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prime

Build Guide by Jhod

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League of Legends Build Guide Author Jhod

The Spin Always Wins

Jhod Last updated on December 1, 2010
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Ability Sequence

2
4
9
13
15
Ability Key Q
7
12
14
17
18
Ability Key W
1
3
5
8
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
3/
Evasion
 
 
 
 
 
 
 
 
 
 
3/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


I recently bought garen with the Sanguine skin. I was playing him like I saw others that I have played against... I felt like something was missing. I thought about the moves I had with items available. Then it hit me. Garen is much more potent as a hinderance rather than a killer. I understand that this build is out there... Im not stealing anyone's thunder. I am just showing an alternative way to play a very talented hero.

Summoner Skills:
I chose the Exhaust/Ignite combo for several reasons. They both have multiple uses in tons of situations. Ignite is good for regen tanks (ie Mundo, Singed, and other Garens) not to mention the ability to finish of a low healthed person from afar. Exhaust is good for those pesky melee heros with a superman complex. It also holds em in your inferno.

Item Build:
I chose a very typical set of tank items. Start out with the Ruby Crystal. Then move to your swiftness boots... the extra speed helps with alot of chasing. Then build your warmogs. After that 3x Sunfire. Should a game last past the 3rd sunfire. Your opponents will determine the last item. Force for casters, Thornmail for Melee, and the 4th Sunfire when you are just dominating. at the end you will have a very sexy amount of health. and an inferno when you spin on someone.

Early Game:
Ok grab your Ruby Crystal and head to your lane. Lane with a range... Two melee always get screwed. If you do happen to get melee double. Play defensive. I understand you have regen. but YOU ARE NOT GOD and YOU WILL DIE more often than not. Spin in the groups and kill creeps whenever you can. At half health back off and regen. Garen is amazing at staying in the lane. Utilize it. Anytime you can put a point into spin do it. Silence is good for the casters. Armor is good for melee. Fancy that. thats your Q and W move. So pick the one that applies. At level 6 you will be more deadly.

Mid Game:
Ok now in the mid game it is a superfarm. Gank when asked. But concentrate on the creeps and jungle. You need da dough for the spin. I usually have at least 2 sunfires and warmogs by 14.

Late Game:
Endgame is the fun part. You should be built by 18 solid in 6 items. According to the opponents you will have the special item for the 6th slot. However, you dont need it. You will be a powerhouse at nearly 6k health. Just run in and spin. exhaust the carry and watch em die. If you have an Amumu with you it will be amazing. Noone can run. You can also use galio. Both have the hold em down ultis. You will be the most dominant tank in game i can assure you. And range will ge the only thing that messes with you. Just silence them. And close in.


I hope you guys enjoy this. I have tons of fun with this build. Be prepared for rage quits on the opposite team when you triple kill the squishies with half health remaining lol.

Silent

Always remember: THE SPIN ALWAYS WINS