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He has amazing sustain and you dont. He doesn't do too much damage either but can heal for a lot. He doesnt have any wave clear so you can push him in easily with sunfire. Early on you have more damage than him, just dont forget his passive if you decide to dive him. After the mini-rework, he is a bit stronger now and depends more on windows of opportunity. Read his ability cooldowns and learn when to engage and disengage.
Akali
Tank Akali is extremely annoying because she has amazing sustain and sustained damage. However she doesn't have much for utility other than her shroud which can be countered with a basic pink ward. It's a bit of a skill match up but you shouldn't struggle too much because she will not be able to kill you and you can do a lot of damage as well.
Cho'Gath
He has great sustain and nice disruption. However you can block his E passive Damage with your W and can dodge almost all of his Damage except for his Ult. If you play it correctly you should never get to a situation where you are low enough to be executed. Juke him and keep hitting him with your Q. Easy lane.
Darius
He has a spammable AoE Damage ability that Heals him and can do True Damage. He is a hard matchup because of his stupid Kit. You can outplay him if you know his cooldowns, when his Q is down you can fight a bit, just don't forget about his passive stacks and ultimate. If you really cant dodge his Q then go in his face, the Q does less Damage on the inside of the spell.
Dr. Mundo
He is the anti-Shen. He has built in Sunfire and sustain and can do max HP Damage as well. He will do Damage to you every part of the game and can outrun you easily with his ult. The only way you can win this lane is if he makes a mistake and fights in your minion wave. Pray your jungler helps you out and take advantage of your global pressure. Late game just peel for your carries.
Ekko
Similarly to Akali, he has amazing sustained Damage and sticking ability. His constant slows will be a pain but you can do more Damage than him. Just play really safe and don't risk giving him a lead. Late game he wont be able to kill you at all so just keep him off your teams back. Keep in mind he can Ult back into Lane after recalling so Beware.
Fiora
Max HP True Damage. That's all. She is annoying. She has high mobility, sustain and True Damage. She is weaker early on but make sure you hide your vitals against walls so she doesn't to the extra True Damage. Later on she can still kill you but it will take her a big commitment which can be punished. If she goes on your team bait out her Riposte and then Taunt her. Just play smart and DO NOT FEED HER.
Gangplank
A very skill matchup. He has great wave clear and global pressure. Early on he has mana problems so you should take advantage of this. He can kill you if he gets ahead so don't let that happen. Bait out his W before Taunting and dodge his Barrels.
Garen
Should be an easy matchup because you can negate his Q with your W and can Dash away from his E. However Garen has great sustain and can push very hard. His Ult can also do a surprising amount of Damage. Make sure you control your lane and you can kill him early with a gank from your Jungler.
Gnar
His range is his only advantage and his W does good Damage. Only try to fight him when he is Mega Gnar and you can kill him easy. Also wait for his Jump before you go for a taunt.
Gragas
He has sustain and a dash but both of them are not amazing. He cant kill you ever and cant push hard enough. The only thing he has is his Ult which he can make plays with so just don't play like an idiot and you should win the lane very easy.
Graves
Consider him a longer range Melee not a short Range Marksman. He has crazy burst but you can dodge his Q and Ult with your E. Once you have an Item or two you can kill him relatively easy but he can still burst you late game so don't be cocky.
Hecarim
He is fast and can spam his Q. That's about it, dodge his Ult, don't get caught in minion waves and W his E and you should be fine. He gets tanky but not as tanky as you.
Heimerdinger
A new type of cancer, splitpushing Heimer. Depending on your ELO this can show up a lot. Early on he is very weak and relies on items to push. You might need to rush ZZ'Rot before anything else because he will push like crazy. If your Jungler helps you early on he will fall behind and not have enough gold to afford his splitpush build. He's annoying but keep a cool head, you can win it.
Illaoi
Dodge her Q and E. They are very predictable spells and without them she does no Damage to you. You can block her W with your W. If she Ults just leave the area and that's it. Very easy lane. Beware if you are getting a gank because she can 1v2 easily so don't force your Jungler unless its a guaranteed kill.
Irelia
Her True Damage hurts and she has a great stun. She is weaker early on and has to blow her ult to wave clear. Pressure her early and remember her Cooldowns and control the wave. Late game she will kill you at all stages of the game so just peel for your carries and focus on surviving.
