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Kog'Maw Build Guide by Lonesome_wolf

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Lonesome_wolf

The "Name my damage" Hybrid-cannon *under construc

Lonesome_wolf Last updated on May 31, 2012
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Ability Sequence

4
8
10
12
13
Ability Key Q
2
3
5
7
9
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Introduction

UNDER CONSTRUCTION

Welcome to my way to play a kind of hybrid damage Kog'maw, which is at least very destructive especially in lategame. This Guide bases on my main way to play him (ofcourse you have always to take care of enemies pick, playstyle of enemies, etc.).

Even if this guide may look strange, it is really powerful and will be very effective versus tanks, because they have to get much magic-resistence as well as amor.

Important Note: Cheat sheet doesnt include your Q-Spell-Passive, which means with End-build you will have 2.5 attack speed.


Guide Top

Pros / Cons

Pros



+ very effective versus tanks
+ nearly not to counter by mr or amor
+ mass destructive
Cons



- Very hard beginning
- CC will be very dangerous
- you will get hard focus

As you see this guide can cut both ways, but to be honest, which carry couldn't ?
If you're doing well, you will be more than annoying, but you can also become totally useless if you don't get your gold.


Guide Top

Masteries

I played very much games to figure out how to set my masteries, but in my opinion these let's call them "Standard AD-Masteries" will be most effective.

Masteries
1/5
3/5
4/1
4/1
1/1
1/5
3/1
3/1
1/
1/5
3/1
4/1
1/1

It helps you to get enough damage to make your farming easier, even if your
Bio-Arcane Barrage
is in CD.



An alternative way would be to cut off after
Weapon Expertise
and hit for
Arcane Knowledge

Masteries
3/5
1/1
4/1
4/5
1/1
1/1
3/1
3/1
1/
1/5
3/1
4/1
1/1

This looks maybe a little bit strange, but u should realise that
Sunder
isn't that needed, because you already have10% amorpen
This way to set your masteries will increase your final damage for sure, but in the beginning you are a bit weaker.