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Introduction
Pros
- Very high mobile champion.
- Almost impossible to gank.
- Have very good escape.
- Can ward up enemy jungle for the team.
- By doing the Insec ward-jump, ult, you can kick your opponent backward to your teammate or tower.
- Enemy is hard to escape from you.
Cons
- Hard to get a come back if you get shutdown early.
- If you run out of wards, teammate might leave you behind and not let you Safeguard to them.
- Ulting might kick your enemy to the wrong direction.
- Falls off late game.
- This mastery can help you do ton of damage but also enough defense to keep you alive.
Offensive Masteries
- Double-Edged Sword : Deal 2% more damage but also revive 1% damage.
- Fury : Give you attack speed.
- Sorcery: Give you Cooldown Reduction.
- Butcher : Let you last hit better.
- Brute Force : Give you attack damage per level.
- Martial Mastery : Give you +4 Attack Damage.
- Warlord : Give you bonus Attack damage.
- Devastating Strikes : Give you armor and magic penetration.
- Havoc : Give you +3% increased damage.
Defensive Masteries
- Block : Reduce incoming damage from enemy basic attack.
- Enchanted Armor : Increase bonus armor and magic resist.
- Unyielding : Reduce incoming damage from enemy champion attack.
- Veteran Scars : Gain health.
- Juggernaut : +3% Maximum health.
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