Jarvan IV
He relies heavily on his Q and E combo to do much which is very predictable. Dodge this and you can fight him easily. If he Ults you, you can simply dash out of it.
Jax
Basically Irelia. Get a thornmail and a Randuins and focus on the wave not him. Early you can kill him but later its almost impossible. If you want to taunt him, wait for his Q to be on Cooldown so he cant dodge it.
Jayce
It all depends on your skill. If you dodge his Q E combo and play safe, you will eventually over take him with your tankiness. However if he snowballs, you are pretty much screwed. Take advantage of his early Mana problems and pick your fights accordingly.
Kayle
She is ridiculously OP right now but no one really plays her. If you do encounter her, play safe and wait for her E to go off Cooldown. Randuins and Thornmail are a necessity and you need to be careful because if she gets a lead, she will carry the game.
Kennen
Not that big of a threat, but can out play you hard. Play passive until you are tanky enough survive his full rotation and then you can kill him. Don't forget to stay behind minions so he cant hit his Q and ask for a Jungler to push in the tower after a successful gank. If he builds AD with Frozen Mallet and Blade you are a bit screwed, he pushes insanely good and has annoying harass.
Malphite
You cant kill him and even though you mostly do AP damage his kit and build makes it very hard for you. If he gets Frozen Heart you are in trouble and he can waveclear much better than you. Just focus on the wave and don't risk to much for him, hes not worth it.
Maokai
Early on he can do a lot of Damage and his Saplings are a max HP ability. After one item you can kill him but similarly to Malphite he shouldn't be your main objective. Match his roams and keep him off your back line late game. Try to avoid Bushes as his new E can do a lot of damage. His new ult is much easier to deal with and he is easier to out damage but he heals much more now.
Nasus
Not as bad as you might think. You can block his Q with your W. All this lane is about is Wave control. Freeze early on and deny him farm, even if it means Taunting him to miss a cannon Q stack. Late game he will kill anyone 1v1. You are one of the few champs in the game that can survive long enough with your team to take him down because of your taunt and W. Learn to manage your wave and be smart and end as fats as possible.
Nautilus
Very easy matchup. He is extremely slow and you can dodge almost all of his Damage. W his passive Auto and his bonus W Damage and he wont be able to do much to you. He has more utility than you but you also deal more Damage than him. Avoid diving him because of all his CC unless you are absolutely sure.
Olaf
He gets very tanky and can do True Damage. His waveclear is ok and he can become immune to your Taunt. However, you can outplay him very well with your W and E and if you keep in mind when his ult is off Cooldown you can kill him. Late game make sure you ult the person he is focusing on because your taunt will be useless.
Pantheon
He counters you really hard. He is a caster than can spam his Q for a big chunk and can also block your Autos with his passive. He has a bit of waveclear with his E and can match your roams with his Ult. If he has Ignite in lane play extremely safe and do not give him kills at all costs. You are at a great disadvantage until super late game when he begins to fall off.
Poppy
Very annoying, she can block your taunt with her W and can do Max HP Damage as well. More of a skill matchup than anything. Don't let her get out of hand and follow her roams. Her cooldowns are long enough to make her vulnerable so keep that in mind.
Quinn
You need to stay far back. She can burst you early to late game and can roam better than you after level 6. She isn't as bad as Vayne in my opinion but can carry just as hard. Ask Jungler for help if needed and just wait it out.
Rammus
He is a pain. He is fast and has a better taunt than you. His waveclear is great and he does mixed Damage. Your only hope is to get as tanky as him and peel. Don't bother trying to kill him or catching him and just focus on the map.
Renekton
He can destroy you early game. Play safe until you get tanky enough and have some items and then he cant kill you anymore. Don't feed him because he will snowball out of control, which is the last thing you want. A gank can help you greatly and set him behind for you to begin roaming hard.
Riven
She is dangerous because she casts a lot but you can time your W right to block her passive Auto attacks to negate much of her Damage. Dont give her any kill and you will come out ahead. Most riven player's are very cocky and make risky plays, punish her if she does.
Rumble
He doesn't really counter you, but your kit doesn't really do much against him. He can only kill you if you make a mistake. Wait to gets some items and predict his spells. If he is overheating you can fight him by using your W to dodge his empowered Autos.
