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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Sap Magic (PASSIVE)
Maokai Passive Ability
Skill Sequence
Q: Low mana cost, low cooldown, decent AOE damage. Deciding to Max this first lets you farm your jungle hard.
W: Decent single target damage, never max first but can be maxed second for better ganks due to snare duration, if you feel you have enough AOE damage to clear what you want to clear at the time. Usually you put some mid game points in this if you are a gank heavy player, or leave it until last if you are a farm heavy player.
E: This ability gives you more damage than the other two (assuming you combo the E drop into snare/other cc to get the second chunk of E damage, which every Mao player should be able to do). The problem with this ability is that it has a much higher mana cost than Q and the cooldown is twice as long as Q. You want to put points into this skill when you feel you have the mana to do so... Maxing it up too early will result in you going oom too quickly. If you are a player who rarely farms your jungle and spends the whole game moving between lanes, skilling this up in the early-mid game is more viable. If you plan to farm your jungle hard, just go for Q instead.
R: Get whenever you can.
Conclusion: Personally I like to put points in my E whenever I feel I have the mana to do so, as I like to visit lanes/gank a lot with Mao. After getting a point in each skill I put a few points into Q, providing sustainable clear through the early levels. When I feel that I no longer have mana issues I start maxing my E. E lets you get more damage off when ganking, while also letting you poke and push lanes faster and harder. I like to put a few mid-late game points into my W for snare duration before putting my final points into however many Q upgrades remain.
Fistokai can go in a few directions with his build after your core 3 items (Mobos, Golem, Fist):
-The most standard option is to build into Sunfire and Spirit Visage, then something like Locket or FH as sixth item. You don't really need Randuin's or Rylai's as you have the Fist slow.
-The second option is something I like to do in order to snowball games. I build Ohmwrecker. This is an item that is rarely seen but perfect for Maokai. A well known weakness he has is that it is often too dangerous to use W within enemy flash range of their turrets. While smart players will rarely, if ever be baited into doing this, Ohmwrecker enables you to do it and then wreck them and get out safely. A Fistokai who has got a few ganks off and is becoming huge is already nearly impossible to run away from... Their only defence against it is to hug their turrets like puuussy biiitches. Take this away from them with Ohmwrecker and they have nowhere to run to. The stats on Ohmwrecker are actually quite good value for Mao also... It's like a 2/3 strength Rylai's for 2/3 the price, and you already have a slow at this point so you don't need the Rylai's slow. If you do get Ohmwrecker, make sure you use it well. If you have them scared of you, you can activate it and zone them off their turrets constantly, letting your buddies kill many turrets. If they are not scared of you, keep activating it and doing mini dives on them until they are low enough that they are scared of you. If you buy Ohmwrecker you may end up selling it if you reach full build.
-The third option is to Buy GA fourth and Sunfire + Spirit Visage fifth and sixth. GA gives you the ability to dive a few turrets, while also having some nice tanky stats for fights that occur out in the open. I often buy this item fourth if my team aren't so keen on the constant diving Ohmwrecker strategy.
Also... Buy many wards! From your first or second back onward try buy 1 or 2 wards each time. Personally I like to keep a ward in the bush right beside the enemy wraith camp at all times, as it provides you a fairly constant idea of where their jungler is. This lets you outplay him over and over again ;D
Quints: Needs the move speed to run people down and get his W off early. Also helps move around the map faster and get more done.
Marks: Magic Pen optimises his clear and gank power.
Seals: Flat armor for jungling.
Glyphs: Here you have the option of going flat or scaling MR. Flat is better if you like counter ganking/fighting early. Scaling is better if you think you can get numbers advantage when ganking, because you won't get hit too hard by champs in the early game as they will be running away from you as you gank.
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