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Kha'Zix Build Guide by Kraj

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Kraj

The Void Thinks You Look Tasty: A Guide to Jungling Kha'Zix

Kraj Last updated on October 4, 2012
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Ability Sequence

2
5
7
8
9
Ability Key Q
1
4
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 14

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 15

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hello, and welcome to "The Void Thinks You Look Tasty." This guide will detail how and why I play Kha'Zix the way I do. I stress survivability more than most other Kha'Zix builds to overcome his innate fragility. I plan to update this guide in the near future when I have more available time.


Guide Top

About the Build

I have seen many players building Kha'Zix either pure AD or AD/AS. I feel though that he is more effective when played with a AD caster oriented mindset. When jungling, it is highly suggested to start with Void Spike to allow him greater sustain in the jungle, as well as grab an extra point in it at level four. with two points in Void Spike and Blue Buff, you should be able to make a complete clear of the jungle with little effort. Leapis leveled last since I primarily use it as an escape mechanism instead of using it to engage. If you feel that you are using Leap more to engage, I suggest Evolving it first or second instead of leveling it up.


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Evolution

I prefer to evolve Void Spike first for the ranged slow. With Void Assault, Leap, and Ghost in your arsenal, having the extra slow allows you to chase like a CHAMP. It also lets you clear faster in the jungle. Leap can be substituted in this case if you prefer its utility over that of Void Spike.

I like to evolve Taste Their Fear second, because that is usually around the time that the added damage will begin to show more readily. I have seen some people that prefer to Evolve [Void Assault]] second for the damage reduction and extra use of the ability, but especially with this build, the raw damage from Evolving Taste Their Fear is necesary here.

For the final Evolution point, it comes down to how the game is going and the enemy team composition. Evolving Void Assault last is good if the enemy team is made up of tankier members, or you just look awesome in red. Leap tends to work better if the enemy team has squishier characters with lots of escape mechanics.


Guide Top

Summary

I hope you like my Kha'Zix guide. If you have any questions, comments or concerns, feel free to leave a note in the comments section.