Ryze
Super dangerous. He has has burst, he can spam all his abilities and has point and click CC. You just need to deny him kills and group on him when you can. Early on you need to take advantage of the fact that you are an energy based champ and pressure him. He can solo carry if not put in check early. Banshee's and Merc Treads are a must.
Sion
He is so slow. His Q take forever to connect and you can just dance around him and kill him. You can pop his W before he can do any Damage with it and can taunt in front of him if he tries to Ult away. Easy lane for you. Just don't forget about his passive.
Trundle
You can dodge his Q with your W and deny him almost all of his Damage. Early on you can kill him easily if he overextends. Just keep in mind that he can regen very fast. Late game you should have no problems because he will never be too tanky or do too much Damage to you.
Tryndamere
His crits hurt a lot but your kit is great against him with your constant shields and W. Randuins and Thornmail is a must and you need to be careful because he can turn around easily with his Ult. If you are smart you can Taunt just in the right moment to stop him from Ulting and kill him like that. High Snowball Alert, don't let him Snowball.
Urgot
He will destroy your life. You cant outrun him if your Taunt is on CD and he can disrupt you with his ult. His spammable and lock on Q will tear you apart and he has a ton of Armor Shred. This is the worst matchup you can have and you need to avoid this at all costs.
Vayne
Although not very viable, Vayne top is extremely annoying and can destroy you after level 6. Her W passive shreds everyone and even if you W her Autos she will eventually catch up with you and kill you. Similarly to Nasus, you need to shut the lane down fast because she has no waveclear and end the game as fast as possible because she will scale and solo carry.
Vladimir
Not as bad as people think. Yes he has his pool and yes he can heal for days, but he has high Cooldowns and he cant burst you if you survive to get some items. If you get your jungler to gank, wait for his pool to be down and always stay in front of him so you can Taunt if he flashes. Don't be scared of this matchup.
Wukong
Early on he has a lot of kill pressure especially if he has Ignite and he can outplay you hard with his W. However if you play smart you can out tank him eventually and keep sticking to him to do consistent Damage. Make sure you peel good for your team late game because his Ult is amazing in Team fights.
Yasuo
He's a mobile guy. He will dash and harass you constantly in lane you wont be able to do much. Just let him push in and wait for a couple items. He cant kill you easily but he still can and you need to keep that in mind. A good Yasuo can destroy you, so it's up to you to recognize their skill beforehand and act accordingly. (DON'T FORGET HIS WINDWALL CAN BLOCK YOUR Q SWORD FROM COMING TO YOU.)
Yorick
Very annoying but that's about it. He will keep AA you down and the go for the kill. Hide in bushes to reset the Ghoul aggro. Once you get some items he will not be able to kill you and you can 1v1 him easy. Just learn about his Ult and how to play against it, it's not that complicated. Keep your dash in case he uses his W and also try to dodge his E so his Ghouls dont jump on you. He does a lot of damage and is one of the few champs that can keep up with your split push.
Galio
After his rework Galio has been played quite a bit in Top. He is an anti-mage tank which means that you will not do a lot of damage to him as your Q and Sunfire damage are all magic damage. You have better sustained damage then he does, if you fight make sure you dodge his Q and don't stand inside for too long. If he uses his W then try not to use your enhanced AA on him while the damage reduction buff is still active. Always pay attention to his ult, its not global so if he starts moving away from lane to mid or the Jungle, ping your team mates and match with an Ult or TP of your own.
Camille
She is very mobile and does a lot of True Damage but she has been nerfed by Riot a lot. Dodge her second Q with your W and try to avoid her W in lane to prevent her from regening off you. After about on item and boots she will not be able to kill you. Make sure you Taunt her before she uses her E as it can interrupt her dash. Later on when she Ults your Carries just ult them or if you are close taunt Camille to render the ult useless.
Fizz
Tank Fizz is OP. Not much can be done, he will do insane amount of damages and will also be tankier thanks to his E. Just perma-ban this until Riot nerfs him. Don't feed him and try to survive the lane. if you get a gank, wait for his E to be down before you try to Taunt him.
Kled
Kled is lowkey pretty OP. He does insane damage, has a crazy strong passive and his ult is a great engage tool. Even if he is behind he can kill you. Once you have a tank item he will sturggle to kill you, try to dodge his W passive AA with your W and dodge his Q early on so he doesn't chunk you. He is not a great teamfighter and can be peeled off your carries pretty easily.
