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Ahri Build Guide by HeyItsT1G

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League of Legends Build Guide Author HeyItsT1G

Ton of Damage Kiting Build Ahri 7.1

HeyItsT1G Last updated on January 12, 2017
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R

Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 12

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Defense: 18

Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 0



Threats to Ahri with this build

Threat
Low
High
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Threat Champion Notes
1
Twisted Fate He isn't mobile at all, once you hit lvl 6 you can easily beat him. (lvl 6 so you can chase him when he stuns you)
1
Teemo You can hit him while he is invisible, very easy match up for you. You can also charm him to make him move so you can hit your w and ult on him.
1
Anivia You can ult over his wall and away from his long range q. Move forward to dodge his q and charm him to do a lot of damage. Don't forget to not kill him while he is under tower, he will just get all of his heath back because you can't kill him while he is an egg.
1
Gragas Just dodge his stun and you're good. He can't run away but could knock you back with his ult. You will then use your ult to get back onto him.
1
Azir Azir is extremely squishy, if Ahri lands a charm post lvl 6 it's almost a guaranteed kill.
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Introduction

Hi, HeyitsT1G here and welcome to my first guide ever! I picked Ahri to start off with because she is a fun champion and can be very annoying with her mobility. She is like a mage riven but with less cc. Please note I do not main Ahri.This guide does need improvement and I would love some feedback so please leave a comment. I do have a high win rate on ahri with this build.


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Pros / Cons

-Pros
Great Mobility
Have CC
Can help other lanes with ganking easily by using ult and charm
Can move over walls with ult

-Cons
Can run out of mana easily
Is a squishy champion
Only single target CC
Has to dive in to land her w on champions


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Masteries

The reason I go with 12/18/0 with is because Thunderlord's Decree is easily activated on Ahri which can deal a ton of damage without taking much damage back, unless you use your abilities wrong of course. I use Double Edged Sword over the other two because you might stay in battle for longer than 5 seconds and Bounty Hunter is very high risk. I got with Expose Weakness over Fresh Blood or Feast because already has a heal with her passive and she also doesn't really auto attack so Fresh Blood would be pointless, only auto attack for minions or Thunderlord's Decree .


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Items


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Runes


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Farming

Don't use your abilities to farm, ahri abilities are high mana cost and you won't have any mana to all in your opponent when you're level 6. Only use your abilities when your opponent goes in for farm, your q does a lot of damage.


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Team Work

In lane Ahri can set up an easy target when your jungler trying to gank your lane. Hopefully your jungler has cc like Vi, Amumu, Elise, Gragar, Reksai and many others to cc chain your laner. When you're level 6 you can go help out your bot lane, level 6 so you can easily chase down the opponent adc. During team fights ahri is like the adc, sit back and use what ever you can to do damage. She can ult in to laned her w and charm then ult out to use her q and do multiple combos because her cool-down is low when her level is high. Also if your team does lose the team fight she can easily run away by slowing them because you have rylai's and you're also getting movement speed because of the q passive.