS.NOW UPGRADE THE HETEX REVOLVER AND THE BILGEWATER CUTLASS INTO HETEX GUNBLADE.

FINALY BUY A BLASTING WAND OR A NEEDLESLY LARGE POD AND UPGRADE IT INTO ANOTHER RABADON'S DEATHCAP.


SO YOU HAVE:

BOOTS OF SWIFTNESS,
AN ARHANGELS STAFF,
A NASHOR'S TOOTH,
A RABADON'S DEATHCAP,
A HETEX GUNBLADE,
AND ANOTHER RABADON'S DEATHCAP


Guide Top

ABILITIES

CARRION RENEWAL (PASSIVE):

(Innate): Whenever Swain kills an enemy unit, he restores 9 + (1 × level) mana.


DECREPIFY (Q):
(Active): Swain sends his raven to cripple an enemy, creating a tether between the enemy and the raven, which stays in the position Swain was upon cast. Over the next 3 seconds, the target takes damage each second and is slowed. If enemies walk out of the tether, the effect ends immediately. ■Cooldown: 8 seconds
■Range: 625
■Leash range: 900 (estimate)

Cost: 60 / 70 / 80 / 90 / 100 mana
Magic Damage Per Second: 25 / 40 / 55 / 70 / 85 (+0.3 per ability power)
Maximum Magic Damage: 75 / 120 / 165 / 210 / 255 (+0.9 per ability power)
Slow: 20 / 25 / 30 / 35 / 40 %


NEVERMOVE (W):

(Active): Swain marks a target area. After a short delay, mighty talons grab hold of enemy units, dealing damage and rooting them for 2 seconds.
■Range: 900
■Diameter: 250 - 275 (estimate)

Cost: 80 / 90 / 100 / 110 / 120 mana
Cooldown: 18 / 16 / 14 / 12 / 10 seconds
Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.7 per ability power)


TORMENT (E):

(Active): Swain afflicts his target with debilitating pain dealing damage to them over 4 seconds, and causing any further damage dealt by Swain during this period to be increased by a percentage. This includes summoner spells and items used by Swain. ■Cooldown: 10 seconds
■Range: 625

Cost: 65 / 70 / 75 / 80 / 85 mana
Total Magic Damage: 75 / 115 / 155 / 195 / 235 (+0.8 per ability power)
Extra Damage Taken: 8 / 11 / 14 / 17 / 20 %


RAVENUS FLOCK (R) (ULTI):

(Toggle): Swain transforms into the form of a raven, during this time up to 3 lesser ravens strike out at nearby enemies each second, one raven per enemy and prioritizing champions. Swain is healed for 75% the damage dealt to champions and by 25% of the damage dealt to minions and monsters. The cost to sustain Ravenous Flock increases every second. ■Initial cost: 25 mana
■Cooldown: 8 seconds
■Range: 700 (estimate)


Upkeep Cost: 5 / 6 / 7 additional mana each second
Magic Damage per Target: 50 / 70 / 90 (+0.2 per ability power)


Guide Top

RUNES

WITH RUNES YOU INCRISE ABILITY POVER AND MANA BUYING:
-6 GREATHER MARKS OF FORCE
-6 GREATER SEALS OF FORCE
-6 GREATER GLYIPHS OF FORCE
-2 GREATER QUINTESSENCES OF FORCE
-3 GREATER MARKS OF KNOWLEDGE
-3 GREATER SEALS OF KNOWLEDGE
-3 GREATER GLYIPHS OF KNOWLEDGE
-1 GREATER QUINTESSENCE OF KNOWLEDGE


Guide Top

MASTERIES

AS SAME AS RUNES TRY TO BUILD MASTERIES FOR MANA AND OFENCE...
...SO FOR MASTERRIES YOU HAVE 27/0/3

AT OFENCE YOU HAVE:
4/4 MENTAL FORCE
3/3 BRUTE FORCE
4/4 SORCERY
4/4 ALACRITY
1/1 ARCANE KNOWLEDGE
2/3 HAVOC
4/4 BLAST
4/4 ARCHMAGE
1/1 EXECUTIONER

AT UTILITY YOU HAVE:
3/3 EXPANDET MIND


Guide Top

SUMMONER SPELLS

GOOD SUMMONER SPELLS:

HEAL-GOOD FOR ESCAPING AND FITING
FLASH-FOR ESCAPING AND GANKING
IGNITE-DEALS DAMAGE
CLARITY-IF YOU RUN OUT OF MANA
BARRIER(THE PROVING GROUNDS)-FOR FITING


EKSEPTIONAL SUMMONER SPELLS:

GHOST-A LITTER WORSE OPTION FOR ESCAPE BUT STILL USEFULL
SMITE-CAN ONLY CAST ON MINIONS AND MONSTERS BUT STILL USEFULL
SURGE-SOMETIMES USEFULL
EXHAUST-SOMETIMES USEFULL IN GANKING
TELEPORT-DONT KNOW WHY BUT DONT KNOW WHY NOT


SUMMONER SPELLS THAT ARE NOT EKSEPTIONAL:

CLEANSE-DONT KNOW WHY
REVIVE-YOU DONT WANT TO DIE DONT YOU
PROMOTE-WHY
CLAIRVOYANCE-WARDS ARE BETTER
GARRISON(DOMINION)-DONT EVEN GET ME STARTED ON THAT ONE...


Guide Top

COMBOS

BEST COMBO:
TRY TO USE TORMENT FIRST AND THEN AS SOON AS YOU CAN HIT WITH DECREPIFY.USE NEVERMOVE NEXT AND THEN TOGGLE ON RAVENOUS FLOCK AND FREW IN A FEW AUTOATTACKS AND THAT SHOULD MAKE THE ENEMY RUNING.
SO:
TORMENT-DECREPIFY-NEVERMOVE-RAVENOUS FLOCK-AUTOATTACKS

BUT IF YOU HAVE SOME SKILLS ON COOLDOWN TRY TO INVENT THE BEST COMBO FOR THE SITUATION. ;)


Guide Top

JUNGLING

SWAIN IS NOT MUTCH OF A JUNGLER.
BUT STILL THIS COULD HELP YOU:

BARON NASHOR:
INITIAL SPAWN: (15:00)
RESPAWN TIME: (7:00)

DRAGON:
INITIAL SPAWN: (2:30)
RESPAWN TIME: (6:00)

RED BUFF:
INITIAL SPAWN: (1:55)
RESPAWN TIME: (5:00)

BLOUE BUFF:
INITIAL SPAWN: (1:55)
RESPAWN TIME: (5:00)

WOLWES WRAITS AND SMALL GOLEMS:
INITIAL SPAWN: (1:40)
RESPAWN TIME: (1:00)