Mordekaiser
Morde does insane damage with his Q and W. Early on he is the weakest. Make sure you dont stay in his W do avoid the dot damage and deny him the heal. Dodge his Q with your W and make sure to anticipate his cooldowns. if you taught him while you have a big wave of minions you can kill him. Avoid fighting low HP when he has ult and keep track of his Summoner spells as he has no innate escapes.
Singed
Annoying but not much more. If he proxies your tower then just try to farm as much as possible and rush a Sunfire to get waveclear. ZZ'rot rush is also not a bad idea as it will prevent him from taking your tower. Play safe and remember, NEVER CHASE SINGED.
Swain
He is very annoying, he has great sustain past level 6, has dot damage and as snare. Basically you need to kill him or at the least not have lost the lane before level 6. Gettting an Adaptive Helm early is a great idea. Try to avoid his Q and W and you should be fine. Remind your team mates to buy Grievous Wounds items like Mortal Reminder and Morello.
Talon
Assassins have a hard time to kill you bit Talon has such insane burt combo at level 2 with ignite that he can kill anyone. Predict his Q and dodge it with your W and dash out of his W return damage. At level 6 you need to be really careful and place good wards to make sure you see him coming over walls. He has great roam so always ping ss and also keep an eye out for his ganks so you can follow up with an Ult. Dont Feed him.
Warwick
Has some of the best sustain in the game and his Q does max HP damage. Your W is your greatest tool, it stops the Q damage and also prevents his passive lifesteal. It also blocks his ult when timed correctly. He is not too bad to fight but you will lose long sustained fights against him. Just farm and rotate with your team.
Xin Zhao
Pretty similar to Warwick but has less burst damage. You can win fights against him in minion waves and he has no good escapes. Use your W to block his W passive and Q active damage and then go for a trade. Not a big deal.
Hey Everyone, I'm Archduke of Juke. I am a Shen Main since season 4 and have been using him to climb to Plat 5 where I am now on EUW. He is my most played champion at almost 300k mastery score and I have had a lot of experience with him. In this Guide, I want to teach you about Shen and how to play him in the Top lane. He is a great champ with many play making possibilities and if played correctly, you will save your team many times and your teammates will love you for it. I won't go into to much detail because this is my first ever guide but I will provide all the basics so you can start to become a Shen main as well.
Pros / Cons
Pros / Cons
Pros
+ He is very tanky with great survivability + He is very Fun to play with a lot of play making potential + He can save team mates and fits perfectly into many team comps + He does surprising amounts of Damage and can 1v1 almost anyone + Many people underestimate Shen's Damage and utility so you can surprise them
Cons
- He can be kited easily if you know his spells - He has no sustain in his Kit - He relies on Sunfire for Waveclear and can be pushed very hard under Tower - His Q can be dodged easily and his E can be predicted - He is a jack-of-all-traits-master-of-none type of champion and there are better options for each attribute
Runes
Runes
Greater Quintessence of Movement Speed: This is vital for Shen. His Base Move Speed isn't amazing but he really benefits from the extra MS in my opinion. His Taunt is only really useful if you are in range for it and the extra MS will help you get in range. Also it helps moving in front of your target to pull your Q through them and keep slowing them.
Greater Mark of Attack Speed: For reds, Shen doesn't really need much. He doesn't need AD because his Q helps with last hitting, he doesn't need Armor or Magic Pen because that doesn't really help him much. The attack speed reds help with your constant auto weaving and increases your "burst" damage with 3 quick enhanced Q auto attacks. It also helps with autoing minions under tower which is even harder now after the recent Shen changes.
Greater Glyph of Scaling Magic Resist: This gives you an extra bit of resistance against AP and helps you with your scaling. Getting 9x scaling CDR wouldn't be worth it and you need some sort of MR from Runes so this works well, but you can replace them with something else.
Greater Seal of Armor: This is pretty straightforward. Armor helps you early on against AD champs and also against minion aggro. If you are up against a full AP team you should switch these out for Scaling Health Seals because the Armor won't help you.
Masteries
Masteries
On Shen you want to run 12/0/18 most of the time. There are a few thing's you might want to change depending on the station.
