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Talon Build Guide by Mr fou

Middle TALON S11 MID AND JUNGLE GUIDE | THE EASIEST ASSASSIN EVER L

Middle TALON S11 MID AND JUNGLE GUIDE | THE EASIEST ASSASSIN EVER L

Updated on June 22, 2021
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League of Legends Build Guide Author Mr fou Build Guide By Mr fou 1,914 Views 0 Comments
1,914 Views 0 Comments League of Legends Build Guide Author Mr fou Talon Build Guide By Mr fou Updated on June 22, 2021
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Runes:

1 2 3
Precision
Conqueror
Triumph
Legend: Tenacity
Last Stand

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist

Spells:

1 2
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
STRATEGY
Their movements depend on the situation, the idea is always to attack a fixed target and not several. The most important thing is to be aware of what you can do, and watch out for skill cooldowns. It is advisable to start any combo with the available R R, in case anything unforeseen arises, unless it is known that you can defeat the enemy with clarity. In the same way, you have to know when you can jump on an enemy using EE, and on which enemy, taking into account their abilities (escape, stun, slow, etc.), since jumping in an unfavorable situation or in a bad situation moment will mean death.
Basic combos
A basic combo, before level 6, would be to prepare the Q, jump on top of the enemy with E, apply the basic loaded with QQ, then use WW to slow and give all the possible basic during the duration of the slow applied by the W. It is Recommended, before doing this, use the W from a distance to lower the enemy's life little by little, since before level 6, it is very difficult for Talon to kill an enemy in a combo. Thus, it is not advisable to jump on the enemy if at the end of the combo you are not going to lower him to 25% of his life or so. But you shouldn't play excessively passive either. You have to measure forces.

Against melee champions, it is best to use ranged W to lower their health, and farm, and when they get close to you, use W and then Q, or basic. That is a basic way of measuring more or less how much life we ​​would be able to take with half the combo, and incidentally keep the champion away. If they are ranged champions, we can try to force this W> Q situation by getting a little closer, or we can try directly with the pre-level 6 combo I said before, with the risk that if we approach with E, we lose our only way of escape in case of any danger.

In case you do not have any spell to reach the opponent, use Shadow Assault (R) to increase your speed and go unnoticed until you reach the opponent. There may also be an urgent need to escape or simply to sneak away, for this first use the W to slow down and decrease the speed of the pursuer, then if necessary the R serves as an escape.
Complex / complete combos
These abilities can be used in other ways as well to escape. Slaughter can be used to jump on enemies (perhaps weaker or better placed), or on enemy minions. Depending on the situation, an often useful tactic is to slaughter one of the pursuers and immediately use R, and escape in the opposite direction the pursuers are moving. When doing this you have to be aware of enemies that have abilities that stun (Annie Annie, Leona Leona), give vision (Lee Sin Lee Sin, Ignite Ignite), and similar crowd control spells, as they can totally frustrate your escape. .

When making a complete combo, with the idea of ​​ending the rival or causing great damage, the ideal is to start activating Noxian Diplomacy Noxian Diplomacy (Q) and after that use Slaughter Slaughter (E), and leave the first basic hit (Since from the nerf, Slaughter applies a slow of 99%, whose duration (0.25 seconds) is just enough to allow the impact of a basic attack and take advantage of the passive Mercy Mercy). After this, we use Rake Rake (W), followed by a basic attack, and finally, Shadow Assault Shadow Assault (R), once to open it and once to close it. In case we see that we have not done the expected damage, or that when closing Shadow Assault we will be in danger, we can only open it and take advantage of its 2.5 seconds of invisibility to escape.
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League of Legends Build Guide Author Mr fou
Mr fou Talon Guide
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TALON S11 MID AND JUNGLE GUIDE | THE EASIEST ASSASSIN EVER L

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