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General Guide by BlackIceT

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League of Legends Build Guide Author BlackIceT

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BlackIceT Last updated on December 2, 2013
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Table of Contents


ooooooo About The Authors
About Wukong
Masteries
blahblah Runes
Summoner Spells
Items: Early and Core
blahblah





About the Authors



Hello! I am BlackIceT and thank you for visiting my Wukong guide. As of the end of S3 I was a Silver LoL player. I did not really commit myself to playing ranked till about a month left to the season. I can play all lanes but top has always been my favorite since starting in S2. I know a lot about Wukong but not everything. Therefore I have teamed up with Berzerk to tell you everything you need to know about The Monkey King.




Hello everyone I am Berzerk. I'm here to help write about my favorite champion Wukong the Monkey King. Wukong has been my main ever since his release and has aided me in getting my Elo borders. I'm going to be telling you how I carry games as Wukong in soloQ. This will include my general builds, playstyles, and logic. I play Wukong as both a top and mid in ranked and can offer you a good amount of insight on that. I'm currently Diamond V and have played over 450 games with Wukong.

blahblah








About Wukong


Pros...................................
+ Great Burst Damage
+Has amazing juke potential
+Great Damage Output
+Multi-person knockup
+Can snowball easily


Cons
-No Built-in Sustain
-No Reliable Escape
-Uses Mana
-No Heavy CC

ooooooo
Strengths
Wukong is a very powerful physical damage champion and can spiral out of control in the top lane. His ultimate has an extremely powerful AD ratio and can deal massive damage. Many people underestimate the damage it can really do especially at level 11 at up. He also has a built in armor reduction skill and a stealth escape making him powerful and fun to play.

Weaknesses
Wukong while powerful does not have any built in sustain in his abilities so he must rely on items to stay in lane while some other champs do not. If you get pushed out of lane or fall behind it can become a real problem for you to be a relevant force in fights. Because of this until you are skilled with him you should avoid match-ups involving heavy sustaining champions like Vladimir.






Wukong has a lot of power so we can afford to put 21 points in defense to buff up his laning phase and teamfights. Tier 1 reduces damage from champion basic attacks which is very useful and Enchanted Armor buffs bonus armor and MR by 5% which goes well with Stone Skin
Tier 2 reduces damage some more and grants you 36 more health which could save you from Ignite.
Tier 3 increases maximum health, armor, and MR. Again this compliments Stone Skin giving you a lot of free armor and MR.
Tier 4 reduces slows by 10%. Very nice to have since a lot of champions can slow you. Tier 5 adds more armor and MR for each nearby champ which is pretty much Stone Skin but a mastery instead.
Lastly Tier 6 reduces all CC effects by 15%. Free tenacity. Definitely worth it since your in the middle of fights with your ult.
blahblah
First tier you should get 3 points in CDR and Butcher to use your skills more often and to be able to last hit minions easier. Double-Edged Sword is there to help us get to tier 2.
In tier 2 take increased attack damage for more damage output.
Tier 3 is pretty self-explanatory to increase physical damage and round out to 9 points.















Greater Mark of Armor Penetration
blahblah This is a pretty typical top lane rune page. I focus on AD quints for more early power and better ability to last hit minions. ArPen marks synergize well with Crushing Blow in reducing armor. Armor seals are the best choice for every top laner and protect against AD champs and auto-attacks. Lastly Magic Resist glyphs are the best choice to take. There are multiple AP tops as well as mid laners roaming around that are AP and this will help you with dealing with the magic damage.







blahblah







blahblahblah After Flash this spell is probably the best choice to take. It will help in finishing off trades for securing a kill for first blood or lane dominance. You want to get a good amount of kills to help get your powerful items and this will help with that.


This spell is the best choice to take for Wukong. Not only can you be a great escape artist with Decoy but with Flash you can make some incredible plays. Use this to dodge CC, sticky situations, or to initiate a teamfight with Flash + Cyclone.


Another spell to consider is Teleport. It is useful to get back to lane quickly or to make plays in another lane. I take it when I do not feel that the kill potential will be high in the lane like playing against Malphite. You will need to roam to get some kills in those lanes and Teleport should hopefully set up some plays for you to make.






Trinkets







blahblah Since I start with a ward I take this trinket to get rid of enemy wards and traps that they place in the brush. This will prevent them from having vision and allowing your jungler a better chance to surprise them for a kill.


Take the Warding Totem if you are not planning on taking a ward to lane. This will give you a ward to place for free. Very helpful to protect against enemy ganks and to see where your lane opponent may disappear to.

Starting Items



oooo The safest and most common start you can take for Wukong. It provides the sustain you need while giving you some vision to protect against an early gank. If you feel you need more than one potion then take 3 instead of getting a ward but make sure you buy the Warding Totem. oooo
ooo Take these items for extra power in lane for a quick kill. Only take this if you are pretty sure you can get a kill with it activated. If not it is a wasted 350 gold investment. Only take this to snowball. Plus you get some great sustain with the 3 potions.


Boots










blahblah A lot of enemies in the top lane are heavy physical damage dealers like Riven. So these boots will help reduce the damage while reducing the amount of damage you take from auto-attacks as well.


Take these if you are going against an AP opponent or if they enemy team have a lot of AP. It will give you some nice magic resist. Also take these if the enemy team has a high amount of CC. The extra tenacity on top of your mastery point will greatly help in teamfights.


Use these boots to get around the map quickly to roam and make plays in other lanes. You can take these when taking Teleport too. Also useful when you have snowballed out of control and you can try and spread it to other lanes.

Core Items


blahblahblahblahblah
blah
These are your core items. These are items I get every game with Wukong. The Brutalizer provides some good stats all of which benefit you. Giant's Belt will make you beefier and can be built into multiple things. Lastly Ravenous Hydra will give you some AD and lifesteal. The splash passive will help for wave clearing quickly and pushing lanes. Plus the active will give you even more damage for your ultimate.


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