Sion Build Guide by Spicymike
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Sion guide to survive. This is not a very in depth guide to Sion only a brief overview.
Although this guide is labeled Tanky it is not meant to be used for being a solo tank.
Sion is very mana dependent. Early game he will run low on mana often. The clarity runes are to ensure the mana gets replenished ASAP. Seeing you are basically the initiator for your lane the quintessences are to give you a bit of a health advantage early on when Sion is weakest. Lastly the magic penetration runes and ability power runes are to give Sion a little boost in stats.
I like to use ghost and flash for my masteries. This give you a great ability to ensure the kill or a quick get away if you get jumped. The flash allows for a deadly combo with Sion early game. You simply charge your shield flash to the enemy champion and stun them then explode the shield. Simple enough but with a smart lane partner this can be a quick easy kill. If it looks like they might get away with little health ghost helps to run them down to ensure the kill.
- Great stun with huge potential to make massive damage in short time
- Shield that allows line harrasment early game and also provides some defence later
- Permament health gain (starting early game, making you HP beast late game)
- Surprisingly hard to kill, even tho he is AP carry with this build
- Great in team fights late game
- Getting close can be hard as Sion is easily CCed
- HAS to get close
- Susceptible to CC
Feel No Pain (Passive)
Sion has a 40% chance to ignore up to 30 / 40 / 50 damage each time he is hit by an autoattack. The damage reduction is calculated before armor and percentage damage reduction benefits are taken into account.
Really nice passive for early game minion farming but pretty useless late game. Its still nice passive overall and grants Sion much needed early game benefits.
His gaze terrifies a single enemy, dealing magic damage and stunning for 1.5 seconds.
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Magic Damage: 70 / 125 / 180 / 240 / 300 (+1.0 per ability power)
Cost: 100 mana
Projectile speed: 1600
The main thing with this is the stun. It grants Sion the ability to get close to his target to deal that ton of damage we are focusing on this build. It's also nice for interrupting channeled spells and helps Sion get away if ganked early game. Really awesome spell and that's the main reason Sion is so awesome, the small damage it does is just a bonus.
Sion surrounds himself with a shield which absorbs damage for up to 10 seconds. After 4 seconds, if the shield has not been destroyed, the ability can be cast again to explode and deal magic damage to surrounding enemies. It will explode automatically after the 10 seconds have passed.
Cooldown: 8 seconds after shield expires
Explosion area: 550
Cost: 70 / 80 / 90 / 100 / 110 mana
Shield Strength/Magic Damage: 100 / 150 / 200 / 250 / 300 (+1.0 per ability power)
This shield is the main ability you should focus on when playing with Sion. Timing it is important, and understanding its manual exploding possibilities are VERY important. Late game it deals TONS of damage with this build, and thats why its important to get close to your target when you are about to explode it. It also allows great early game lane control, and is overall a really great ability that makes Sion.
While active each of Sion's autoattacks will deal extra physical damage at the cost of some health. Additionally, he permanently increases his maximum health whenever he kills a unit.
Cost: 6 / 8 / 10 / 12 / 14 health per attack
Extra Physical Damage: 25 / 35 / 45 / 55 / 65
Health Gained: 1 / 1.5 / 2 / 2.5 / 3 per kill
You want to keep this spell up ALL THE TIME. Sure, you lose some health, but it's easily paying its price back with huge damage burst it gives. Just get some life stealing or health regen and its fine, also the PERMANENT HP boost is awesome to get early game, making you huge HP damage beast.
Grants Sion lifesteal and 50% attack speed for 20 seconds. Additionally, Sion's autoattacks will heal surrounding allies for a percentage of the damage dealt.
Cost: 100 mana
Cooldown: 90 seconds
Area of effect: 200
Life Steal: 50 / 75 / 100 %
Heal: 25 / 37.5 / 50 %
This ultimate.. It's awesome. 50% attack speed boost is awesome for any melee, and that's why I like to buy Hextech Gunblade early for damage boost on normal attacks aswell. Along with hitting fast and hard, you get freaking ridiculous lifesteal boost. If you ever for some reason go 1v1 and have this ultimate ready, there is nothing to stop you. You heal your health full with only 3 hits, and with 1,5sec stun it should be no problem to get those hits trough. It also has really low cooldown, which makes it something that you want to be using a lot, and not trying to save it for later.
Sion is very hard to kill with this build. Giving him a great amount of health and ability power at the same time. This makes him a prime candidate to start a team fight. He allows for a quick focus on one enemy player. Making a seemingly even 5v5 into a 5v4 battle.
This guide is still under construction: Please feel free to comment on thing you would like to see on the guide and if you liked it.