Ferocity Tree
There isn't much to change here honestly. If you are up against someone like Nasus who has a lot of sustain then you need all the sustain you can get so you would get Feast over anything else. However Expose Weakness is still an option because if you come to help a lane out with your Ult then it will help secure the kill with the bonus damage.
Resolve Tree
For examples Runic Armor can be switched for Veteran's Scars because Shen doesn't take advantage of the mastery as hard. However the reason I prefer Runic Armor over Veterans Scars is because it scales. The extra HP is good in early but 50 HP becomes useless really fast whereas the 8% increase to ALL healing is great at every stage of the game and it even makes your Ki Barrier passive shield stronger as well.
Grasp of the Undying is pretty good on Shen and gives you some bonus sustain as well as more Damage. Riot recently changed the mastery a bit making it proc every 4 seconds while in combat rather than every 4th Auto attack, which doesn't affect Shen too much. However, Courage of the Colossus is usually better because it procs on your taunt and the extra shield stacks with your passive, and in a teamfight the extra shields will help you survive the return damage from the enemy team so your team can fight even better.
In this segment I will not go over what the spells do as I assume you already know. I will however talk about some interactions and how use them correctly in the top lane.
Shen's passive is very strong. It allows him to trade up with someone just by using his abilities and it scales with his bonus HP. The Cooldown reduction by affecting people with your spells increases over level so late game you can have your shield up every 2-3 seconds in a fight. Remember it is AFFECTING which means shielding an ally with your W and Ult counts as well. Ideally you'd want to fight when your passive is up and block incoming attacks with a quick Q to trigger it.
His Q is easy to understand but it has more uses than that. For one the sword is very visible to the enemy, which means that they will constantly think about your Q. If you place the Sword behind them during lane they might think that you would Q them and then engage. You might, you might not but it will make them be a bit more cautious of it. This can go both ways however, if you have been roaming or counter-jungling your Q can give away your position. After Taunting someone always run in front of them while autoing so you can pull your Q through them again and keep slowing them. This will give you more damage and help you with catching up. Keep in mind that Yasuo's Wind Wall can stop your Q from travelling, and you only get the empowered autos if the Blade actually arrives at your destination. Also the Q gives you extra range up to 200, so it might help when chasing or farming. Recently the bonus damage to minions is down so last hitting is a bit harder now. However, this does not change the basic use of this ability and should still be used the same way.
This is very similar to a Jax's Counter Strike because it is an area where you can dodge autos. Of course this applies to all allies inside the area as well. It is important to time this skill at the right time because it only lasts 1.75 seconds. If you see someone about to attack you with a visible attack such as a Trundle Chomp, a Gangplank Parrrley or a Wukong Crushing Blow you can quickly activate your W zone and dodge a big hit. Of course this is assuming the Q is close to you. Remembering your Q position in a fight is important. Many time's inexperienced Shen's press W rapidly without it being close to them and then have to call it to themselves with Q for it to take effect. Of course by then they already took the hit they wanted to avoid. If you feel the enemy is about to come close to you and attack, stay close to your Q so you don't have to drag it all the way to you to dodge.
The iconic dash. It is a simple yet effective CC tool. It allows you to jump over walls, catch up to people and generally be semi-mobile as a tank. There isn't much to say about this ability. You can Shadow Dash+ Flash for a cool taunt similar to a Gragas Body Slam+ Flash combo. Just keep in mind that you can now taunt jungle camps and deal damage to them which relates more to Jungle Shen. Also after the rework, his E now does Physical damage and scales off bonus health, so it can actually do some decent damage.
This is what makes Shen, Shen. This makes him a great splitpusher and can keep the enemy team on edge with your global presence. This ult solely depends on map awareness and team play. If you are playing with randoms, ping them or type in chat that you have Ult and that you got their back. As soon as your Ult is back off of Cooldown you should check the map. What I like to do is check the character Portraits and see who's low. You also don't need to always use your Ult in the last second to save someone. If the enemy is about to escape and the people chasing them don't have a way to reach him, a Stand United plus Shadow Dash can secure the kill. Practice checking your map constantly knowing when to Ult. Remember, you are not Obligated to Ult every time someone is about to die. You need to assess the situation. If you will waste your Ult because your ally would die during the cast or you would just be ported into a 2v5 then just let him die and try to get other objectives. I have been flamed a lot for deciding to not to Ult when someone makes a mistake and that's ok. Just kindly remind them that it wouldn't have been a good call and that you are saving it for another Fight. You will judge these situation better the more you play. It has now been changed to scale depending on the health of the target which makes the shield stronger when the teammate is low HP but worse if they are full HP. This is meant to make it more of a "global saviour" ability and not an aggresive dive ability like how it is used mostly in competative games.
