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Spells:
Flash
Ignite
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Chapter I - The Beginning (Introduction)
The Runes are Special for ability power,a few atack speed,cooldowns and health.The seal health rune should be 0.5% health + than 5+.Anyway, Masteries are not originaly created by me,but they are good. Big ability power and for buffs,if you jungle.
Items are for mana(regen),health,ap and atack speed,Magic resist and armor,but bonus damage too.If you have more ability power champions in the enemy team, then an Abysal Scepter is my recomendation instead of Lich Bane.
[*] Note [*] If you jungle with diana...then these are the recommended items,masteries and runes.
Items are for mana(regen),health,ap and atack speed,Magic resist and armor,but bonus damage too.If you have more ability power champions in the enemy team, then an Abysal Scepter is my recomendation instead of Lich Bane.
[*] Note [*] If you jungle with diana...then these are the recommended items,masteries and runes.
First spell must be q.Why? Because it deals tones of damage in combination with R.I max it at lvl 9.W is a great defense spell,but an offensive one too,so i upgrade it at lvl 2 and max it at lvl 13. E deals no damage,but attracts them to you (with an airknock bone) and slows their movement speed.It can be an escape spell or a chasing one.
The summoner spells are more offensive,like ignite and flash.
The summoner spells are more offensive,like ignite and flash.
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