Laning
Laning
Freezing the Lane
Laning with Shen is pretty easy. All you really need to do is freeze the wave close to your tower and let them push. In case you don't know what freezing is. Freezing the Lane means that the wave keeps meeting at one specific point, preferably right in front of your Tower so the enemy has to come closer to you and make himself vulnerable to ganks. This is really easy to achieve with Shen.
Basically all you need to do is go between the two waves just before they hit and take aggro from the first two or three melee minions. The reason we do this is because they will bunch up together and then when they begin attacking your wave they will all attack the same minion at the same time meaning it will die much faster. This will make the wave push towards you. Secondly you will pull in your Q. This is so you can tank some of the minion damage with your Ki Barrier but to also make sure your Q is behind the enemy making it easier to pull the blade through them if necessary.
Spoiler: Click to view
As you can see here in this Image the wave is already beginning to slowly push towards me. A rule of thumb is that if the enemy wave has more minions than yours, it will push.
As you can see here the wave is slowly pushing to me as well. Also keep in mind you need to only last hit the minions so the wave pushes a bit further to you. HOWEVER, some champs can push waves well and will push the minions very far into your tower and this will RESET the wave, meaning the waves will begin meeting in the middle of the lane again. To avoid this you need to begin killing them off sort of close to your tower. You need some experience with the champ to guess how much damage you need to deal to the minions for the wave to stay frozen at your tower.
At this point the enemy Maokai is pushing dangerously close to my Tower. I have played this match up many times and have a good feeling for how much Damage I need to deal to the minions to have push enough. I keep dancing around making sure the minion wave doesn't hit the tower right away so my jungler has enough time to come up top and get a kill.
Here the Maokai makes a big mistake and gets taunted by me while he is in the Tower range. He takes three tower shots and flashes out. I begin chasing him and slow him with my Q by flashing in front of him and then my Poppy comes to secure the kill and give our team first blood.
This works almost every time and if you are premade with the Jungler, then you are guaranteed to get a kill or at least a Flash.
Teamfighting
Teamfighting
Split Pushing
As a Shen your main objective is to splitpush and peel and protect your team. Because you have your ult, Stand United and Teleport you can be anywhere at the map multiple times. Always keep an eye out on your mini map and the champion portraits. If someone's is flashing red, that means they are in trouble. Once you get your ZZ'Rot portal you should ideally place on the other side of the map to where you are pushing. Lets say you are pushing top and the rest of your team in regrouping mid and is thinking of doing baron. Before that happens you need to place your Zz'Rot Portal at bot so you can pressure that while the enemy team is dealing with you. You can also place it in the same lane as you are to double your push but then you will guarantee some attention from the enemy team. Always ward the Jungle entrances to see them coming before it's too late otherwise your team will hate you.
Late game your main target for ulting should be your ADC. Let's say the enemy has a Zed, you need to recognize just before he is about to engage your ADC and ult him before he can throw his Death Mark on her because she might blow up before you even get there. It is important that you understand the situation and act preemptively. Your Ult is not always used for just the shield but to also scare away the enemy and create a disruption. Don't be upset if you Ally dies while you ulted them, sometimes the enemy needs to blow summoners like Ignite or other precious spells to finish them off which means the rest of your team doesn't need to worry about it for a while. Pick your Ults wisely but don't be to conservative with them, as soon as you got your Ult look around and see if you can use it.
As long as you keep an eye out to where your enemy team is and where your team wants to go you can pressure the map really well. Always think of objectives first and not kills and position yourself in such a way so that even if you get caught splitting, your team can take advantage of it. Remember a good Shen always makes things, worth. And don't be scared to use your Teleport to TP behind enemy lines and take towers while they are fighting, if your Ult is up you can still join them and maybe even force their top laner to follow your push.
Summary
Summary
Thank you very much for reading my Guide. I hope this Guide helped you a bit with understanding Shen and how you can play him in the top lane. He is a great champ and is a ton of fun as well. Please leave feedback I'd love to see what you guys think.
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